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SpudNutimus

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Everything posted by SpudNutimus

  1. WIP Duna Transfer Vehicle and Duna Ascent Descent Vehicle designed for 2.5x scale, featuring Nertea's mods and USI-LS. Suitable for a crew of four. Will be accompanied by a Duna surface habitat and pressurized rover on real missions.
  2. Absolutely not disputing that, keep up the great work!
  3. Not gonna lie, I was unsure of this at first, but after watching the demonstration videos in the Restock PBR thread I'm absolutely sold now. Cannot wait to make proper shiny-metal Apollo-style capsules and Atlas-style boosters with Restock/Near Future parts. This makes perfect sense, but now I'm curious: will the other "Nertea-verse" mods (CryoEngines, CryoTanks, FFT, Heat Control, Kerbal Atomics, Mark IV Spaceplane, Space Dust, SSPxR, System Heat, etc.) also be receiving PBR recolor support, or only Restock and Near Future?
  4. Small suggestion: if you want, you could replace the Deinonychus engine textures on the Tyrannosaur with the Vesuvius (without actually changing the engine stats) as an interim until the new engine parts are ready. I personally don't feel that strongly about the overall mod change either way, but it seems weird on an aesthetic level to leave a texture and part description in place which reference a no-longer-available engine. The Vesuvius is hydrolox, yes, but there have been proposed methalox variants of hydrolox engines IRL, so it's not the biggest stretch. Part name could be temporarily changed to "Krakatoa" or "Toba" or something to keep with the volcano theme.
  5. [snip] It's Nertea's mod and they can do what they want with it, even if we don't agree. Knock it off already.
  6. If it's any consolation, huj's fix for the Cheetah in 3.1.1 seems to work fine for me, and the Bobcat isn't especially broken (the little verniers have no plumes but it otherwise looks fine).
  7. Not gonna argue with this decision, although I do think it's a bit stupid, but I do think that a replacement for the Chickadee specifically would be in order if we're doing this. The pods I can live without, but having a strong monopropellant engine for abort/landing applications instead of a LES tower is practically half the reason I use Near Future Spacecraft.
  8. I haven't actually put together a patch yet, was hoping to do that if I was given permission to adopt the mod. Since I put out that offer though my life has gotten really busy, and honestly I'm not sure I'd have the time to put into it at this point. Apologies.
  9. @theJesuit Now that the forums are back up, I wrote some TETRIX patches to update support for the DLCs and a few mods which had some parts missing from the configs. Included are updates to support for Making History (missing three parts), Breaking Ground (currently unsupported), Near Future Aeronautics (I made a mistake when I provided the current support configs), Near Future Propulsion (missing two parts), and Supplementary Electric Engines (has been updated since I provided the current support configs). Feel free to put these into TETRIX whenever you have the time, thanks!
  10. @Nertea Two extremely small, non-critical issues that could be easily fixed next time Near Future is updated: 1. The RCS thrusters and blocks from Near Future Launch Vehicles have no VABOrganizer definitions and thus show up as "Miscellaneous" with VABOrganizer installed, when they should go under the "RCS" subcategory. 2. The new PB-SRG Advanced Radioisotope Generator from Near Future Electrical doesn't work properly with the DecayingRTGs extra because its config file defines its name as "nfe-rtg-asrg-1", while DecayingRTGs tries to patch a part named "nfe-rtg-asrtg-1".
  11. @_Zee Hello, I know this is a big ask but... would you be open to letting me adopt PBC for future maintenance? I know the mod is basically done and still works fine as-is, but it hasn't been updated in years and a few things have become slightly dated; I could keep up with any necessary dusting when it comes to mod compatibility (finish off Restock+ compatibility and update some other bundled patches to more current mod versions) and deal with any future pull requests, etc., as necessary. If you don't want that then that's fine, just figured I'd ask.
  12. If you have TUFX installed that may be the issue, for some reason it hides the tower of the Restock launch clamps while in the VAB. This has been a bug for a long time and I don't think there's a known fix, but the clamps should show up normally once you actually launch, it's only in the VAB that they look weird. If you really can't stand it then uninstall TUFX.
  13. Small issue, but the Dart's new (really nice-looking!) plume effect seems to override Waterfall plumes, meaning that even with Waterfall Restock the Dart has a static plume instead of the Waterfall one. Could do with a patch that disables the new plume when Waterfall is installed. Edit: Nevermind, I'm a dummy, Restock Waterfall doesn't include the Dart anyway, please disregard.
  14. First off, welcome back Nertea! Your mods are an indispensable part of the KSP community and I'm sure we're all glad to see them being updated again, albeit under very unfortunate circumstances. Wishing you luck in your job search; I hope you make sure to prioritize your own needs over those of a bunch of random people on the internet and don't feel too pressured to please us with what is ultimately a hobby. If you have the time though, I'd just like to point out that the boiloff and ion engine configurations for SystemHeat aren't available on CKAN while the other bundled configs are already there, and that things might be a bit easier and more consistent for users if those two were also indexed. To avoid double-posting between threads I'll also say that the same is true of the optional NFLV and Restock configs for your Cryogenic Engines mod, which are currently only available via manual install. Hope this helps, and once again please do not feel pressured to do anything because random internet users told you to!
  15. Just a quick heads up, the Supplementary Electric Engines patch I wrote is now outdated since more parts have been added to the mod. I might get around to updating it at some point but for now you might want to remove it from the list of supported mods on the forum page.
  16. If I were to write the long-desired Restock+ and Near Future Exploration configs for PBC myself could they be added into the mod, or is it completely derelict at this point?
  17. Stock KSP's engine is, for some stupid reason, hardcoded so that planets cannot have axial tilt different from the ecliptic, even in alternate solar systems with Kopernicus. You can fix this by using Principia, which throws out the entire engine in favor of a more realistic one, but Principia also adds n-body physics and several other mechanics which can have a pretty steep learning curve for inexperienced players. Planet mods also sometimes have to have built-in compatibility to work with Principia, but luckily KSRSS Reborn comes with this.
  18. Alright, here's the config. It includes TETRIX support for: - Ablative-Airbrake - Bumblebee - CryoEngines Extensions - Heat Control - Kerbal Reusability Expansion - Missing Robotics - Near Future Aeronautics - Supplementary Electric Engines
  19. Hello, so I'm building a new KSRSS+TETRIX install right now but some of the parts mods I want to use aren't supported. I'm about to try and put together some extra custom configs to place them on the tech tree for my own personal use and I was wondering if you (or anyone else) might want them for TETRIX proper once I'm done so you don't ever have to go through the trouble of supporting those mods yourself. The mods I'm looking to add support configs for are: Ablative-Airbrake, Bumblebee, CryoEngines Extensions, Heat Control, Kerbal Reusability Expansion, Missing Robotics, Near Future Aeronautics, and Supplementary Electric Engines.
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