-
Posts
145 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Clayel
-
I think the Too Many Orbits mod may have put a patch to this issue? I downloaded it, and hitting F8 removes all orbits, which also turns out to solve this problem. It doesn't completely stop the issue, (if I hit F8 again the issue comes back until it eventually stops) but it does restore my FPS, which is pretty good.
-
Update: Hitting * on the numpad brought the button back! Thank you, everything is resolved now.
-
I honestly have no clue what could be causing this, I reinstalled all of my mods and even tried the game without the trajectories mod (as I think that's the only one which would have a say in this) but the bug still persisted. I've got my player.log here, if it is of use to anyone. https://drive.google.com/file/d/1pnouLCRrjo1aKut6R6Qpjznane5g2j8s/view?usp=sharing (I did C:\Users\video\AppData\LocalLow\Squad\Kerbal Space Program, but this is a modded backup of the game that the bug is occurring on, not the game from steam, so I'm unsure if this is still for that.
-
So sorry, here's the player log. (I know the original post was a few days ago but this issue still persists) https://drive.google.com/file/d/1pnouLCRrjo1aKut6R6Qpjznane5g2j8s/view?usp=sharing I'm playing on a modded backup of the game, not the game from steam, so I'm not sure if this is different than my modded game. (I did C:\Users\video\AppData\LocalLow\Squad\Kerbal Space Program) I'll try hitting the asterisk key and seeing what that does.
-
Sorry I forgot: https://drive.google.com/file/d/1DWiqHbtdFDB8drEJkXv0iPO2Yu4kOIz0/view?usp=share_link
-
Hello, I'm having a problem with Hangar Extender, I have the mod installed and usually it works fine, but on my Galaxies Unbound save it does not show up at all. I've even reinstalled it, and the button still does not show up. Is it a problem with 1.12.4? Can anyone help?
-
Developer Insights #16 - Kerbal Community Program
Clayel replied to Intercept Games's topic in Dev Diaries
Does the KSP team plan to continue using twitter after all of the recent controversy surrounding it? -
KSP EVA Problem with RSS
Clayel replied to seedub's topic in KSP1 Technical Support (PC, modded installs)
I've had a similar problem like this, you may want to uninstall "through the eyes of a kerbal" if you have it, it caused a lot of eva problems for me. -
I honestly have no idea what could cause this, but it's very annoying. I don't think its the trajectories mod because I've disabled it at times and it still happens, and I have no clue what else it could be. This bug also severely lags my game out, reducing it to ~5 FPS ish. Can anyone help? I'll send my ksp log if I have to. See clips below: (all unlisted)
-
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
Clayel replied to linuxgurugamer's topic in KSP1 Mod Releases
I did this yesterday, but every time I unchecked Zero MiniAVC from the "installed" category, the application would stop responding. It was only for this mod as well -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
Clayel replied to linuxgurugamer's topic in KSP1 Mod Releases
It takes some finagling in order to remove Zero MiniAVC and stop ckan from crashing -
Just managed to uninstall the mod, I'll detail what I had to do in order to fix it for me. First of all, I unchecked the "auto-installed" thing for Zero MiniAVC, and then quit ckan so it would save Then I updated the "ShowFPS" mod, which was requiring an update and I think messing with something internally Then I just unchecked the installed button for Zero MiniAVC, and it worked!
-
Hello, I'd like to report a pretty major visual bug with this mod. For Moho, its "dust cloud" that is added in AVP leads to a lot of interesting lighting bugs and weird glitches, and I'm wondering if it can be either revamped or removed. It makes nighttime on Moho even worse than it normally is in stock, and it makes cinematic videos of Moho look terrible because there is a weird boundary where the dust cloud begins and ends. (it's fine in map view, I just wanted to show what it looks like from the outside)
-
5 - 6k? I'm unsure, I completed the mission in a different way anyway.
- 4,935 replies
-
- ksptot
- mission planning
- (and 3 more)
-
With a reasonable amount of delta-v, yes. Not with 3.2 km/s however.
- 4,935 replies
-
- ksptot
- mission planning
- (and 3 more)
-
It's probably the second one, I had about 7 or 8 waypoints in a 20 year transfer window. What would you say is a good amount of waypoints for a complicated gravity assist route? (I was doing eeloo to moho but I couldn't find a good one after a lot of searching) I also have a suggestion, you should allow a full stop of all runs in the multi-flyby maneuver seqeunce in case I notice that I put in something wrong and I have to manually stop all 50 runs before changing it.
- 4,935 replies
-
- ksptot
- mission planning
- (and 3 more)
-
Trying to calculate a gravity assist chain from Eeloo to Moho and I keep getting stuff like this, can anyone help?
- 4,935 replies
-
- ksptot
- mission planning
- (and 3 more)
-
Discord crashing when KSP crashes?
Clayel replied to Clayel's topic in KSP1 Technical Support (PC, modded installs)
Hm, I think that's it. It seems like there's an issue with discord if another app is using too much ram that it just closes to resolve the issue. Thanks.