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KSP2 Release Notes
Everything posted by Clayel
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hehe, im pretty sure thats a localization thing, where "," and "." are reversed in some countries would be funny though
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Heh, the trails in the last one make it really look like a ufo!
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Bug Status [7/28]
Clayel replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
I like that the bug list went up to 20 this time, very nice to see more info -
Developer Insights #21 - Rockets' Red Glare
Clayel replied to Intercept Games's topic in Dev Diaries
as someone who used nertea’s heat mods, i can say that it is quite fun to engineer it in it wouldnt be a problem for early or even mid game either -
Developer Insights #21 - Rockets' Red Glare
Clayel replied to Intercept Games's topic in Dev Diaries
are there any plans to implement systems for the reverse, aka when parts get too cold? i wouldnt want my kerbals to be at 50 kelvin! -
Bug Status [7/14]
Clayel replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
also, what's an "Enduser"? -
Bug Status [7/14]
Clayel replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
aw, whyd you get rid of the upvotes for each bug report? that was a nice touch -
thanks for the additional info!
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i hope that my photosynthesis question caught her off guard, lol
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I like that hotfixes are being considered as more of an option now, I was beginning to think we would only see minor patches.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Clayel replied to Gameslinx's topic in KSP1 Mod Releases
Thanks for responding! One more question, do you plan on making custom scatters for the RSS planets themselves?- 3,157 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Clayel replied to Gameslinx's topic in KSP1 Mod Releases
Someone in the RP-1 server has pointed me towards this point, and I would first like to say thanks for actually making configs for RSS. (and making them public) Second, I have some questions about the way I install your config. 1. The install text included with the file makes me think that only the configs for the Earth system, the Mars system, and Mercury are included, is this true? 2. Also related to the install text, does your config replace the files that it tells me to delete? I'd assume so, but I'm a little cautious about deleting files.- 3,157 replies
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Calvinball? More like Spherical Hydrogen Tank-Ball!
Clayel replied to Nate Simpson's topic in KSP2 Dev Updates
nice to see that joint wobbliness is being looked into seriously, i feel like it was only "fun" in ksp1 as in "look at this amusing bug" and not "i want to purposefully make wobbly rockets" would prefer if it was massively reduced or removed- 190 replies
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Developer Insights #20 - Here there be Drag(ons)
Clayel replied to Intercept Games's topic in Dev Diaries
does this title make anyone else think of scp-1762? -
that u-2 recreation looks good!
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Any update on some fundamental problems that involve reusing or reimplementing similar or the same code from KSP 1? I've heard a lot of systems have not changed at all.
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I like the info that stuff is being done and addressed about current bugs, but what about problems that have persisted for a very long time, even before release? I've heard repeatedly from very qualified people (aka GotMachine, who had to dig into ksp 1 for his mods) that some of the critical systems that were said to be changed in KSP 2 were similar or exactly the same as KSP 1. Are new implementations of these systems being addressed, and why weren't they dealt with before being implemented originally?
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Developer Insights #19 - Try, Fail, Try Again...and Again
Clayel replied to Intercept Games's topic in Dev Diaries
What is your response to those that have dug into the code and found that many of the systems are similar or exactly the same as ksp1, with the same problems? This seems to be very concerning, as I thought that the systems would at least be new. -
that day shall come!