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Clayel

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Everything posted by Clayel

  1. hehe, im pretty sure thats a localization thing, where "," and "." are reversed in some countries would be funny though
  2. I haven't used AVP in awhile, but I think it's a kopernicus issue. Try going into GameData/Kopernicus/Config/Kopernicus_Config.cfg and setting "EnableKopernicusShadowManage" to false instead of true. Might fix it, lemme me know if it does.
  3. Heh, the trails in the last one make it really look like a ufo!
  4. I like that the bug list went up to 20 this time, very nice to see more info
  5. as someone who used nertea’s heat mods, i can say that it is quite fun to engineer it in it wouldnt be a problem for early or even mid game either
  6. are there any plans to implement systems for the reverse, aka when parts get too cold? i wouldnt want my kerbals to be at 50 kelvin!
  7. aw, whyd you get rid of the upvotes for each bug report? that was a nice touch
  8. i hope that my photosynthesis question caught her off guard, lol
  9. I like that hotfixes are being considered as more of an option now, I was beginning to think we would only see minor patches.
  10. Thanks for responding! One more question, do you plan on making custom scatters for the RSS planets themselves?
  11. Someone in the RP-1 server has pointed me towards this point, and I would first like to say thanks for actually making configs for RSS. (and making them public) Second, I have some questions about the way I install your config. 1. The install text included with the file makes me think that only the configs for the Earth system, the Mars system, and Mercury are included, is this true? 2. Also related to the install text, does your config replace the files that it tells me to delete? I'd assume so, but I'm a little cautious about deleting files.
  12. nice to see that joint wobbliness is being looked into seriously, i feel like it was only "fun" in ksp1 as in "look at this amusing bug" and not "i want to purposefully make wobbly rockets" would prefer if it was massively reduced or removed
  13. does this title make anyone else think of scp-1762?
  14. that u-2 recreation looks good!
  15. I agree, this update seems like it should definitely be implemented immediately!
  16. Any update on some fundamental problems that involve reusing or reimplementing similar or the same code from KSP 1? I've heard a lot of systems have not changed at all.
  17. Yea I wasn't able to see the runways, even when I adjusted the visibility settings. I'm opening up a new RP-1 save, so we'll see how it is in the new save.
  18. Yea, I've seen a couple people using it in the RP-1 server, so I wanted to try it out for planes. By clicking on bases, do you mean in the map view? Also, do you know of any way to view the bases (like make waypoints or something) through kerbal konstructs possibly?
  19. Strange, since sending that message all of the airports have now disappeared from the map view. I even enabled those KK settings and they still aren't here.
  20. I'm a bit confused on how to launch from these airports? Haven't seen any options to do so ingame.
  21. I like the info that stuff is being done and addressed about current bugs, but what about problems that have persisted for a very long time, even before release? I've heard repeatedly from very qualified people (aka GotMachine, who had to dig into ksp 1 for his mods) that some of the critical systems that were said to be changed in KSP 2 were similar or exactly the same as KSP 1. Are new implementations of these systems being addressed, and why weren't they dealt with before being implemented originally?
  22. What is your response to those that have dug into the code and found that many of the systems are similar or exactly the same as ksp1, with the same problems? This seems to be very concerning, as I thought that the systems would at least be new.
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