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KSP2 Release Notes
Everything posted by Clayel
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I can't wait to see a dragon-styled crew dragon
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Community Highlights #4 - Sponsored by Papa Jeb's Pizza
Clayel replied to Dakota's topic in KSP2 Discussion
The jeb cake is so cursed! -
Release KSP2 Release Notes - Update v0.1.2.0
Clayel replied to Intercept Games's topic in KSP2 Dev Updates
Hey, you lied when you said it wouldn't be a big list of fixes! I'm glad. -
Does anyone know of a way to only control the roll of a craft using Smart A.S.S? Disabling the pitch and yaw for a specific mode (for example, surface negative velocity) only makes it so mechjeb won't go to that specific pitch and yaw, but it will still try to maintain the current pitch and yaw. How do I make it so that it only controls the roll, without touching anything else? (without manually disabling pitch and yaw actuation controls in the PAW for rcs)
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April 12th, yay!
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Can I request a setting to make ascent guidance appear when launching a new vessel? Would be really useful instead of me closing the window after the ascent is done and then having to re-open it again every single time. Adding onto that, could we have a setting to open any module on launching a new vessel?
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These are new? I just noticed these a few days ago after scrolling down to the bottom of the page and thought they were always there. Nice to see development on an old forum page! The dark mode especially is very welcoming.
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the flying kerbal is hilarious!
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Today is Friday, but one day it'll be Fry(your ship)day
Clayel replied to Nate Simpson's topic in KSP2 Dev Updates
woah, how fast is that rocket going? those are crazy heating effects -
I've been having an issue for the past few days now where my last chosen time warp (aka before I exit the game) will get reset to: 10 100 1,000 10,000 100,000 1,000,000 6,000,000 And then my standing warp which was previously those sequence of numbers (and which is also uneditable without going into the cfg file) will turn into: 5 10 50 100 1,000 10,000 100,000 This bug is really starting to be annoying to me, especially because I have tried some fixes in the cfg and I have also uninstalled and reinstalled the mod, but it is still broken. I have to reset my time warp values every time I play a new ksp session, which is annoying. I also haven't encountered this bug previously, only on this RSS/RO install. Can someone (preferably linx?) help? My logs are below: Player.log: https://drive.google.com/file/d/1iT_ircIlwl5S69vFUtJfXwYtAgSU50RN/view?usp=share_link KSP.log: https://drive.google.com/file/d/15rVxrGOEBac0jL09lCFmAtO8MrOvmc74/view?usp=share_link linx oh mighty one please help
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Release KSP2 Release Notes - Update v0.1.1.0
Clayel replied to Intercept Games's topic in KSP2 Dev Updates
oh my, so many patch notes! i hope more people come back to this game now, i can tell that the devs are indeed dedicated -
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Clayel replied to Gotmachine's topic in KSP1 Mod Releases
Every time I change the position of the altimeter, it resets the next revert and I have to fix it again. The actual slider within the settings doesn't change, as moving it even a little bit causes the altimeter to snap back to its original position. This doesn't seem to happen after a new game session, as manually changing the altimeter position within the cfg file causes it to be at the correct position for that one launch. (but as stated previously, every launch after that will be at a bugged position) For now, I'm just going to disable this patch in the settings so it isn't bugging out every single time. Images: Fixed position on launch 1: Bugged position on launch 2: KSP version : 1.12.5 KSP.log: https://drive.google.com/file/d/1joQyonUvv0GjtcAjYN8L4lzAwWFwFbXf/view?usp=share_link I've opened an issue relating to this bug on the github as well https://github.com/KSPModdingLibs/KSPCommunityFixes/issues/125 -
Developer Insights #18 - Graphics of Early Access KSP2
Clayel replied to Intercept Games's topic in Dev Diaries
the graphics update is very much appreciated, the game seems to take much more performance than the graphics would suggest -
I think it would be useful if F2 (the button that removes all GUI) also removed the FPS counter by default. I try to get cinematic pictures often, and I have to hit both F2 and F8 in order to hide this one mod. In addition, it would be nice if this mod could be toggled to be enabled by default, so when I start up a new session the FPS counter is automatically there and I don't have to hit F8.
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Nice! Can't wait to see more updates that make the game playable and fun
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I can't wait to build super large ships and maybe not destroy my computer!
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Kerbal Space Program 2 - Pre-Release Notes
Clayel replied to Intercept Games's topic in KSP2 Dev Updates
definitely address the performance issues as top priority, cant wait for the release! -
i could see this being useful, especially for people who want to buy the game but arent sure about the requirements
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Kerbal Space Program 2 Knowledge Repository
Clayel replied to The Aziz's topic in Prelaunch KSP2 Discussion
Noticed 2 typos Very impressed with the info in here tho, did not know half of this stuff. -
Ok so, I tried to enable the galaxy mode in GU settings by setting it to true instead of false (like it says in the github instructions) I had not switched my home system at all So I loaded up the game, and the first thing I noticed was that everything was blue. I then noticed that a lot of my crafts were in a previously unknown star system, so I went to click on it and this was the only picture I got before it crashed After the game crash, my computer blue-screened I'm not sure if I want to load up the game again...
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- planet
- kopernicus
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Can I get a link/code to the GU discord as well?
- 1,718 replies
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- planet
- kopernicus
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