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KSP2 Release Notes
Everything posted by Clayel
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Hi, I know KSP crashing on modded installs isn't too out of the blue, especially if you have a crap ton of mods like I do. However, I've discovered that almost every time KSP crashes, discord will crash as well. Is there anything I can do to my install to prevent discord from crashing, and does anyone even know why this happens?
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Kerbal Space Program 2 Release into Early Access Feb 24th
Clayel replied to Intercept Games's topic in 2022
Is it possible you could add a button to each fuel tank, cargo bay, wing, and airplane cockpit that adds a heatshield on one side of the part? (with the added weight of the ablator ofc) This would make builds like the Space Shuttle and Starship much easier to reproduce. -
Just checked, and there is no forum page for Waterfall Restock. The CKAN link leads to the Waterfall core forum, and I haven't found anything by searching.
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mb i didnt read
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I am using Waterfall Restock as well. Can you tell me how to find my log file? I'm new to this stuff.
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The folks over at Real Plume and Waterfall Core have directed me here with this bug, and I can confirm it is definitely caused by the Waterfall Stock plumes. The RAPIER engine has a very noticeable 'gap" between the engine and the actual plume, and I'm wondering if the creator of this mod could possibly fix this? Thanks.
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Clayel replied to Gotmachine's topic in KSP1 Mod Releases
Are you sure? That doesn't seem like it's related to the problem. I'll test it out though. EDIT: Nevermind, that sorta worked. It removed the groups of the part action window which I thought were kinda cool but this is more important. Thanks! -
Does this mod work for 1.12.3?
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Clayel replied to Gotmachine's topic in KSP1 Mod Releases
I'm having problems with a certain QoL update that this mod makes, and its really annoying me. As shown below, the part action window for any part defaults to being "closed", which takes a lot of time when I have to manually open all of them into order to do autostrut or whatever. This would be fine if the method to disable patches worked, however it does not for some reason. I've tried multiple different solutions to disable the patch, and nothing is working. Can someone help? -
The folks over at Real Plume have directed me to here with this bug, and I can confirm it is definitely caused by the Waterfall plumes. The RAPIER engine has a very noticeable 'gap" between the engine and the actual plume, and I'm wondering if the creator of this mod could possibly fix this? Thanks. (btw this is with a fresh install of Waterfall)
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[KSP1.12.x] RealPlume - Stock v4.0.8 & RealPlume v13.3.2 [25/JUN/2021]
Clayel replied to Zorg's topic in KSP1 Mod Releases
Just tested it myself, and you are definitely correct. However, with a fresh install of Real Plume it still shows the RAPIER plume as being managed by it in the description, how strange. I will report the main bug to the Waterfall thread. -
[KSP1.12.x] RealPlume - Stock v4.0.8 & RealPlume v13.3.2 [25/JUN/2021]
Clayel replied to Zorg's topic in KSP1 Mod Releases
It says in the RAPIER engine description that the plume is managed by Real Plume, are you sure its waterfall? -
[KSP1.12.x] RealPlume - Stock v4.0.8 & RealPlume v13.3.2 [25/JUN/2021]
Clayel replied to Zorg's topic in KSP1 Mod Releases
This mod is great, but I've noticed something thats been bugging me for the past few days. The plume for the RAPIER engine seems to have a gap between the actual engine bells and where the plume starts. Could the creator of the mod fix this possibly? Thanks.