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Clayel

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Everything posted by Clayel

  1. Hi, I know KSP crashing on modded installs isn't too out of the blue, especially if you have a crap ton of mods like I do. However, I've discovered that almost every time KSP crashes, discord will crash as well. Is there anything I can do to my install to prevent discord from crashing, and does anyone even know why this happens?
  2. Is it possible you could add a button to each fuel tank, cargo bay, wing, and airplane cockpit that adds a heatshield on one side of the part? (with the added weight of the ablator ofc) This would make builds like the Space Shuttle and Starship much easier to reproduce.
  3. Weirdly, this bug started when I had that mod installed, and when I uninstalled it the bug persisted, which is why I decided to report it. What's the button in Editor Extensions?
  4. If I recall correctly, the button to increase your symmetry count is "X", however this is not working for me currently for no apparent reason. I have a lot of mods installed, but I don't think any of them could mess this up. Can someone help?
  5. I've been informed that the Waterfall Restock mod thread is also in this forum. (I probably should've mentioned that I'm using restock) So... idk what I should do now
  6. Just checked, and there is no forum page for Waterfall Restock. The CKAN link leads to the Waterfall core forum, and I haven't found anything by searching.
  7. I am using Waterfall Restock as well. Can you tell me how to find my log file? I'm new to this stuff.
  8. The folks over at Real Plume and Waterfall Core have directed me here with this bug, and I can confirm it is definitely caused by the Waterfall Stock plumes. The RAPIER engine has a very noticeable 'gap" between the engine and the actual plume, and I'm wondering if the creator of this mod could possibly fix this? Thanks.
  9. Are you sure? That doesn't seem like it's related to the problem. I'll test it out though. EDIT: Nevermind, that sorta worked. It removed the groups of the part action window which I thought were kinda cool but this is more important. Thanks!
  10. I'm having problems with a certain QoL update that this mod makes, and its really annoying me. As shown below, the part action window for any part defaults to being "closed", which takes a lot of time when I have to manually open all of them into order to do autostrut or whatever. This would be fine if the method to disable patches worked, however it does not for some reason. I've tried multiple different solutions to disable the patch, and nothing is working. Can someone help?
  11. The folks over at Real Plume have directed me to here with this bug, and I can confirm it is definitely caused by the Waterfall plumes. The RAPIER engine has a very noticeable 'gap" between the engine and the actual plume, and I'm wondering if the creator of this mod could possibly fix this? Thanks. (btw this is with a fresh install of Waterfall)
  12. Just tested it myself, and you are definitely correct. However, with a fresh install of Real Plume it still shows the RAPIER plume as being managed by it in the description, how strange. I will report the main bug to the Waterfall thread.
  13. It says in the RAPIER engine description that the plume is managed by Real Plume, are you sure its waterfall?
  14. This mod is great, but I've noticed something thats been bugging me for the past few days. The plume for the RAPIER engine seems to have a gap between the actual engine bells and where the plume starts. Could the creator of the mod fix this possibly? Thanks.
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