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Everything posted by Kazako
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Kazako replied to Angelo Kerman's topic in KSP1 Mod Releases
i can't seem to find this specific line in Blueshift.cfg, are you certain this is in there and not somewhere else? -
[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
Kazako replied to FreeThinker's topic in KSP1 Mod Releases
is there a way to install this mod without the nuclear engines/vanilla nuke engine changes? they kinda irk me a lot and i dislike having to fix all the nukie powered ships i made/downloaded. -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Kazako replied to Angelo Kerman's topic in KSP1 Mod Releases
i could try that, but i'd like a specific value so i don't have to restart the game multiple times to test, as i am stuck with a hard drive that takes a while to boot the game and requires all of my system RAM in order to do so due to my modding efforts -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Kazako replied to Angelo Kerman's topic in KSP1 Mod Releases
that's a PITA. thanks for letting me know before my big jool mission, at least! guess i gotta send an engineer up... -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Kazako replied to Angelo Kerman's topic in KSP1 Mod Releases
hey, so, how do i make the bussard collectors collect specifically graviolium? they are only collecting liquid H2 despite being in the band for graviolium. -
[1.12.x] Space Dust - Atmospheric and Exospheric Harvesting (9/10/2024)
Kazako replied to Nertea's topic in KSP1 Mod Releases
how does one specify what resource to scoop? -
so I'm aware that Kcalbeloh is possibly a "galactic themed mod" and would therefore be unsupported, but I'm wondering if anyone else has tried running both this and Kcalbeloh? I have been trying to and I know the mod is installed correctly (in terms of actually running in some capacity) because Kerbol looks far prettier, but I'm not getting any of the systems anywhere. am I missing something, and these systems DON'T show up in the map view like I thought they did, or are these mods just flat-out incompatible as I fear they might be? I should also note that I'm using the spacedock reupload as of current, in case that's the issue. and I am aware that I need to contact the reuploader over this, but I'm thinking it's just an issue with how I installed it, or something relating to Kcalbeloh that I can get advice on here. edit: methinks maybe the issue is actually a combination of me being stupid, running a version of the game the current upload of GU does not support, and possibly other things. please ignore this.
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[1.12.x] IXS Warpship & Spacedock Redocked
Kazako replied to linuxgurugamer's topic in KSP1 Mod Releases
honestly dunno how long it'd take to install them in one big go, but i've been slowly adding them over the course of my current savegame besides a big chunk of 80 or so that i updated from my previous addiction 2 years ago this sounds like it's probably the right idea, i'll do this whenever i feel the need to try and use CKAN again. -
[1.12.x] IXS Warpship & Spacedock Redocked
Kazako replied to linuxgurugamer's topic in KSP1 Mod Releases
CKAN scares me and i prefer to manually install since i've already manually installed almost 150 mods. i tried using it once after finding a conflict between two system mods, but couldn't get it to work well enough for my needs and it gave me enough paranoia about my mods (even with a backup i made) that i've just given up on trying to use it for now. -
[1.12.x] IXS Warpship & Spacedock Redocked
Kazako replied to linuxgurugamer's topic in KSP1 Mod Releases
having a stroke rn as i realize there are TWO different IXS warpship mods. that's the one i've been using actually, and i'll go take my issues there, as it doesn't seem to be working right. thank you so much! edit: nevermind, i stand here still suffering from my stroke because apparently it must just be an issue from how i installed the patch for the warpship parts. i will see if i can figure out what went wrong, and if there's an issue that can be fixed here or in the other thread i will return. thanks for helping me figure out what i was missing regardless! -
[1.12.x] IXS Warpship & Spacedock Redocked
Kazako replied to linuxgurugamer's topic in KSP1 Mod Releases
oh, does it not run off of blueshift's system then? i was struggling to get it to work because i thought it used blueshift's system, but i don't mind installing a second mod for a separate warp system. especially one that looks as fun as this does. thank you for the tip! -
[1.12.x] IXS Warpship & Spacedock Redocked
Kazako replied to linuxgurugamer's topic in KSP1 Mod Releases
is there any documentation on or explanation of how to use the alcubbierre warp drive? -
hi! i've been absolutely spoiled by blackrack's volumetric clouds work, and in the interest of maintaining a consistent visual style to my savegame i've been trying to find planet packs that include configs for volumetric. so far all i've been able to find is kcalbeloh and OPM, both of which are fantastic, but none of which add what i really am wanting: a simple interstellar solar system. i've used grannus for a long time, and i adore it, but the lack of configs for volumetric is what is leading me to look for something else. i've attempted to use KSS2, but it doesn't seem to work right with kcalbeloh at the moment. (it suffers from an infinite loading screen after reaching the main menu music stage of loading) does anyone have any suggestions on planet packs that have configs for volumetric either bundled with the mod or as a third party addition?
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i've also encountered the same issue, although for me i don't have rescale. has anyone else experienced this, and is there a fix to this? desperately need this system mod as i'm trying to maintain a consistent aesthetic with my savegame and, while grannus expansion pack is a LOVELY mod, it doesn't have configs for volumetric clouds (yet?).
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Kazako replied to Gameslinx's topic in KSP1 Mod Releases
I've tried this, and unfortunately it didn't seem to work, which I think is because the configuration says that the texture settings don't work right now.- 3,131 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Kazako replied to Gameslinx's topic in KSP1 Mod Releases
just wondering, does anyone happen to know if there's a downscaled version of the textures for this mod anywhere? i love it very much, and it's fantastic on my PC, but i'm trying to stretch the limits of what i can do with KSP on my steamdeck and i think i'd be able to get this to work on my steamdeck with lower res textures. edit: actually, better question, is there a way for me to disable or delete the planet texture maps for parallax but keep the scatters enabled? that would probably work for what I need.- 3,131 replies
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Kazako replied to Nertea's topic in KSP1 Mod Releases
wondering if anyone knows of or plans to make an RPM compatibility patch for the control parts from this mod? -
[1.12.x] IXS Warpship & Spacedock Redocked
Kazako replied to linuxgurugamer's topic in KSP1 Mod Releases
does anyone happen to know if there will ever be freeIVA support for these parts? -
[1.12.x] ProbeControlRoom Recontrolled (adopted)
Kazako replied to JonnyOThan's topic in KSP1 Mod Releases
i should probably have specified what exactly the issue is, and the issue is, specifically, not the C key. it's the "view" button for the IVA portraits remaining greyed out. i never noticed it greying out after removing PCR for testing, but it may still have been some other cause, i feel. the C key still works just as intended with the view button greyed out, and the EVA button works fine in that situation as well. -
[1.12.x] ProbeControlRoom Recontrolled (adopted)
Kazako replied to JonnyOThan's topic in KSP1 Mod Releases
no, the mod works just fine, i've just been experiencing some issues with switching between crewed views and the probe control view when i don't want to (because i try to incorporate probe control units in my crafts whenever i can for redundancy) that i'd like to avoid if i can, by just making it activated via toolbar button instead. those issues specifically are minor lagspikes and an occasional issue where i break my ability to switch to IVA, i think? i'm not sure if that's from this mod, and i don't want to say it is. also, there's a bug where the UI kind of completely breaks if you switch to another nearby vessel from the probe control room that i noticed once. it's a great mod, by the way! it makes controlling larger ships, stations and probes in general a lot more fun. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Kazako replied to Nertea's topic in KSP1 Mod Releases
how does one reset the experiments in the aqua and agraponics modules? i can't seem to reset them with a scientist whether in EVA or in IVA, and i'm confused by it. -
[1.12.x] ProbeControlRoom Recontrolled (adopted)
Kazako replied to JonnyOThan's topic in KSP1 Mod Releases
is there a way to disable the automatic switching with C, and to only switch via the toolbar button?