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The Space Peacock

Bug Hunter
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Everything posted by The Space Peacock

  1. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core I7 10th Gen | GPU: NVIDIA GeForce MX350 | RAM: 8GB Version of this bug that happens after loading a save in low mun orbit. crafts flickers out of existence, shoots off at high speed, then snaps back to its original position and enters a spin. craft is now also on a suborbital trajectory whereas it was on a nice circular one when this save was made. Steps to Replicate: Load quicksave_185.json Observe Video: Kerbal Space Program 2 2023-12-22 10-31-10.mp4 Included Attachments: Logs.zip
  2. @Shiny55 thanks! merging this with @TickleMyMary's report, looks to be the same bug. could you please also provide your specs (CPU/GPU/OS/RAM)? they're missing from your reports @TickleMyMary did your craft eventually also snap back to its correct position?
  3. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core I7 10th Gen | GPU: NVIDIA GeForce MX350 | RAM: 8GB Issue: The Radiation Survey experiment, which is not supposed to be biome-specific, pauses if the vessel enters another biome in low (or high) orbit. This makes it functionally very difficult to collect science from this region, given that the experiment has a duration of 60 seconds and will frequently change biomes while in low orbit. The experiment also does not resume automatically when re-entering the biome. The video provided shows this occuring while transitioning from the 'Shallows' to the 'Seas' biome in Low Eve Orbit. This also occurs for other non-biome specific experiments. Steps to Reproduce: - load rad_exp_pauses_in_new_biome.json - start the radiation survey on the WSRL-01 part. note the current biome. - wait until the vessel enters a different biome. note that the experiment has been paused. Note: this also happens for other non-biome specific experiments, such as the Orbital Survey experiment Video Evidence: Kerbal Space Program 2 2023-12-21 22-52-33.mp4
  4. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core I7 10th Gen | GPU: NVIDIA GeForce MX350 | RAM: 8GB Background: For those uninitiated: Science Data/Samples are automatically combined when vessels dock, or a kerbal boards a vessel Science Data/Samples are automatically copied to both entities when vessels undock, or a kerbal dissembarks from a vessel Issue: There is currently no way to transfer science data from crafts that contain no docking ports/crew space to another vessel. This is an oversight that makes it impossible to perform certain strategies of science collection, such as collecting science from multiple biomes with a probe core-controlled craft and then sending a crewed mission to go collect it. Steps to Reproduce: Create rover with a probe core, battery, science experiment and a command seat Launch EVA Kerbal Change to rover Complete experiment Change to Kerbal Have Kerbal try to retrieve science without getting into the command chair Video Evidence: Suggestion: Automatically share science between a kerbal and a robotic probe once they get within a certain (close) range from one another, or show a "Collect Science" button in the action menu for a Kerbal on EVA near a probe. Included Attachments: no_science_transfer.json
  5. luckily there's a simple workaround for this: hook yourself up to IV fluids
  6. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core I7 10th Gen | GPU: NVIDIA GeForce MX350 | RAM: 8GB Issue: Players who want to play 24/7 can't play due to having to take snack breaks Steps to Replicate: Start playing the game Observe you get hungry after a certain amount of time has passed Note: not eating may cause faintness, fatigue and rapid unscheduled dissasemblies Cause: The human digestion system Recommended Solution: get rid of hunger. Image: Video Evidence: Credit: Thanks to Danny2462 for pointing this out
  7. @Guitarman_0511 moved this report out of the archive @RaBDawG merged your report
  8. @CiberX15 moved your report out of the archive @mindstormer2000merged your report
  9. But this is outrageous!! Darriiiiiiiiiiiiiiiiiin!!!!!
  10. the heatshield blowing up at Eve might be the result of a another bug that causes too much heating in upper atmospheres. pretty sure it's indeed supposed to be retractable
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