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KSP2 Release Notes
Everything posted by S_Coriolis
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I thought for a second that you were implementing a survey capability Still nice to see you in the new year !
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Following the primary missions I got back to the where
- 84 replies
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Also, even Nate uses the wrong picture that doesn't show the
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Nate being a real kerbal and point of interest on Laythe confirmed !!
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Bug Status [10/4]
S_Coriolis replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
I sure hope we don't get a Kessler syndrome from all the unfocused crafts slowing down your save so much that you can't launch anything again -
Yarr, let's open the solar sails and smuggle some leeks to the outer colonies
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Another great lot of creation <3 Maybe with more procedural creative parts we could do more wink wink
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Developer Insights #21 - Rockets' Red Glare
S_Coriolis replied to Intercept Games's topic in Dev Diaries
like for space telescopes :O -
Developer Insights #21 - Rockets' Red Glare
S_Coriolis replied to Intercept Games's topic in Dev Diaries
So hot and cool As a physicist, I can only nod in approbation about the spherical cow in a vacuum (Also, do we have a leek here) -
I wanted answers about snack art
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While having the ability to burn during timewarp is a must, I think the game should allow to maintain a heading like prograde or radial with SAS while timewarping. An exemple of it's usefulness is an ion probe with low thrust escaping a gravity well (trajectory seen bellow). With the current system you need to constantly stop the time warp to reajust the heading or stop the engine and restart it during the next orbit over and over again.
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Here a suggestion from Kavaeric, instead of wobbling, joints should stay fixed and after too much stress, visually vibrate with metal bending sounds with to then fail spectacularly. Read more there:
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Time to get the welding kit
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Release KSP2 Release Notes - Update v0.1.3.0
S_Coriolis replied to Intercept Games's topic in KSP2 Dev Updates
Nothing about Kapybaras -
Developer Insights #20 - Here there be Drag(ons)
S_Coriolis replied to Intercept Games's topic in Dev Diaries
I'm no programmer, but I was wondering if this area-area occlusion could be used to calculate the rigidity of nodes between parts or simply using the node tier is ok ? I'm thinking that radially attached parts may be more structurally sound, or maybe do the same as for the procedural wings and add more nodes for big parts like attaching a XL tank. Also thanks for the explanation and the great parts you made -
What Dakota is not showing is that close to that chessboard I made this for the team
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Stop praising me or I'll send Megamaid to remove all the air in your office and I don't think you want to mess with her
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1: sadly enough, because of the buoyancy in this game I could not keep both ship in water without them exploding 2: "Detecting multiple leviathan class lifeforms in the region. Are you certain whatever you're doing is worth it?" https://discord.com/channels/1039959585949237268/1078459801522147468/1095032189319647362
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Without the science update, Jeb is stuck with middle ages technology and couldn't slay the dragon
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