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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Czejenesku replied to Gameslinx's topic in KSP1 Mod Releases
You should put info about the patch etc. in the main mod page on page 1. Not all people read pages after grabbing the mod.- 3,158 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Czejenesku replied to RoverDude's topic in KSP1 Mod Releases
Can we know what sort of game are you making? -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Czejenesku replied to Gameslinx's topic in KSP1 Mod Releases
It need to be on Ultra to use Tesselation. If not on Ultra it will always give you the warning.- 3,158 replies
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RP-1 Realistic Progression One for KSP 1.12.3
Czejenesku replied to pap1723's topic in KSP1 Mod Releases
Express install is borked - I cant press Apply because the window pops up, that it needs Graphics mod. I go to select it, and then it asks me for something else, then for something else etc, etc. Express my ass Whats going on? -
KatnisssCapeCanaveral for KSRSS v1.0
Czejenesku replied to TruthfulGnome's topic in KSP1 Mod Releases
Where are the Retro and Modern files? Nowhere to be found. Description should be updated cause its confusing.- 124 replies
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- kerbal konstructs
- ksrss
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(and 2 more)
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Czejenesku replied to Gameslinx's topic in KSP1 Mod Releases
Is there a way to turn off collision just for grass on Kerbin? All my experiment sounding rockets I send over biomes explode on hit.- 3,158 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Czejenesku replied to Theysen's topic in KSP1 Mod Releases
Are mods like DMagicScience, Station Parts Redux and mods that add parts for planetary bases etc. compatible with RO and/or RP-1?- 2,215 replies
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- realism overhaul
- ro
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(and 1 more)
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Are parts and mods like Sandcastle, Deep Freeze, Keridian Dynamics, Rovers, DMagic Science, Station Parts Redux etc. compatible with RSS? Im essentialy looking for mods adding to this side of gameplay (planetary bases, more science, more station parts etc).
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I once saw in a video someone controlling their craft with very precise manouvers using buttons for yaw, pitch and roll in a way similar to all the manouver nodes mods (PreciseNode for example) allow us to use buttons in a seperate window instead of oversensitive handles on the node. I cant find it anywhere, anyone knows what it is?
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Czejenesku replied to Gameslinx's topic in KSP1 Mod Releases
Damn, its the coolest one, but will try. First I will see if this happens if I will change it in VAB or launchpad. Cause I remember it not happening on one save and then happening. I sometimes forget to change the IVAs before flight and I like flying from FP perspective so maybe thats the case. Gonna start a new save and do the first contract, cause its the easiest to check this. I will let everyone know here if thats the case.- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Czejenesku replied to Gameslinx's topic in KSP1 Mod Releases
Use the export settings button. It should remember it. Bear in mind, you need to set a TUFX profile for each scene it allows you to. Eg. KSC, Flight etc.- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Czejenesku replied to Gameslinx's topic in KSP1 Mod Releases
Yeah, I do have DE-IVA, FreeIVA, all "standard" IVA replacements (MK1, Lander Can), MOARDv and MOARDvPlus and KAS Upgrade.- 3,158 replies