

Jaypeg
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Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: I9 CPU Intel | GPU: 3060 6 gb (laptop) | RAM: 16 GB Title and image explain.
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Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: I9 CPU Intel | GPU: 3060 6 gb (laptop) | RAM: 16 GB When using the button to look inside a built fairing if the fairing is tall enough the fairing will only "open" if your mouse is over the base/root of the fairing, not just over a part of the whole fairing at all. In the attached image the mouse is hovering over the main part of the craft in the fairing but the fairing only opens slightly, if I hover over the bottom, though, it opens properly. Included Attachments:
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Developer Insights #21 - Rockets' Red Glare
Jaypeg replied to Intercept Games's topic in Dev Diaries
@NerteaWill there be parts that require high heat? [snip] -
Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: I9 CPU Intel | GPU: 3060 6 gb (laptop) | RAM: 16 GB Large plane wheels tiptoe instead of lying flat. IRL the wheels they are based off of stay flat on the ground but in this game they seem to have too much spring force and stay "tiptoeing". This sometimes causes possible instability for the craft has less of itself connecting with the ground. This is in every version of the game. Steps to Replicate: Launch a craft with the LY-60 Landing Gear similar to the picture below. Included Attachments:
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Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: I9 CPU Intel | GPU: 3060 6 gb (laptop) | RAM: 16 GB The title sorta explains it: any amount of weight on top of a kerbal does not make the kerbal ragdoll or poof. This can be infinite, as long as the craft is balanced. Included Attachments:
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Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: I9 CPU Intel | GPU: 3060 6Gb | RAM: 16Gb Title explains it. Included Attachments:
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I have an NVIDIA card and am also having this issue.
- 23 replies
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- Fixed
- Regression
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Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel 11 cpu | GPU: 3060 6 gb (laptop) | RAM: 16 GB Title explains a lot but here's more: On separation the cornet engine unfolds but then the fuel indicator at the bottom right, although saying you have a full (green bar) tank, has a readout of 0 delta V. When creating maneuver nodes it says that there is no fuel in the craft and does not allow for the construction of maneuver nodes. Image explains. Included Attachments:
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Calvinball? More like Spherical Hydrogen Tank-Ball!
Jaypeg replied to Nate Simpson's topic in KSP2 Dev Updates
I GOT IN!!!!!!!!!!!!!!!!!!!!!!!! -
And that is not vital to the game right now. Please stop fighting anyone it just looks sad.
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Developer Insights #19 - Try, Fail, Try Again...and Again
Jaypeg replied to Intercept Games's topic in Dev Diaries
Some people are being dumb and mininterpreting the math here - rather they are saying that would have to be the case IF they didn't fix those issues. Also nate and Shana & etc reply quite a bit! Its just on the big chats. Lots of straw man arguments here and im not sure why... They adressed this in the dev insight!? They literally said "we are working on many of the bugs from day 1" and "those are the hardest to fix, so they are taking more time." Furthermore as someone who does GD I can say that what they are doing isn't bad. At all. And finally (this is my last comment, I promise) I think that we all want a good game, including the devs. So, like the dev insight said- don't blindly compain. You are wasting your own time and the QA team's time when they could be actually fixing the game. Instead if you get a game-breaking bug, report it properly! And things like "this dev team is useless and inexperienced" are just hurtful, cmon people. -
It is. The point is to make something that is very aerodynamically unstable, then fly it to another planet without destroying it. The other half of ksp is the creating not just cool-looking planets.
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Discord AMA 2 - Shana Markham - SUBMIT QUESTIONS HERE
Jaypeg replied to Ghostii_Space's topic in KSP2 Discussion
In regards to colonies, it has been said that we will have to bring a "colony module" to establish a colony, but what do we have to do after that? Will we be able to bring more pieces to a colony and attach them via massive docking ports or do we have to build colonies via mining, etc? Are colonies physics based? When will destructible KSC elements be added? -
Some buildings do not have textures for their windows after patch 2. Repeatable, no save files needed.
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Discord AMA 2 - Shana Markham - SUBMIT QUESTIONS HERE
Jaypeg replied to Ghostii_Space's topic in KSP2 Discussion
Will science mode be similar to ksp 1's Reasearchbodies mod where you have to launch telescopes/orbital surveys to discover bodies, and then launch probes to learn about their mass, etc? -
Discord AMA 2 - Shana Markham - SUBMIT QUESTIONS HERE
Jaypeg replied to Ghostii_Space's topic in KSP2 Discussion
ETA for patch 3? -
Discord AMA 2 - Shana Markham - SUBMIT QUESTIONS HERE
Jaypeg replied to Ghostii_Space's topic in KSP2 Discussion
When will asteroids and destructible buildings be added? Will colony buildings be destructible, if so, would you be able to accidentally, say, cripple your food output because of a stray booster? (or sabotage someone else's colony) -
Discord AMA 2 - Shana Markham - SUBMIT QUESTIONS HERE
Jaypeg replied to Ghostii_Space's topic in KSP2 Discussion
When it comes to long term support of this game, are you worried about not being able to finish/achieve your goals? If no, could you spare some information about how the plan for the game is with private division, for many players (myself included) are worried about the financing of the project after its less-than-ideal launch? -
Simple: I have had SO many ship-breaking bugs and all of them on the flight failiure report have one thing in common: "structural linkage broke". I have nothing else to say exept that I feel that that is the root of your problems.
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3/24 Discord AMA - Nate Simpson - SUBMIT QUESTIONS HERE
Jaypeg replied to Dakota's topic in KSP2 Discussion
Thanks for this! I know you'll be busy so I'll have only 1 question: The clouds in game look a lot different than the clouds in the earlier dev show and tell videos, will there be a update to them like how there will be a terrain system update? (do they come at the same time?) -
This happens on different saves, installs and computers, so no logs req. The RC-XL01 cannot connect to CommNet. No matter what.