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KSP2 Release Notes
Everything posted by RUD Everyday
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totm nov 2023 SpaceX Discussion Thread
RUD Everyday replied to Skylon's topic in Science & Spaceflight
That is crazy they should do that on IFT-3 that would be hilarious -
My kerbals celebrate by drinking ker-nog since their eggs are called kegs in stead of our eggs and they make minmus ice cream.
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Update 0.3.0 "We will find you" Minor Bug fixes and woah! Thank you all for the support!
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[Dev Blog] SpaceWarp 2.0: Help Us Shape the Future of Modding!
RUD Everyday replied to munix's topic in KSP2 Mod Discussions
would be cool if spacewarp had Utik preinstalled.- 6 replies
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- development
- feedback
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Ahh yes, what should have been put in for April Fools this year. Truly AMAZING! I finally get to send Kapybaras to their certain demise and not Kerbals
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Good job on this mod, one of the greatest mods I have ever seen from the KSP2 community ever since Utik
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Update 0.2.1 More and more fixes!
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Update 0.1.1 Minor Fixes for the release of SpaceWarp 1.6.0
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This mod is adding IVA into KSP 2, only works with certain capsules. Source Code: [snip] License: MIT SpaceDock: [snip]
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[Dev Blog] SpaceWarp 2.0: Help Us Shape the Future of Modding!
RUD Everyday replied to munix's topic in KSP2 Mod Discussions
When will Spacewarp 2.0 be released? (Im guessing after For Science?)- 6 replies
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- development
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What is keeping you from starting your KSP2 Mod?
RUD Everyday replied to LuxStice's topic in KSP2 Mod Discussions
Ok, what am I supposed to do, IDK how to use unity lol -
1: Music Cues when near a discoverable, it will play some kind of sound (similar to the Duna mountain in KSP 1) to let you know that something is nearby. 2: More discoverables on planets that nobody goes too: for example, Dres and Jool since it has a surface now and is huge 3: Easter Eggs on Kerbin: This would be cool as KSP 1 had the majority of easter eggs on Kerbin 4: EVA Construction: Pretty straight forward, the same tools available in KSP1 5: Engine plume customizer: Kind of like the customizer from the popular KSP 1 mod, "Waterfall" This is all I could come up with for now, will add stuff if anything else comes to mind.
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What is keeping you from starting your KSP2 Mod?
RUD Everyday replied to LuxStice's topic in KSP2 Mod Discussions
Ok, starting to attempt to make a mod that adds a crude model fo the orignal ksp1 tv-30 engine -
One Word: YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH, aw yep (thats actually three words lol) also tom says friday at );33 tru jumpscar
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- hype?
- ill-advised
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What is keeping you from starting your KSP2 Mod?
RUD Everyday replied to LuxStice's topic in KSP2 Mod Discussions
What do you mean? -
Lets wait for the release date before the crazy hype.
- 823 replies
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- hype?
- ill-advised
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Kerbal Forge - Reusable Re-Entry Systems [0.1.0]
RUD Everyday replied to cvusmo's topic in KSP2 Mod Releases
Has this mod been abandoned or is it still in the works?- 4 replies
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- Reentry
- Heat Shield
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