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TwoCalories

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Everything posted by TwoCalories

  1. The scary thing about AI is that it doesn't need a body. The MJ Unit (let's dub it MJ-0 for clarity) transferred itself to the nearest space station before its previous body was destroyed. MJ-0 now has control of the largest space station above Kerbin. We have two options: 1. The CCC sends an armed squadron of their in-house designed Ranger-Lite SSTOs to terminate the station. Low risk, but the crew of twelve on the station will die. 2. We send a risky rescue operation where a pair of Rangers, guarded by armed Ranger-Lites docks to the station, pulls the crew out and skedaddles out of there before the Ranger-Lites fire on the station. High risk, but we can save twelve Kerbonauts. Since the station is a KSC operation, the KSC has to make the decision.
  2. Revan Kerman spent three weeks making a mod for Hooman Space Program with Kopernicus. He then tried to load up his mod, but it didn't work. Angered and frustrated, he poofed into smoke, like Kerbals do. Doyle Kerman - Tidal waves
  3. Because that is incorrect. Are you telling me a gar licked this bread?
  4. Banned because there are no floors.
  5. If you still want to be KSC, I'm sure it's okay by the rules. If you'd rather be Jeb's Friends its fine though. *** The ore tanks are attached to the MechJeb spacecraft, but oh no! The ore tanks are filled with snacks. The MechJeb unit becomes super powerful and prepares to destroy Kerbin. However, there is hope for Kerbalkind. The CCC has detected a wormhole open in space high above Jool, which leads to the Kcalbeloh System and two other systems within reasonable distance of the wormhole. We send all Kerbals through the wormhole on space stations and find a new home.
  6. Granted, you eat dark chocolate. Delicious and sugar free! Well, not quite sugar free, but... I wish for chocolate, hot.
  7. Calling 911 because someone committed a crime in a video game.
  8. You've made several mods for KSP1 in the past. Will parts from any of those mods, like Restock, Far Future Tech, Near Future Tech, and Stockalike Station Parts make a comeback in KSP2?
  9. I'm no MSFS player, but I'm fairly sure that, while MSFS has really nice graphics and all, it doesn't have a highly complex physics system that's gives each part its own individual physics engine. I'm also pretty sure that a plane game has no need to simulate orbital mechanics and Newtonian dynamics.
  10. Hopefully tomorrow on Friday, the developers will give us some good coal to keep the hype train going... maybe even the promised KSP2 Soundtrack Feature Episode! HYPE!
  11. Why not take all the bugs you've found and put it into a bug report where the information can be used and the bugs can be fixed, instead of that huge wall of text with no details about the bugs whatsoever? Actually, it wasn't just the pandemic, it was the fact that Take-Two poached most of the staff from Star Theory (the main development team) and closed the studio. That would probably affect the project, wouldn't it? Uh... the KSP2 team has added bug reporting in the launcher and on the forums. ...which brings us back to bug reporting and the bug fix status updates that happen on the forums. The part manager is a questionable feature, but the stuff about the UI sounds more like personal preference than bad game design. Usually if you need to remove a symmetry part, you take it off, change it to the symmetry count you want, and put it back on...? ...once again brings us back to bug reporting. I've just checked and MSFS has lower CPU and GPU recommended specs than KSP2. ...which they are doing, if you read the dev posts and bug fix status updates which, judging your post, it seems you haven't.
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