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Tony Tony Chopper

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Everything posted by Tony Tony Chopper

  1. Yes, I saw it meanwhile. It's very tiny compared to previous patches. Band-aid size maybe.
  2. What's that? https://imgur.com/a/hD196Fp Is it actually happening now?!
  3. So, the staging depot got an update. Since I only see staging updates very shortly (few days) before new versions emerge I guess it's about time for the next patch to come out. This one is a real nail biter. Fits perfectly fine here, right?
  4. Probably right, but you're wrong with your latter statement. Steam does refund despite the standard rules if certain circumstances are allowing it. Albeit It may depend on your initiative it's only a matter of the legal situation whether you get your refund or not. Steam will have to follow the laws. Willingly or not.
  5. My whole focus lied on Satisfactory most of the time. So, no. Upgrading my 2200G to a 5800X3D was a no brainer with that game and board and I planned to replace my 15 years old monitor (VGA only, it became somewhat urgent) anyway. So I slowly built something which would fit my planned 1440p system with reasonable overall performance. I also plan to skip AM5 and hope I can use the parts for a really long time now. Still, I bought and received my OLED monitor with KSP2 in my mind just 2-3 days before reading about the layoffs. It was really hard to decide between IPS and OLED and now I have a little bitter aftertaste. Well, still a nice screen! The blacks are crazy!
  6. I was turning in too late for all this drama. Basically, I bought KSP1 sometime in 2020, played the the hell out of it and noticed some trailers on Youtube a good while later. There was literally no reason to worry about anything. Even EA and some lags didn't really bother me at this point. But the negativity before the game was even launched was very surprising to me to say the least. Reading ungrounded claims from typical toxic Steam trolls isn't really new, so who cares. As far as I understand development, appearance does not necessarily mean what's actually working under the hood. 3 years of education in basic development languages (high school stuff) and years of observation on developer working on an open source project had taught me enough here: Most gamers have no idea what's going on in development anyway. I have Strong bias to this. When self described developer entered the Steam forums I got to think they are rather trolls or on the less bright side if they aren't working in a whole other area anyway. I mean, being well educated doesn't really mean you're also intelligent. That's to pair of different socks to me and what would an intelligent human want in such a toxic place? So, because there wasn't that much positivity I was just signing up here and waited for some patches until FS! released. 0.2.1 has me convinced it will go it's way. It just takes it's time. No problem at all. It's about quality fixes after all. Better than cheap and fast hacks. But really, what do I know about developing? When some developers here were actual criticizing with refined arguments, that got me worried. But not as much until I understand there is a firing going on with the possibility that this project will get frozen. Nope, I didn't really saw anything coming. But since Shadowzone dropped his history video I understand quite a lot why this project has huge problems. I just missed that perspective.
  7. Not as old as my Athlon II X4 640 I ditched in 2019. I still felt like it could hold out a little bit longer but it was the lack of features in my graphics card leading me to upgrade. The 2200G with a 50€ board simply was to cheap to not to buy. No problem on 720p. On which resolution do you play?
  8. News in sight: It's even worse. Thanks for Matt Lowne for posting this on X. https://www.ign.com/articles/take-two-is-quietly-killing-private-division
  9. We still don't know how far AI can get and it gets harder and harder to predict how future turns out to be. And David Sinclair is already working on that lifetime problem (glaucoma is probably cured by next year if the first human trial has success). I know, I know, that sounds very naive.
  10. Read there: https://partner.steamgames.com/doc/store/earlyaccess "Q: What happens if I don't complete my Early Access game? A: Sometimes things don't work out as you planned, and you may need to discontinue development of your Early Access game before you are ready for a V1.0 release. If this happens, you can contact Valve to figure out the next steps. There are two options: If your Early Access game is playable and well received, but you're unable to develop it to the point where you feel it warrants a full V1.0 release, then we can keep your game on the Store, but otherwise remove it from Early Access. This will remove the Early Access tag and Early Access Q&A displayed on your game’s Store Page, but not start the launch visibility that comes with definitively releasing your game out of Early Access. This would be a permanent change; we aren’t able to reenable Early Access again later, so please consider this option carefully before contacting us with the details. In this case, you should let your community know about your decision to leave Early Access via a forum post or news event. Alternatively, we can remove your Early Access game from Steam. Before reaching out, you should read about the process of removing a game from Steam and take a moment to carefully consider whether or not pulling your game down is actually the right choice. Are you acting based on an emotional response to negative feedback, or is retiring your game the appropriate next step? We take our relationship with customers seriously, so if you choose to cancel development of a game and retire it from the store, we will not republish it again later and we may offer refunds to any users who purchased it. Treating customers fairly is the most important thing to us. " The "and" is important here. There is no word on 'recent reviews' versus 'all reviews', so 'playable' might be a little bit more subjective but 'well received' doesn't mean 'mixed' to me. I also don't read where someone else could decide whether it comes out of early access forcefully. But read the guidelines for yourself, I'm not into that bureaucracy stuff.
  11. Everything is a smack in the face if you don't work out. That's the problem. Don't complain about the problem, fight the problem.
  12. I actually don't quite understand why one would care about the money loss. It's a day of cheap work at worst.
  13. You missed out something meaningful which I would count as answers as well: Two likes came to happen after your quote. One of which leads to this post: Yeah,..I see it as agreement. It doesn't really left room for more interpretation, but speculate for yourself. However, It doesn't really contradict with your post anyway. Just wanted to point that out.
  14. That theory is 55 years old by now. Psychology changed over the decades, you know.
  15. End of June anyway. Nobody asks for help killing the rest of hope beforehand.
  16. I could be wrong, but fixes can easily be confused with hacks. Which may be something you surely want to ditch and retry.
  17. Ha, I met an communication scientist once and he said the exact same. Yeah, good point but the problem with that is always interpretation. That changes over time, and then it slowly gets very explicit at some point - whenever it might be. For example some people do interpret the communication between the community and game development as very negative because it lefts room for apologies as you bound emotions to the community so they will accept that product anyways. Or to put it in aggressive words: manipulation.
  18. Thank you very much Shadowzone. No empty buzzwords, no hate, no half truths at all. But all the haters will feel confirmed by now. No statement after WARN, no statement after earnings call, not even a hint after you gave Nate a chance to talk over Zoom. Too bad. Yeah, I still wish it's best for it's completion. At this point I also hope there won't be any violence happening to them. That's quite possible for developers these days.
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