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Mister Dilsby

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Everything posted by Mister Dilsby

  1. Slow going but good going. Just a teaser this morning--file under, "this could get interesting". ETA, TEASER PART 2 (after letting the approach run in background all morning) DILSBY: Steady as she goes, Kenlie. Relative point one. And Bob? BOB: Yeah? DILSBY: Sound 'Collision'. [SFX:] WHOOOP! WHOOOP! WHOOOP! WHOOOP!
  2. [Stefan Kerman voice]: This episode has everything--conveniently located dorsal docking ports--updated doodlebugs--disemkerbaled brains--evil sentient rovers with a taste for gravioli--and menace, menace, MENACE!
  3. Wish I had a good setup for photos, but got a nice clear view of Jupiter tonight and four moons; cheap reflecting scope on a city sidewalk was just enough in this perfect night in upstate NewYork. Best part was showing it to a gaggle of passing frat bros who walked off saying, "that was SICK!" So, if you're in the northern hemisphere right now and it's dark where you are--look up!
  4. Oh yes, I had a couple of ideas published in "Grimtooth's Traps" when I was a teenager back in the 80s. All I got was a free copy of the paperback, and huuuuge geek cred at the D&D table
  5. Yes, it does--everything in the Playset exists on the Intrepid. I only use the Playset to get shots I can't get during flight. It can be very difficult to get shots of the crew aboard the Intrepid, especially if I am trying to maneuver the ship at the same time. Yesterday I spent about 30 minutes just getting Val and Bill into the Qwammer. Val was relatively easy, I floated her from her chair the bridge turbolift and transferred her from there to the cockpit. But I couldn't find Bill. His portrait didn't show up, meaning either (1) he was in a chair, rather than a crew space like a lab or a cupola, or (2) he was in a crew space but the portraits hadn't updated, or (3) he had at some point been ejected into solar orbit. He wasn't on the bridge, so I checked the habs--not in any of those. That meant he was probably in Main Engineering. To find him there, i had to pan and zoom my view of the ship until the camera just intersected the engineering room enough that I could see his little red shirt. Aha! Then more panning and zooming at 4fps until i could click his chair and tell him to get up--which of course kicked him outside the ship. Fortunately he was still considered adjacent to the turbolift, so I could tell him to board it and after a few more minutes of pan and zoom managed to select the Qwammer's crew cabin and send him there. So yeah, that's why I shoot some interior scenes with 'stunt doubles' on a stripped-down set... Next time you see the bridge, Dilsby will be in the command chair, with Bob in the first officer position and either Nimzo or Clauselle at the engineering station. I might put Sarge, Jeb or Tedus in one of the Science station chairs just so we don't forget they're still around. It might take me a half hour to do that on the real ship, or five minutes with the playset. #thethingsidoforyou
  6. Before anyone gets too excited, this roster isn't canon. Mort's a lawyer and a CPA, not an engineer. But I had to put him on the astronaut roster to be able to animate him for the trial scenes at the end of Order Zero. I suppose it could be interesting to try to calculate that... if you are in Tylo's SOI for 's' seconds, you would slow down by a maximum of 7.85*s. Of course the vector of Tylo's gravity wouldn't be pointed in the right direction the whole time, but that would at least bound the problem.
  7. With the lag issues, that's not necessarily a bad thing Fun fact: Many of the internal views you see in the comic come from the "Intrepid Playset" save: ...the 'playset' includes all the interior spaces including main engineering, the bridge, habs, science modules and a cupola. There's a passenger compartment as a "green room" for all the actors to hang out in when they're not on set. Not sure why Dilsby has no pilot skill in this save--he's at least a 4-star in the main save. I think I 'lost' him in this one and had to edit him back in for some reason. And yes, @Dman979, you're still on the roster Don't worry guys, I won't mess this up Whenever I do a fast burn to get ahead of a transfer window I always plot the capture burn and check the dV requirements before i commit to the escape. Also, ERRATUM: The Dwagonfly is pulling a Class-C asteroid, not a Class-A. Will correct Bob's speech when I can
  8. Long-time readers may remember seeing such an alarm set on KAC before... I didn't send a ship to Dres or Moho then, and having a Dres window on the list doesn't mean I will send one now. But then again I might. Or I might not. As always, "my own counsel will I keep". Just as the fact that the Hohmann transfer for Jool is in 304 days doesn't mean I'll wait that long, if Intrepid leaves Minmus with enough dV to "kick down the door."
  9. yes, exactly. I do want to find a middle ground between Kirk's "all senior officers on every away mission, always" and Picard's "I only go to the planet when I'm in the romantic subplot." Speaking of ST tropes, Clauselle is floating around on the bridge in this update specifially to remind us all that we're averting this one.
  10. My favorite's still Duna, though I haven't back there in a LONG time--a few hundred comic pages, at least It's not hard to get to, a "just right" atmosphere that allows for easy landings and takeoffs of a variety of craft. Varied terrain, red alien landscapes... I still remember the fun on flying the old Hummlebee spaceplane along "Bigger's Canyon". And as a bonus, Ike is really close and easy to visit once you're in the Duna system.
  11. Ah. Will have to look him up. I was more into guys like Nadi and Monstery. Explains why I was never very successful trying to jump over my opponents. And while I return to the library to study masters of old, let's finish the chapter! So, a few notes: Yes, I probably could get Intrepid to the surface with 90 m/s left for the aerospikes. I could kill my horizontal velocity with the main (LV-N) engines, fall, kill most of my vertical, flip for a belly landing, and most likely make it. But it'd be marginal, and it's not a decision Val would take when there are so many other options. The ore piggies (probe shuttles that used to go between a surface mine and Outbound) hold 15 tons of ore each and have a Rocko-16 tank for LFO. None of them have any ore on them right now, but I could go get some or (as Bob suggested) ferry oxidant from Outbound. Qwammer does not carry any significant ore (it just has a tiny radial tank) but it's sized to SSTO from Tylo with 1.5 OTE (Orange Tank Equivalent) of available LFO storage. How much OX does Intrepid need to land? Well, it has about 1900 units aboard now, a bit more than what would fit in a Rocko-32 tank. Even counting losses going down to the surface and returning, just one load from Qwammer would probably suffice--especially if I didn't fill the tanks with LF all the way. But (and this is most certainly what went through Val's mind as well) sucking the asteroid dry and turning over a hundred tons of rock into oxidant would absolutely guarantee the descent, with margin--and we do need margin, since the RCS system uses LFO as well, and we are going to want the ship to be VERY stable when it meets the surface. Also IIRC asteroids mine faster than moons, so this would shorten the overall time required to fill up. And what, exactly, does "filling up" mean for this ship? Well, with everything docked here is the resource window. This is the same picture that's on the main viewer over Bob's shoulder on the first page. ...am I really going to mine over 130,000 units--650 tons--of liquid fuel? Well, I guess it all depends on how long it takes ...ten drills, two ISRU modules, and a 25x engineer. We'll find out next chapter!
  12. 6/10 nice hat. Also, 'Oddity'.
  13. Yes. One must be very careful with this effect. I make a comic on the forum, and often need to take shots from different positions and locations in the ship to tell the story the way I want. Sometimes I forget about this, and I set prograde or retro hold for a burn while I jump through different IVA views to get reaction shots of the crew. Hilarity ensues So, not sure you're really asking a 'question' here. Looks more like a PSA, and a very useful and well-done video of one
  14. Oh mission control, you poor sillies--I guess you don't have patched conics yet, or you could have figured this out for yourselves Well done, Val--though (assuming this is 1.0.5) a whole lot of "interesting" things could happen entering atmosphere from that high an apoapsis. I don't see a heat shield on that capsule, so, well, good luck and 'happy landings'
  15. Huh. For years i heard that as "...has studied his a-leap-a," due to the accent Mandy was using and the fact he was leaping over the MIB at the time. Agrippa makes more sense--you don't study a leap, you practice it.
  16. All quite serviceable (well, except maybe that middle one ) Standard line is 2. pod->c4, pod->e6, 3. nite->c3, booster->b4 resulting in: I never open "Val's pod" either as White, I always open e4 and am reasonably well prepared for Black's major lines. As Black I always play the Nimzo in response to d4, and against e4 I probably play the Sicilian (...c5) most often, followed by the Caro-Kann (...c6) and only occasionally the French (...e6). I never play a symmetric defense unless I'm teaching a kid.
  17. The significance is that I could not be bothered to build my own board and grabbed randomness from the Internet. Kerbal checks===human chess, right down to algebraic notation. So, anyone know what Bob's correct continuation is after 1. d4 f6? 'Cause I don't think Bob does
  18. Appreciate that very much. I'll see what I can do to eliminate some possibilities on my own first.
  19. Makes perfect sense! Unfortunately I would be about as successful writing about shogi as I would writing in Japanese. Actually, less. At least I know terms such as 'shomenuchi ikkyo', 'katatetori shihonage', 'gomen nasai' and even 'unagi maki'. On the other hand, or te as it were, your description of shogi just doubled or tripled my knowledge of that game. Should be--I honestly don't know if I have enough oxidant to pull it off. Don't worry, somebody in a red uniform will make some sort of calculation first
  20. Yeah, it just didn't feel right having an NCO aboard and no one for him to yell at. Fortunately the probes are programmed to take it and like it!
  21. Thanks! Well, I'll play with the configs and see what I come up with. Interior spaces of the hab look great, I featured them in the most recent update of Jool Odyssey
  22. and on we go... So yeah, the thrust angle thing: I didn't want to get into a long explanation but for some reason the readout disappeared from KER. This made it difficult to balance the ship (you may have noticed Intrepid is not exactly symmetric) so I had to run RCS to hold course for some of the burns. The "K&K rep" did reply to me but he doesn't know what's going on, so I'll try to sort it out in the configs myself, and if I can't I'll just let Bill "help" the Science team with the data
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