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Everything posted by Mister Dilsby
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And here it is! I couldn't wait either But @rlin, please be sure when you do a reply to the comic to edit the comic images out of your reply. This is important, as we have a lot of replies here, and when someone scrolls through reading the comic we don't want them to get confused finding multiple copies of the same pages. Yes the cockpit and crew cab is oriented 90 degrees to the main engines, but of course that only matters when you're burning. It's really a matter of how you roleplay life support and comfort issues. Was Hummlebee a long-duration ship? I treated it as such in D,OB!, though there wasn't any crew space other than a Mk3 cockpit. Same with Mortingale and Kranefly in the next book. And then we had Jeb and Bill ride all the way back from Eve in the M7 orbiter, which was even smaller. Most of us think nothing of throwing some poor kerb in a Mk1 capsule and having him wait six years for an ecliptic lineup, then wave our hands and say he's "hibernating" But now I've introduced comfort, life support, and SPACE MADNESS, so the same Mk2 inline cockpit that would have sufficed for a five year voyage on its own I now consider part of a 'davit boat'. I admit it's mostly a look and feel thing. It is interesting to think about.
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Really interesting, I think you could argue it both ways. Qwammer is actually the longest-duration, most capable craft of the bunch. It's the Tylo and Vall lander--in fact, I'm pretty sure it could do Jool-5 all by itself. Yes, even Laythe--though parachutes might be a nice add If it's a ship's boat, it's the biggest and most seaworthy. A cutter, or a pinnace perhaps? I'm grasping, you know far more about the ins and outs of naming boats/ships/sloops/whatevers than I do. Gumdrops are not long-duration at all. They're just cockpits with a bunch of science stuff attached. They're monopropellant propelled, for gosh sake! If they're boats, they're dinghies--only good for a few hundred m/s delta V, and only suitable for low-gravity moons. And Skimmeroo--well. The Fleet guys might want to call it a 'boat' to get under Jeb's skin, but it's something else altogether entirely, an aircraft that is also a spacecraft. Anywhoo--getting Qwammer, whatever it is, back to the ship now. Comics to follow
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Say Hello to The Rep Grand Group! [07/19/16 UPDATE!]
Mister Dilsby replied to Endersmens's topic in Kerbal Network
Mister Speaker, Mister Speaker! I rise today to observe that @Starhawk has just recently qualified to join this august body. And here it is, only March! Starhawk takes the time to welcome new members to the Forum, provides valuable advice in the Gameplay Questions section, and is certainly one of the nicest and most observant readers this member has ever had. In addition Starhawk is now publishing his own ongoing report of a space agency dedicating not just to leave none of their own Kerbals behind, but to rescue any and all kerbonauts from any agency wherever they may be randomly stranded! I rise today because Starhawk spends his time and his posts making the Forum a better place in ways that do not tend to accumulate a lot of rep. People who post gameplay questions rarely thank the kerbs who answer them. The newbies Starhawk welcomes don't even know where the button is yet. And so I have been watching his rep count for quite some time, contributing to it whenever and wherever I can, and I am very happy to see it finally turn over to that coveted fourth digit. Mister Speaker, I hope that from the above and from your own thoughts you will be able to construct a fitting narrative for this new member. I yield the remainder of my time.- 929 replies
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Are your savegames KSP or KSM (Kerbal Space Mission)?
Mister Dilsby replied to Octa's topic in KSP1 Discussion
One main save which has been with me since 0.90. One parallel save (with all cheats allowed) for "re-shoots" of events I couldn't get pictures of in the main save for example the reactions of crew inside a vehicle. FInally a third "Bill Space Program" save for testing craft before putting them in the main save. It's been a long time since I started a new career, so I'll probably do one "on the side" (that is, no Forum reports) in 1.1. -
Haven't we done that one already?
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Show off your awesome KSP pictures!
Mister Dilsby replied to NuclearWarfare's topic in KSP Fan Works
In today's episode the crew of KSS Intrepid learns that, (1) if there's a mod for artificial gravity, we haven't installed it, and (2) when the collision alarm is going off, sit down and strap in! -
With so many users that's a darn good score. And I appreciate the attitude the mods have about reports, which is pretty much "Don't try to deal with it yourselves--report it! You're not bothering us! We get a lot more bothered when you lot go arguing with each other about the rules!" Although they typically say that last part a lot nicer than I would
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Ah, but there are! I suppose I could have tried harder to put some on the Tugbot itself; i had enough trouble fitting it in the bay with the dual mountings as it was. But there are actually six drills in forward Q-bay, aiming down. You'll get to see those deployed before too long. In this case it was just a lot more convenient to use Dwagonfly's drills, but we can also put the Tugbot on a dock on the front of either D or E pod and grapple an asteroid positioned below Q-bay within reach of those drills. At least, I think we can--that hasn't been tested
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Yeah, pipes, that's it... magic pipes that ore, fuel and Kerbals can travel through, but science reports cannot (referring here to that time on Eve when I could not get the science from the Billmobile cockpit up to the M7 to which it was docked) I did think about lampshading this in-game effect by having Dislby send Nimzo out to "rig pipes" or something like that, but was having so much fun flinging him about the bridge I just clean forgot. Let's assume Mauvy did it, or something, in her eternal quest for space cheese.
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Just wait, I'm sure @purpleivan will make an appropriately 'absurd' version once his story gets to that point
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The Tugbot is normally stowed in the aft ramp, which is at the back of Q-bay. It has the claw at one end, and at the other end is a docking port with 90 degree offset. The aft ramp has two ports, one to stow the Tugbot and one to deploy it as a towing boom--to deploy or stow it, I detach it from one port and fly it to the other. It's fully deployed in all panes of this update, hope the pictures came out clearly So you can see Bob's concern--forget about the claw, even at low speed, it's a HUGE shear load on the interface between the ports on the Tugbot and the aft ramp. In fact, the first "simulation" of this procedure with a closing speed of 0.3 m/s and 2x physics warp resulted in... well, never mind.
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Apologies to the 'internet impaired', this was so much fun to make I couldn't wait to post it: ...you didn't think I'd not find a way to reference this trope, did you?
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This reminds me, I need to make a General Order 34 for Kerbfleet...will have to be very careful on the wording, so as to violate neither Forum guidelines nor my own established canon
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Right, I think the difference is that the torpedoboats in a flotilla are not carried around by the larger craft.
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1.1 New Feature: Cutaway Interiors!
Mister Dilsby replied to CalculusWarrior's topic in KSP1 Discussion
I use the mod Enhanced IVA to do this now, but it has limitations. Anything that gives me more ways to take pictures of kerbals in the ship is a good thing -
There you go again trying to make this a flotilla But I think I have to count the probes and landing craft as an air wing of a Weltraumflksd-- that is, a spacecraft carrier, not detached support craft. But someday, perhaps a proper carrier exploration group... Intrepid, a Kranefly-class hauler, some corvettes, maybe... Hmmm...
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Yeah, I know. Well, surely there is no admiral aboard, we left her back at KSC. But this is more of an honorary designation, similar to Enterprise-D being considered Starfleet's flagship despite Picard not holding flag rank and being very rarely in company of other ships. See Memory Alpha, and yes I knew that about 1701-D before I looked it up This gives me a good opportunity to head off something else-- the word "mister". I am aware that one doesn't call a Commander or above that, though sometimes it sounds right for me to have someone say "Mister" Dilsby" instead of Comder. Once again, I go to Star Trek for justification and a first officer frequently called "Mister Spock" So when Dilsby or Val calls an officer Mister, it's a senior-to-junior sort of thing. But when a junior officer calls Dislby that, he or she means it in the same way a student (usually) means it when addressing a teacher--with respect. At least that's what it sounds like in my head when I write it However, some other real-life human rules do apply. No one would ever call a captin Mister or Misster. Air Service generally doesn't use it (though AS kerbs attached to a ship like Intrepid might indeed respectfully address their first officer as such) But if Sarge ever calls you that, you are in serious trouble. This is neither a term of respect nor endearment in the KSMC.
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The asteroid is just to give them enough oxidant to land. Hopefully we can fill up the LF tanks before consuming all of Minmus.
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Ok, can't quite get the comic all the way to the point of the teaser today, but we can go this far at least:
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A Thread for Writers to talk about Writing
Mister Dilsby replied to Mister Dilsby's topic in KSP Fan Works
Just read the most recent chapter and I think this is a very good move. Not that your "mission report" chapters weren't great, but like we've said before on this thread every story needs to have some kind of unique brand. I think you're finding yours, and the 'super-villain' angle is excellent. Also I think you're right to limit the number of characters. It can be hard for people to keep track of a big cast, especially when most of them are 'whitesuits'. I think I'm not too far off the mark if I say that my comic has one of the longest-lived, most loyal reader bases on the forum, but even I think I'm stretching the limit with a crew of 12. Uniforms and specific job descriptions seem to help a lot, as do the "personality quirks" that many characters display (and which Gregmore tried in vain to develop when he realized he was in danger of slipping to the B-team ) I think in your case though, with a very character-driven story, you'll have more opportunities to make each one memorable. Whether it's about the plot or about the characters, the key is to give everyone in the story something important to do in driving it. Looking forward to seeing where your characters take this one.