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KSP2 Release Notes
Everything posted by 123nick
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1.1 64bit always crashing
123nick replied to eroglu994's topic in KSP1 Technical Support (PC, modded installs)
welp, i still have crashes though its mainly when im dragging parts into the part menue too delete them, or grabbing parts from the part menu, or when im moving my mouse cursor over the parts menue on the left. -
1.1 64bit always crashing
123nick replied to eroglu994's topic in KSP1 Technical Support (PC, modded installs)
odd, well ok. i tried disabling ppx edge highlighting and seeing if that helps stop the crashes, although i havent been running ksp for too long. -
1.1 64bit always crashing
123nick replied to eroglu994's topic in KSP1 Technical Support (PC, modded installs)
did u do anything? i still have crashes, with mods. i have the same problem (or atleast, very similiar problem) as everyone else in this topic does, ill try some things and see if i can fix it. -
the context menue of the LC-1 command pod, it has a container config, and too close the window that opened when i pressed it, i pressed it again, but the window still stayed there were as all the gui elements within the window were gone. i didnt see a close button, but it may have been there and i didnt see it.
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hey i have a bug report, the custom config or container config, when you click it again too remove the gui, it just makes the whole gui blank, but the actual boxes that had the gui elements are still there, also NREs are spammed too log. does this have something to do with IFS and/or MFT ?
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Module manager patch too remove Lifting surface part module.
123nick replied to 123nick's topic in KSP1 Mods Discussions
that looks like it works, looks similiar too what the original MM patch was. thanks, will try it! -
ok thanks,
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as the title says, i would like a module manager patch too remove the stock part module, lifting surface , from all parts, and it comes after all other module manager configs. i want it because i use FAR, and most of the things that use the obsolete (because of far) lifting surface part modules are fuselages that arent too impacted if they have it removed. i asked for this a long time ago, and someone posted something, but i cannot for the life of me find it. i searched for like, an hour in my posts trying too find where i requested this before, but alas, i couldnt find it.
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is amankd still active? and will this mod be updated?
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hey how are u supposed too attatch the landing gears, the wheeled ones? like, its stack attatch, so... how?
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
123nick replied to K.Yeon's topic in KSP1 Mod Releases
this may be caused by a missing or bugged texture, may be? but the textures there seem to be sorta functional. i think i had this problem, once, but im not 100% sure how to fix it. do you have vens stock revamp? it may be using some stock textures that vens revamp might have deleted, i think it comes with a file that you can use too remove the old part textures that arent used any more, but are still used by mods. -
i think i fixed it, somehow. but regardless, i decided too not use it. it just overwrites some mk2 expansion parts, and why? i dont see why it has too remove the mk2 turbojets and etc added in by mk2 expansion just too add these parts, and the mk2 thermal turbojet nozzle didnt work. it added a ton of NREs too the debug log when i was dragging it around in the editor, and it had some bars on the right-click menu that seemed to be bugged out, i think it may have something too do with tweak scale? but still, have you thought about, instead of using MM patches, just adding in a new part config? it can reference the same textures and models as the original turbojet, while not breaking anytihng, and keeping the old turbojet. and maybe have a patch for all tanks that have neither IFS or MFT, that have just liquid fuel and oxidizer, and find the volume by adding the total storage of the two resources ( finding the volume may be vastly different than that, i think it may require more complicated math but im not sure) and then having that number be the total volume for MFT tanks, and by MFT i mean Modular Fuel Tanks, also sometimes known as MFS or Modular Fuel System but i think thats outdated.
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really? is this confirmed? u cant get a steam copy if u bought it early enough? well, regardless, i think it this pre-release was mainly for the modders ,no? because they can use it too update the mods? and i think most modders use steam?
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
123nick replied to K.Yeon's topic in KSP1 Mod Releases
but it basically IS released. just use the pre release, it even has "release" in its title. ignore that adjective. i mean, its like KSP itself: sure it was only technically released when 1.0 came out, but really, it was just as good in 0.90. edit: you also assume that there will be a release, that may not bee 100% certain. but! the pre release is basically A release. -
[WIP] Radioactivity - test release 0.1.1 (Sept 7, 2016)
123nick replied to Nertea's topic in KSP1 Mod Development
will raycasting be only too the center of a part? because, what if you had a gigantic pod, and a nuclear engine with a small fuel tank between them both. sureley, the edges of the pod would get some radiaton, right? -
its not working for me. it stops loading on the loading of the mk2 expansion mk2 nuclear generator, i think? i have a null reference exception and a argument out of index from the log when it stops. the only other mod that id guess would affect it is FAR. maybe i have something else too? but still, if u have any ideas, on whats causing it, please tell.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
123nick replied to K.Yeon's topic in KSP1 Mod Releases
someone who has already downloaded it, like me, might be able too re-upload it on some website. uhhh.... what? you act like the pre-release is diseased or something whats wrong with it? it works as if it were a full release.