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Vanamonde

Lead Moderator
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Everything posted by Vanamonde

  1. Kerbals break all the time. Just hammer out the dents, and he'll be fine. Welcome to the forum (membership). :D
  2. [URL="http://forum.kerbalspaceprogram.com/threads/129210-How-to-get-to-the-moons-with-an-example-%28sandbox%29-rocket-that-can-do-it"]Here's an illustrated walkthrough with an example ship you can download. [/URL]
  3. TIE Fighter is one of the best, but Freespace just might be better. Many different kinds of ships to fly, usually you can choose your loadout, customizable HUD. In many battles, you were flying between huge capital ships while they fired at each other, and a near miss from their weapons would send you spinning. Really made you feel like a fighter amongst battleships.
  4. If I recall correctly, the crews in those raids were trained to turn sharply away just after releasing the bomb. The bomb would continue toward the impact point at fairly high speed while the plane was going the other way, to maximize the distance between them. [QUOTE][COLOR=#252525][FONT=sans-serif]The release at 08:15 (Hiroshima time) went as planned, and the Little Boy took 43 seconds to fall from the aircraft flying at 31,060 feet (9,470 m) to the predetermined detonation height about 1,968 feet (600 m) above the city. [/FONT][/COLOR][I]Enola Gay traveled 11.5 mi (18.5 km) before it felt the shock waves from the blast.[SUP][URL="https://en.wikipedia.org/wiki/Enola_Gay#cite_note-17"][14][/URL][/SUP] Although buffeted by the shock, neither [I]Enola Gay nor [I]The Great Artiste was damaged.[SUP][URL="https://en.wikipedia.org/wiki/Enola_Gay#cite_note-FOOTNOTEPolmar200433-18"][15][/URL] [/SUP][/I][/I][/I][/QUOTE] [URL="https://en.wikipedia.org/wiki/Enola_Gay"]Wikipedia [/URL]
  5. This has indeed been suggested many times. Squad is not interested in doing it. Sal_vager explains here.
  6. So they don't take up overly much of the screen. In your post, for example, the sig is half the screen space. We don't want our members to have to go hunting through the verbiage on the screen to find the actual posts.
  7. When starting threads, please try to have a purpose, or at least make the purpose evident.
  8. No need to get nasty about it. Though I must confess, the purpose of this thread eludes me as well. Findthepin1?
  9. Squad has no intention of issuing DLCs, guys. There was a controversy a while back, so they've been clear about it since.
  10. Modding question moved to the modding subforum.
  11. Since this was in the off-topic lounge, talking about KSP is off-topic there. The thread has been moved to the modding subforum, where it is on-topic.
  12. Before you get too mad, Sudsierharp0700, keep in mind that this thread is a year old, and there may not be an update forthcoming.
  13. Since this a how-to kind of a question, it has been moved to the how-to subforum.
  14. There are several threads like this in the craft exchange subforum. Please look and post there.
  15. They are asteroids you haven't investigated yet. Send ships to visit them or change their trajectories.
  16. Through the miracle of thrust reversers, this airplane is climbing.
  17. As this is a craft-sharing thread, it has been moved to the Exchange subforum.
  18. This question about how to play the game has been moved to Gameplay Questions.
  19. If you want to do game-like things such as code problems, please do them here in the Forum Games area. Posts in the main forum should be uncoded and in English (2.4.b).
  20. This *is* how one gets an update from the store. They've had some trouble with the patchers.
  21. How about talking about the craft without getting into why it was or wasn't funded?
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