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Vanamonde

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Everything posted by Vanamonde

  1. Hello Die_Kartoffel. You will find many of your countrymen on this forum.
  2. Please confine your responses to the subject, and void criticizing others' appliance choices.
  3. SAS modules and RCS tanks tend to be somewhat fragile. How about moving the RCS tank higher up in the design, where it's not bearing as much of a load? Also, what's the G meter reading when the failure occurs? Throttling back some might help.
  4. Answer provided (and thread in the wrong sub), so closing on a successful note.
  5. Hello UKNightWatch. Your experience is pretty typical; very few people play the demo for long.
  6. Wijbrandus, if you send a Kerbal out on EVA, there are several things he can do to parts, if he is close enough: repair broken tires, extend solar panels, and yes, repack parachutes for re-use. Triggering the chutes again can be tricky, though, because it messes up staging. Try using an action group instead.
  7. This isn't for you or anyone else to determine. If you can offer help, please do so without passing judgement on other players.
  8. I just tested this and it worked. Click to edit the post, choose the "go advanced" option on the lower right, and you'll see a box at the top of the page with the option to "delete message." Here's a handy picture Stupid_Chris made.
  9. Problem: Thread in wrong sub-forum. Solution: Thread moved.
  10. Nope, it is not. You can't really find a landing area using maps, because variations small enough to ruin the site are too small to show up on them. I've done what you mentioned; send a scout to find a spot.
  11. Yeah, sounds like a mod issue. Did you add any recently?
  12. This is a how-to kind of a question, so thread moved to the how-to section. Meanwhile, asparagus, if you go to the forum search button on the upper left and have it look for "performance," you'll find a number of previous discussions of this sort of thing.
  13. I believe the + and - keys will perform that function.
  14. Please discuss the subject of the thread, and not each other, okay guys?
  15. I think you're already reading a mission report. And on that note, thread moved.
  16. I don't recall. I didn't set out to do all-probes, so I don't remember when I switched over. I could have done more with probes if I'd set out with that intention. For example, that Minmus mission could have been replaced with more of the probes I was sending to Mun. Thanks.
  17. Congratulations, Impatience. Orbit is the game's first major milestone, and one of the bigger feel-good moments. (Also, thread moved to mission reports.)
  18. Thread moved to add-on affairs, where the right people are more likely to see it.
  19. I have never played a mobile game.
  20. Alright folks. OP now knows that .23 is out, and along the way we've meandered through possible racism, desert island strandings, and politics, so in all in all, this thread has pretty much run its course. Closing.
  21. I've done several missions of this sort. This was just the one I took the time to write-out fully.
  22. I can't help with your problem, but I'd keep an eye out for Tholians if I were you. Kidding aside, is it just a graphics weirdness? Can you use/interact with the parts?
  23. What do you mean when you say "I failed" to transfer the ships? Do they not show up, or not work when they do show up, or what?
  24. Just for something new to do, in .23 I decided to see how far I could get with uncrewed ships. Of course, you don't have the option for your first few flights, so I made some sub-orbital and orbital flights, then moved on to Mun. I then flew a fairly elaborate Minmus mission which landed at 4 places before returning to Kerbin. But then I turned my attention to probes, including sub-orbital probes to Kerbin biomes, Mun fly-bys, and round-trip (non-transmitting) Mun biome probes. Then it was on to solar flybys. And at last, alien worlds, where I took a bad bounce at Duna, though enough solar panels remained intact to transmit the data, even if quite slowly. On to Eve. And then back to Mun, to do additional science with newly invented instruments. Next step, the vacuum worlds, with a more sophisticated design which takes readings at several biome/altitudes, transmits the data, and then ejects the inert instruments before proceding to a landing. That one went to Dres, then Moho, Ike, Eeloo, Gilly, and Pol. For variety, I then sent a similar probe to Jool, though that one was only partially successful because I had forgotten how thick Jool's atmosphere is. I waited until my descent speed on chutes was 2.2m/s, but the solar panels still shattered when I opened them. And without power to transmit, over half of this mission's data sank with the probe. So back to more forgiving worlds, such as Laythe. Where it was Duna all over again, because I'd forgotten to replace those frikkin' weak landing legs. However, that mission did earn me the last science points I needed to purchase the last invention. I have now entirely swept the tech tree in .23, despite the fact that my Kerbals themselves have only so far been to orbit a few times, and once to Minmus. Never fear, though, as they are about to set out on a new era of space adventures now that the campaign has reached sandbox-equivalent status. Thanks for reading, and I hope it wasn't too boring.
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