-
Posts
18,397 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Vanamonde
-
Hellow Meno, and welcome to the forum.
-
The only stock way to get the mass total of a ship is to take it to the pad, then click on the info box in map mode. Kind of clumsy, but it works. As for boosters, they do not steer because they are just that, boosters, and not main engines. Most of the liquid fuel engines have the "thrust vectoring" capability to rotate the exhaust nozzle through a small angle, for steering purposes. Only your fist few posts need moderator approval, but you've already zipped past that limit.
-
Getting into equatorial orbit around Duna
Vanamonde replied to BadRocketsCo.'s topic in KSP1 Gameplay Questions and Tutorials
You can make this much easier by going into the game's settings file and changing the line CONIC_PATCH_DRAW_MODE = 3 to read CONIC_PATCH_DRAW_MODE = 0 This will draw the line of your projected path right around the world itself, so that you can focus (tab key) to the planet and see just how you will arrive. Be careful, though, to reduce your warp setting to x10 or less when you enter the world's SOI, or otherwise a rather annoying little bug will throw your projected path wildly out of position. Anyway, using this, you can fine-tune your arrival even while you're still half-way to the planet. -
Re-entry heating has always been a planned feature. It's just not very high on the priority list. Re-entry visual affects themselves are a fairly recent addition.
-
Land on the moon in career mode
Vanamonde replied to Belgiumruler's topic in KSP1 Gameplay Questions and Tutorials
Where and how are you going wrong? And did you read over the walkthrough I offered? -
Hello Sucitraf. That's all I have to say, "hello," because I don't use mods. But I'm sure someone will come along shortly with some suggestions.
-
Land on the moon in career mode
Vanamonde replied to Belgiumruler's topic in KSP1 Gameplay Questions and Tutorials
As always, I offer my guide to getting to the moons, complete with (sandbox) downloadable trainer ship, and career mod starter ships which use parts only from tiers 0-3, the third one of which is moon-capable. -
While this thread may have been intended as a playful spot to gripe about annoyances, too many posters are directing their anger at whole groups, and some of those are groups which may include fellow forum members. Why don't we turn our energies to other subjects before this gets ugly? Thread closed.
-
Hello Javin. I think you broke my record for longest first post. Welcome to the forum.
-
Quartermass and the Pit scared the snot out of me. And I'm usually bored during horror movies. But that giant insect face floating in the sky at the end? YIKES!
-
Stumbled upon SSTO Rocket design
Vanamonde replied to MajorThomas's topic in KSP1 The Spacecraft Exchange
I suspect you didn't find any such threads because you weren't looking in the craft exchange sub-forum, which is where this belongs, and to which it has now been moved. -
I wouldn't spend a lot of time preparing for .24 just yet. Remember, the guys took some time off for the holidays. It's not coming soon.
-
This is a how-to kind of question, and as such, belongs in the how-to section. And so it is moved, Presto!
-
For some reason, the atmosphere analysis generates the largest amount of data for any single experiment. Transmitting it also takes quite a bit of time. It's simply the amount of info involved, and short of modding the game, there's nothing you can do about it.
-
Newbie question about rovers
Vanamonde replied to THobson's topic in KSP1 Gameplay Questions and Tutorials
When attaching wheels to girders, it's often helpful to turn off "snap to angles" (the hexagon/circle toggle on the lower left, next to the symmetry button). Then you should only need to rotate them once before placing them, as the orientation won't be flipping around, trying to match itself to the girder surface. And yes, if the wheels are not upright, they will seem to sink into the surface and get little or no traction. -
Hello CarlosMaximus. There's a sort of shopping center for mods here. Incidentally, your Christmas Day sounds better than mine, as I spent it barfing with the flu.
-
For kicks and giggles, do you ever let your kerbal skydive?
Vanamonde replied to Jr6150x's topic in KSP1 Discussion
-
I also do the math by hand. I don't do it a lot, but I feel that it's part of the game. I want to know what the numbers are doing, and not just plug them into a mod.
-
Because the game is still early in development, there can be no manual that wouldn't be obsolete before it was completed. Also, it would take a thick book to cover every aspect of this complex game anyway. Most of us learned by just trying things and seeing how they work. When you get stuck, asking a specific question is much easier for others to answer than a general, "How do I KSP?" And don't be afraid to ask those questions, as many people on this forum actually enjoy helping other players.
-
It was kind of you to offer advice, palioxis1248, but this thread is over 1 year old, and so much of the game has changed that the discussion is no longer relevant. As for other folks, posting to complain about necros is useless noise on the forum just as much as the necros themselves are. Please simply hit the report button and refrain from adding to the forum clutter. Thread closed.
-
Outbound Delta-V?
Vanamonde replied to zeppelinmage's topic in KSP1 Gameplay Questions and Tutorials
As long as you are not passing through atmosphere at any point, the delta-V required for maneuvers should be symmetrical: trajectory A to trajectory B should cost exactly as much as going from trajectory B to trajectory A. That's why there is only one value between any two points on a delta-V chart; the direction is irrelevant. If you're seeing variation, it's most likely that you're not exactly re-tracing your path in reverse, or you've detached some payload mass along the way. -
The temperature system is extremely incomplete right now. Any given location is always at the same temperature, and the only variation you'll find is that it is cooler at higher altitudes on those worlds which have atmospheres. Temperature doesn't even change from day to night.
-
This query will likely receive more helpful response in the modding sub-forum, and so, moved.
-
I think the issue you're having is your goals. Yes, if you're used to zipping anywhere you want on short notice, campaign is going to drag. But if you take it as a challenge to build wiith different design objectives and a limited selection of parts, it can be quite interesting.
-
What kind of trouble are you having? If you come down at less then 10m/s vertical speed (horizontal speed can be much faster than that) on flat ground, landing gear wheels should be able to absorb the impact. Of course, you'd have to be more gentle with larger planes.