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Dizzle

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Everything posted by Dizzle

  1. Ooh, I like that. Pretty and capable.
  2. So I'm generally not very ambitious, and my interplanetary missions have been imprecise to the point where they barely make it. Today I had the idea to build a ship specifically for interplanetary transit. The idea was to make something with large crew and fuel capacity. It would be sent between planets, with stations that are already there to perform orbit-to-ground work, and vice-versa. After some time in the VAB, I launched Space Bus. screenshot26b by dizzle229, on Flickr It was surprisingly easy to get into orbit, which I thought would be the major hurdle. I've yet to send it anywhere, but I can already predict some problems. 1. Every body needs a fuel station to keep the wheels on Space Bus going round and round. In addition, every fuel station needs to be refueled itself. 2. Very long burn times. Even with four LVNs, this thing doesn't get close to 1G of thrust. I fear that since a transfer burn would have to be performed over multiple passes, it might end up at a stage where it's at Kerbin-escape-velocity, and not enough time left to complete the burn in the right position. Slapping on some higher-thrust engines means sacrificing ISP, and even now it only has about 10 km/s Delta-V. Not sure how much the external tanks will add to that. 3. Going off of the last one, slowing into orbit around bodies. With such low thrust, is it even capable? That 10 km/s may sound like a lot, but I don't want to try aero-braking this thing. This thread isn't so much about this particular craft as it is about the concept, the problems inherent in the concept, and hopefully, solutions. Have you guys tried something like this? Is it worth the trouble? I've always seen people building motherships and wondered how they'll fare when they have to aero-brake.
  3. I love this game, though it still doesn't manage to entirely dethrone SimCity 4. More building variety and it might.
  4. It looks good, but $9 is really steep.
  5. Not when there's worms in them.
  6. I thought we were playing 6 Steps to Kevin Bacon.
  7. I found a worm in a pistachio once. Now I don't eat them anymore.
  8. I'm just glad KSP delivered on most of its promises and kept a consistent release schedule. I'm also following The Dead Linger. *shudders*
  9. I don't think they will. I've heard the Linux 64-bit build is much more stable than the Windows one.
  10. You realize this is the official KSP forum, right?
  11. I'd like some Russian-looking parts as well. Those slanted SRBs (I assume they're SRBs) would be really useful, both for practical use and prettification.
  12. Pretty sure it went in a week ago or something like that? Either way, pretty sure we're looking at a month at a stretch, assuming all goes well. Even if it goes way longer, the fact that they've entered experminentals at all means that prep work now is not at all unreasonable. As for the removal of the 64-bit launcher, no idea why they'd do that. Not that it'll be missed.
  13. Not really. It's only about a week or two out, so some minor under-the-hood work now wouldn't be too unexpected.
  14. Assuming this is some kind of advance preparation for 1.0?
  15. Ram-Toaster, of course. Granted, until we get a decent 64-bit version, that doesn't mean much.
  16. Reasons I've run into this issue: 1. Something in the way of the engine, like a decoupler that failed to jettison or something. 2. There's another engine firing on the opposite end of the craft. I recommend posting screenshots. Even if it doesn't help, we like screenshots. But we can probably help.
  17. I have this bug where I can't get 1.1 to load, just this 0.90 crap.
  18. Literally impossible, unless you post pics, in which case I can absolutely help you.
  19. 0.14, but didn't achieve much before 0.15.
  20. I like it. She looks fun and kind of crazy.
  21. I agree, especially when people use said screenshots to show off craft.
  22. Amazing. I really wish things like this were more practical, that interior is great.
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