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Nhawks17

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Everything posted by Nhawks17

  1. Well I try my hardest, only the best from me
  2. I did? Since when?? @sDaZe do you have something to tell me!?
  3. Open the Scatterer GUI (Alt + F10) and click the load backup button at the bottom and see if it fixes it.
  4. Uhhh SVE doesn't add a sun flare? If you're using Scatterer it does. If you are, you might be able to go in and delete the sunflare folder but it might break the mod, I'm not 100% on that.
  5. I haven't even been able to work on that one either
  6. DEVELOPMENT UPDATE: Just so everyone knows and doesn't think this is dead or I'm dead or the Glorious Blue Text has left you, development will be a bit slow going. I have a lot of stuff going on in real life right now so I don't have a lot of free time to work on this. I have however gotten cubemaps down pact, I just have to fix an issue with the software I'm using to make the cubemaps. Once I get the cubemaps finished (hopefully will be done within a week or two) I'll move onto the tedious task of making the custom scatterer configs and shaders. The release version of SVE is in the crosshairs and I can say with confidence it'll be out within a month and a half (unless something horrible happens.)
  7. I'm confused... what do you mean out of the box visuals? Those are SVE clouds? The errors are fine, they don't matter.
  8. I'm not worried about the nodes I'm worried about them reporting not having clouds.
  9. Can't really do anything without pictures of your game and Gamedata and some logs.....
  10. Awesome! Got it working, looks really good! Great work
  11. I mean they are suppose to have that at the end. I was just getting you to check that to see if MM is even applying the plumes to it. It means something is wrong. Let me look into it real quick. Everything looks good to me on my end. Make sure you've grabbed the latest version of RealPlume-Stock as well as Cryogenic Engines.
  12. At the end of the engine description in the VAB does it say "Plume configured by Real Plume"?
  13. Does it matter which coordinate is on which RGB layer? As in, does the X need to be red, Y green, Z blue? Or do they just need to match up with each other?
  14. The different resolutions do not have lower density clouds, it's just the size of the 2D cloud textures that changes. You can try using different ones to see if it helps. Having scatterer installed is definitely going to hit you performance wise as well. You can try disabling some of it's features (oceans, godrays, etc.) to see if you get better frames that way.
  15. I'd love to have one similar to the one used on the Saturn V. It might be a little difficult to have something similar since that tower is designed for that one rocket but maybe altering it a bit would make it work? Here's a picture of what I'm referring to!
  16. Hey @rbray89 have you implemented the new cubemap system you mentioned in Poodmund's cubemap tutorial thread? I'm restarting my project to convert SVE to cubemaps and want to know if I can do that yet (and if so, how exactly it works differently from the old cubemaps).
  17. Dunno if this will help you @Berlin or @selfish_meme with doing your configs for the clouds but if you'd like the original "real life" colored images of the textures I'm using to help get an idea for the colors I'll post them below.
  18. The volumetric clouds can take a toll on your GPU, I'm not familiar with the 960 so I couldn't tell you if it's enough or not. If you're running multiple visual mods you just might not be able to handle it. This issue has already been discussed. It is unrelated to the double cloud layer and is an issue with EVE that I can't do anything about either.
  19. You're likely experiencing an eclipse from Gilly. Timewarp for a bit and see if it goes away.
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