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Wjolcz

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Everything posted by Wjolcz

  1. Both. I spend way too much time making my SSTOs look good. Not always tho.
  2. Actually electricity doesnt seem to cost anything in KSP. I was once curious if by emptying all batteries and attaching solar panels I could break the game by earning monies for literally doing nothing but launching and recovering this stuff, but noticed that doing so doesnt change the cost at all. I like running many missions and accepting many contracts at the same time but the lack of KAC in stock game doesnt help.
  3. 3 or 4 mods. Maybe not many bugs, but one major one: the game keeps running slower and slower avery launch. It also started crashing recently. This never happened to me so frequently as it does now.
  4. Im not trying to explain them. Just trying to come up with something that would make more sense without the need of taking away parts of the game. This stuff can happen in real life. Its just that some contracts in KSP are very poorly executed (not sure if thats the word Im looking fo). Srry for editing my previous post. I do that a lot. Its a bad habit, I know. E: what I mean here is that they shouldnt be completely removed from the game but IMPROVED a lot and rewritten.
  5. I kinda think the testing contracts should be like: "Here's an engine we made, but we dont know its full specs. Go out, test it and give us the numbers." I know its ridiculous not to know all that stuff while designing it, but would make some more sense than just clicking the space button on the runway. Maybe it could be somehow coupled with crew reports like "The engine seems to give weird vibrations when at full throttle." E: also if Dang it! was stock they would flame out, overthrust and such more when just brought from R&D. E2: about the rescue contracts... Yeah... Those should be more like reminders that you are running low on oxygen and food on one of your stations or bases, or kerbals low on jetpack fuel floating away from a station because that line holding him wasnt double-checked.
  6. I love the drill and the map. Ive seen in some DevNote or something that textures for some stock parts (not only the resource ones) are being redone, too. Is that true?
  7. I support this. Very nice idea. I can easily imagine the chessboard in Administration building backgeound or the Kerbal Hiring bulding. E: or maybe something in IVA capsules since they are worked on right now. E2: the viewer would work perfectly for the lab module! ;_;7
  8. I dont think the small gear has been made for prop planes. I looked at it and thought about gliders and rocket sleighs, because I dont think we are getting any prop parts any time soon. Though I really hope Im wrong. Electric ones would be amazing to have. E: or with new aero we're getting land speed record contracts. The fixed wheels would be perfect for something like this: E2: heres what im making with the small landing gear when it comes out:
  9. Im no expert but to me it looks like an impact uncovered something thats beneath the dust. Its right in the middle of the crater. Ice? Space mirrors? Death rays? Aliens playing with their flashlights? Dont know how much time it would ttake for it to evaporate if it was water ice. The spot's been there for a while and if Im not mistaken could be observed from the telescopes on earth. Maybe it was Hubble. Not sure, but have seen it a few years ago.
  10. Ok, so here's some more nostalgia from me. One of my first spaceplanes ever made: I actually had one that looked like a whale and was a SSTO. Didn't take the pics of it : (
  11. Here's mine, although forgot to take pictures in space.
  12. Nice! Reminds me of a tail design I used on one of my planes made a while ago.
  13. It's a spaceplne Don't have the pics of it in orbit, but it was there. The first time I was landing it I screwed up the flaps settings and crashed. After that I tested it with the same fuel level, but without flaps and it worked perfectly (the last picture). Planning on sending two of those to explore Laythe's north pole. Still trying to figure out how to pump fuel between them:
  14. I would really like to display my crafts with this, but it seems like a lot of 3D converting to make it work with colours and such.
  15. The gear looks awesome! BRB gonna give PorkJet rep for every thing he ever posted on this forums.
  16. They did! And the stock wheels are rubbish compared to DEMV. As I said about one million times: Suspension slider would fix them all.
  17. Oh yes, Tim and his absurdly massive crafts! They were great! You forgot about Kreuzeung (probably misspelled his name horribly), the guy who created the very first electricity and solar panels mod.
  18. Yeah, the rover wheels are really trash. They always work good only on Kerbin. Just like they were tested there only. Tweakeble suspension would help a lot. I think it also depends on the terrain detail settings. The wheels seem to be more slippery and bbouncy when its set to lowest. I play with the lowest terrain settings, but seriously! Tweakable suspension would fix so many rovers! Adding more weight to get grip is just dumb. Also, probably said many times in this thread, but for those who use AWSD to steer: better remap it to JKIL. Helps a lot. E: Brakes on those things are the reason I use the reverse gear. VRRRRRRRR! Shredding that gearbox!
  19. Anyone remembers the cheaty insta-orbit part from before there were plugins? That one messed up many of my crafts. The speed of planet rotating would cause the parts to misalign from each other.
  20. Looks more like retextured hitchhiker to me. E: though theres no way it could fit in that adapter. E2: OP: thats how I imagine the mk1-2 pod should look like.
  21. Wow I thought it was a modded pod for a second there. Nice job!
  22. The landing gear looks sweEeEeEeEeEeEeEeeeeeeet! Does it mean the inline 1-seat cockpit is getting reworked? It was kinda ridiculous and too smal to fit a kerbal head in it IIRC. E: The gear looks medium to me. If theres a way for multiple wheels on landing gear im pretty sure the heavy one should have 6 of them at least.
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