-
Posts
141 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by GERULA
-
I’ve been tinkering a bit, and I managed to repair and improve the old landing legs that used to be part of the ALCOR mod. For me, they work almost perfectly now. Anyways, here are the files for anyone who’s interested. ASET_LandingLegs
-
Hey JonnyOThan, Subject: Fixed ALCOR Landing Legs – Can you add them to the mod? So, I’ve been tinkering a bit, and I managed to repair and improve the old landing legs that used to be part of the ALCOR mod. I tried searching for them online, but couldn’t find them anywhere – looks like they’ve disappeared over time, except for the old versions. For me, they work almost perfectly now, but it might be a good idea if you could take a quick look yourself, just to make sure everything’s solid. Would you be interested in adding them back to the mod for everyone to use, since they were once part of the ALCOR mod? Anyways, here are the files.: ASET_LandingLegs Cheers
-
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
GERULA replied to JPLRepo's topic in KSP1 Mod Releases
No other mods except SSPER and ReStock plus their dependencies. Error starts when I right click on that sci lab in Mun or Kerbin orbit. Everithing else is fine in game -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
GERULA replied to JPLRepo's topic in KSP1 Mod Releases
Hey there. Sorry about this, but i'm not good with english or whats the proper way to report a bug, but after uninstalling-installing game, removing mods one by one, ect, I found that at the moment there is a conflict with Nertea "Stockalike Station Parts Expansion Redux" mod and I really dont know where to post this, here or on Nertea thread. 1.TacLifeSupport_V0.17.0 + StationPartsExpansionRedux_2_0_3 = worked fine 4 me. but latests mods updated brings that NullReferenceException error it in the moment I use right click to open that sci lab tab from Nertea mod I get that NRE error and it it starts to spam in the console 2.TAC_Life_Support-v0.18.0.0 + Stockalike_Station_Parts_Expansion_Redux-2.0.4 = NRE error 3. TAC_Life_Support-v0.18.0.0 + StationPartsExpansionRedux_2_0_3 = NRE error again 4. TacLifeSupport_V0.17.0 + Stockalike_Station_Parts_Expansion_Redux-2.0.4 = NRE error again StationPartsExpansionRedux_2_0_3 or Stockalike_Station_Parts_Expansion_Redux-2.0.4 without TAC life mod, works fine, but I want tac life support mod so i reverted both mods back, and no error at all. Reverted back both mods to previous versions TacLifeSupport_V0.17.0 + StationPartsExpansionRedux_2_0_3, and all its fine now. Spoiler This is FROM my Log. Try to post the entire log in a spoiler, but thread just died twice...and after I replaced mods, log now is clear of error. -
[1.3.1] [Poll] Sunflares of Maar: GPP Bundle v1.2 [Jan 23, 2018]
GERULA replied to JadeOfMaar's topic in KSP1 Mod Releases
Ursa Minor pls -
[1.4.1] Monkey Business Inc.( classicparts+octolander+retroparts)
GERULA replied to blacsky33's topic in KSP1 Mod Releases
Does anyone made a patch for 1.12.2? Atm most of the parst are only for decor, none of them have fuel or anything else -
Thx, it's working now, but not only until I did the same thing for another line from 341, cuz it gave me again the fatal error with "no tank type name "DS_CO2" exists, but after i did the same thing it's working great now. Thx for your super mods, OPT is one of my favorite. B9_TANK_TYPE:NEEDS[TacLifeSupport|Kerbalism] { name = DS_CO2 tankMass = 0.0015 tankCost = 1.5 RESOURCE { name = CarbonDioxide unitsPerVolume = 100 percentFilled = 0 } }
-
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
GERULA replied to JPLRepo's topic in KSP1 Mod Releases
Thx for your help, I found where the problem came from. [LOG 11:31:03.517] Config(B9_TANK_TYPE:NEEDS[Kerbalism]) DeepSky/AirlineKuisine/dsak_B9PS/DS_WasteWater -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
GERULA replied to JPLRepo's topic in KSP1 Mod Releases
Hi all! First of all I'm not good with this game, modding and stuff, my english sucks, and i'm more like a total war fan, but from time to time I play this game too so, I just grabbed a bunch of mods for 1.10.1 and TAC Life Support who it gave me the "B9 part switch fatal error" but after I removed the TAC Life Support mod, everything was okay. I just want to let you know guys, and if anyone know a solution to make it work with this mod. -
Hi all! First of all I'm not good with this game, modding and stuff, my english sucks, and i'm more like a total war fan, but from time to time I play this game too so, I just grabbed a bunch of mods for 1.10.1 and few of them was for 1.9.1 like TAC Life Support who it gave me the "B9 part switch fatal error" but after I removed the TAC Life Support mod, everything was okay. I just want to let you know guys, and if anyone know a solution to make it work with TAC Life Support mod.
-
[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
GERULA replied to alexustas's topic in KSP1 Mod Development
Please revitalize this great mod, who was the best rover mod in my opinion. Best looking, simplistic and very useful -
great mod! please don't abandon it
-
Help me prioritize 76+ mod updates - Updated
GERULA replied to linuxgurugamer's topic in KSP1 Mods Discussions
if its possible, please remove this mod click through blocker as a dependency for your other mods, it creates issues than solve any -
[1.12.x] The 0.35m SSR MicroSat and Airlaunch Vehicle
GERULA replied to linuxgurugamer's topic in KSP1 Mod Releases
omg this mod is alive thank you good sir! -
i love this mod since the day I was born EDIT: omg I made LandingLegs to work again based on this "ASET_LandingLegs-TEST-13-02-2017" wont sink anymore, can start retracted and they expand when need it, works perfect now..I think, but the moder should take a look on this and if anyone need it copy-past this inside ASETLandingLeg.cfg
-
Sir, it is me again. I had solved the problem with a lucky hit from the first attempt of removing suspicious mods and just passing buy to give you the list with suspicious mods. I really dunno who is the guilty one but one of them it is. I keep folders with installed mods, removed mods, ect so it was easier for me to do this Sherlock Holmes job. Maybe will help you in future if other ppl will come with similar problem. thank you for your help and for your wonderful mod. Keep up the good work
-
you're right, tested clean and your mod works wonderful, sorry for bothering you witht his problem. now I have to find what mod cause this and prevent my kerbals to move from vessel to vessel with your mod. do you have any ,,suspects,, from this list ?
-
tested again, clicked everywhere but nothing you can move kerbals from C-KWANT to any other modules, but you cant move them back at all, no matter what I do the game keep saying that that is the source part which is not and target switching locked, and the vessel status is locked. on the other two parts U-CA and U-HA-9 you cant transfer them at all in any direction, because target switching locked
-
thx for your replay. o/ indeed you're right, I was using Connected Living Space Mod and I saw on their forum that other ppl may have the same issue with different mods, but after I removed Connected Living Space, still nothing, between C-KWANT and KIR-M now you can move from C-KWANT to KIR-M but back you can not and it keep saying this and now between U-HA-9 and U-CA Crew Module now it keep saying "status locked" but I don't see any button to unlock or open hatch, also between them I'm using SO-SPA decoupler
-
[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
GERULA replied to Papa_Joe's topic in KSP1 Mod Releases
I have the same problem -
hey there I came to say that this is a wonderful mod but I encounter some problems and I dunno if it's me or this mod but i'm ussing CSA Contares NAM and CSA Contares RUS 1. between C-KWANT and KIR-M you cant transfer any kerbal no matter what and 2. same between U-CA Crew Module and U-HA-9 only if i decouple U-HA-9 you can get inside U-CA Crew Module from top witch is weird.. need some help with this, pls
-
i'm not that good with english as much i would like to so i could explain better, but I was playing a new science career in 1.4.1 and using this as a main mod and tried to build a tiny network relay with 5 sats, put them in a perfect orbit and ussing couple antennas of this mod, most of them was like OVER-1, KD-2, A-66, J15-D, MSC Dome, all of them communicate with Kerbin, but none of them communicate between them, there was no connection between them at all, so after I removed this mod and build my network relay using other mods dishes, everything was fine, It showed a connection between my new satellites now i really dunno what's going on