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Everything posted by Nori
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Huh, now that you point that out. Even in vacuum KSP is showing 5k dv whereas KER is showing 6.5k. That's a pretty huge difference. I wonder why it's so off. Though, in a weird way it makes me feel better. I'm not going crazy... Now that I think about it, I've been running into this this whole save. Trying to do escape trajectory contracts and I need 1500 more dv than I thought I'd need. Thanks for the responses and the help! I'm guessing the in flight HUD dv for KER is wrong too which explains some oddities.
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For this rocket I'd probably have to upload more than a single craft file. I have a extensive mod list and a few custom tweaks. In atmo it says 5700dv and in vacuum its 6496dv. I tweaked it abit since my post and my last test launch did in fact make a 90km orbit, but yeah.. I tried going 5 degrees tilt right away and kept leaning more and more and went straight horizontal when my AP hit about 80km. I suspect my not overly aerodynamic rocket combined with a irritating TWR range is at fault. I think I may be losing a lot of DV to drag. I would design differently, but... I don't have the parts. Maybe i should skip using the Hangar for this and try a fairing instead for the whole top. ~edit: what do you mean by "going ballistic"?
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I'm not sure if this is a bug in your mod @allista, a weird mod interaction, or something else. But I'm having some major slowdowns when I am working with ConfigurableContainer parts. Especially if I try to do symmetry. It more or less locks up for a 10+ seconds. The tank type I'm using is a Cryo for a cryo engine. If I use a cryo tank that doesn't use configurablecontainer there is no slowdown at all. One thing that gets spammed is: [LOG 20:53:14.224] [PartSet]: Failed to add Resource -1154601244 to Simulation PartSet:1246 as corresponding Part FL-T100 Fuel Tank-3420459039 SimulationResource was not found. Also had a bunch of these on loading a relatively simple craft (maybe 60 parts including a hanger): [WRN 20:47:24.051] [Part]: PartModule ModuleSwitchableTank at fuelTankSmall, index 3: index exceeds module count as defined in cfg. Looking for ModuleSwitchableTank in other indices... I started trying to eliminate mods to see what the issue is, but I'm really not sure where to start. https://www.dropbox.com/s/lm5djbx3vk1bch0/Kerbal Space Program.zip?dl=0 In anycase, thank you for your mods! I always use all of yours when I play and I have fond memories of using Hangar to launch entire RT2 systems in one go.
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I might just suck at optimal DV for stuff... but just to check, is the DeltaV chart still accurate? In particular the one for ascent from Kerbin? It says 4900, but I have a launcher that has close to 6k (depending on atmo) and I'm a few hundred short. I've tried launching several times using different ascent profiles and while I have improved a bit, I'm still not at 4900 (or even close). Maybe I'm wasting a lot on drag?
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[1.12.3+] UnKerballed Start v1.3.1 (Happy New Year! Jan 01, 2022)
Nori replied to theonegalen's topic in KSP1 Mod Releases
Really? Man I love career mode. I never play the other modes. Monetary concerns force me to be smarter and more creative with designs and makes me actually want to recover stages. Anyway, thanks for updating this. I just started using it a few days ago after being annoyed by being able to send a Kerbal to space with no science spent...- 203 replies
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Yeah that's what I'm trying. It seems to be working fine. Uh, well I have a 1.2.x install, but I don't know that I actually played it as I don't see a save game. Therefore I think 1.0.2(4?) was the last time I really played it. So 5ish years. Although I was looking through my KSP mod folder and I have the installer and all the mods I used for, 0.16, 0.17, 0.20, 0.21, 0.22, 0.23, 0.24, 0.25, 0.182, 0.191, 1.02, 1.04, 1.2.x... I wish I had saved my crafts and save files from all of that..
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I haven't played KSP in many years and I'm starting up again and sometimes I realize I forgot stuff, or mechanics have changed, etc... Anyway, I'm trying to build a early airplane and I have Wing Connector E. I want a wider wing then it gives, so I thought, well maybe I just turn it sideways, but if I do that half the wing clips into the next part. Is there a way to change where you attach the part from? I also have editor extensions which may or may not help.. I may just try and use the move gizmo to try and do this as I think I can make it work with that, but figured I'd ask for future reference.
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Ahh, yeah i have one of those for Near Future Aeronautics. Thanks!
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So, I have probably too many mods and one of them adds a button that is a picture of a helicopter. Clicking on it brings up flight operations and the settings gear has hover control setup. I have no idea what mod adds this. Anyone know?
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Strategia scratched my itch for proper progression honestly. Though some parts of the contracts I had planned would still be a nice addition. I can send you a link to the ones I finished if you are interested in looking it over.
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[1.8+] Custom Barn Kit 1.1.20 (19 October 2019) - Parachute Included
Nori replied to sarbian's topic in KSP1 Mod Releases
By default the mod comes with a cfg that mimics the base game. Several mods do check for Custom Barn Kit and apply changes if it is detected. -
I have frequently thought of reviving it in the last several months, but with Strategia and the improvements to stock contracts, I haven't seen quite the need for it as I did back in 1.0.x/1.1x @SirBriguy What is missing in contracts that you want? Have you tried using Strategia?
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@RoverDude you da best!
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[1.8.1] Hangar Grid: Zero deviation [v0.4.0.181] (2019 Nov, 18)
Nori replied to Ser's topic in KSP1 Mod Releases
Just wanted to say thank you for this mod. Between this and editor extensions, the editor is perfect! -
Hmm, ok so with this new version I haven't been able to reproduce the issue so far. Also, apparently KSP 1.2.1 moved the Output log file to under the user profile... Took me a while to find it. So if I have another crash I will include that.
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@allista I've experienced this issue as well. I'm unable to click on the scroll bar (not sure if you are supposed to?) but the main issue is that the scroll wheel on the mouse only works if you are hovering directly over text. If you are off to either side or in-between tank types, then it won't scroll at all.
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I have run across a crash to desktop bug. I'm not 100% sure it is your mod, but the crash stops when I remove your mod. Basically I made a large plane (370t), take off and once I hit a hair over 200m/s the game crashes. I had recently added Time Control so I tried removing that first and no more crashes. I do have a rather huge mod list, so it could simply be a incompatibility. Here is a zip file with two crash dumps and the ksp.log - I can't seem to find the output log anywhere. https://www.dropbox.com/s/q9vc12cnuysbtf1/KSP.zip?dl=0
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Yah! You've been busy!
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Excellent. Thanks!
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@allista AWESOME! Thanks for the update!
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[1.8+] Custom Barn Kit 1.1.20 (19 October 2019) - Parachute Included
Nori replied to sarbian's topic in KSP1 Mod Releases
So can we make the barns red? -
Oh cool. Didn't know that they added that.
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Sooo, any chance of getting the ability to dump the resources in a tank while switching in flight?
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