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Everything posted by styckx
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
I'm old school. I prefer digging in text files. Old habits are hard to break even with fancy GUI. lol.. Changed it.. Nope. It's definitely Scatterer though No DO w/ Scatterer and setting set to 1.. Halo.. Default Skybox No DO w/ Scatterer removed.. Bliss.. Default Skybox- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
What cfg file?- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
The problem is soon as I deleted DO and use stock Kerbal skybox.. The haloing returns.. As added in my previous post.. This still seems like a bug and DO is masking it. Don't take this as nagging either. Just hashing out a problem..- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
Ok figured it out. I wasn't using Distant Object enhancer because I was using a texture replacer custom skybox. Even with the skybox textures removed it still haloed. Once I copied over Distant Object the haloing went away.. Loaded game twice with DO w/ no texture replacer skybox = No Haloing Deleted DO folder and still no texture replacer skybox - Haloing Added DO folder back - Haloing gone Moral of the story.. No custom skybox and must use Distant Object with the current version of SSRSS. Still seems like a bug though and DO is just masking it.. Scatter issue maybe? This may solve that guys problem who was running OSX- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
Negative ghost rider.. See my sig for specs- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
It already set at that.. 00001.0000- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
New update working fine only issue I'm having is I'm getting a black haloing affect around Earth- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
Sorta... SVE using "borrowed" RVE textures..- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
Man what a difference this makes.. I assume the dev crew did the same port I did... It's... Amazing- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
Took it upon myself to implement proper city lights. Pretty easy port from RVE.. Daddy likes.. Over South America, Mexico and North America to the North- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
That's a pretty crisp shot of Earth from that position.. It usually doesn't look that good.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
I personally think it's fine where it's at..- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
Someone correct me if I'm wrong but for this the space "begins" at 100-102km- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
Looks like a nice update coming. Good job!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
It definitely works for me without issue- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
I've noticed that myself. I lurk more than I post but this thread sorta drew me in a bit to post a bit here..- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
Edit: Nevermind.. Self solving problem- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
Looking forward to the update tonight and that warp issue nixed.. Digging the atmosphere in this thread. No selfish begging and demanding for updates and bug fixes. Just fans working along with the devs.. That's how it should be always!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
styckx replied to sDaZe's topic in KSP1 Mod Development
Finally tried this... Wonderful work so far!! Thank you! SS = Scatterer removed / Distant Object Enhancement removed and Skybox replacement in place..- 2,401 replies
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Too many posts too sift through. Any craft files for the launchers that work with the current release?
- 22,678 replies
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- totm march 2020
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Is there any craft files/subassembies of the launch craft?
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- totm march 2020
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