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Everything posted by tetryds
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De nada. Você também pode editar o primeiro post pra colocar as coisas lá se quiser.
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Movi pra cá, assim fica melhor de organizar tudo o que você fizer Bom começo, talvez dê pra setar elas como landing legs?
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Having problems launching
tetryds replied to diakirai's topic in KSP1 Technical Support (PC, modded installs)
Please try removing KAS and check if the issue persists. If yes, remove Hyperedit and try again. I believe it's either one of them. If it still persists, try removing every mod until you find which one caused it, then try to run the game only with that one. Also try to update/reinstall all the mods, or at least KAS and Hyperedit. This issue happened before, there was a fix but I have no idea what it was. -
Yeah, that would help a lot too. These ones are untracked but I agree that the limit should apply for the total of asteroids, tracked+untracked. The limit is set to 30 on the server, by the way. Lots of them are showing zero on the time counter but don't despawn.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
tetryds replied to BahamutoD's topic in KSP1 Mod Development
Here is how this mod works with multiplayer. Now we only need the server to tell the friend he died (and a few other things). -
Great, I can wait patiently, thanks. Don't ask me, ask them There are 155 asteroids total. Server: latest release version, 0.90, science mode, running on linux. Some players are using RemoteTech, but I don't think it will change much. Very bright points are 3 or more asteroids very close together like if more than one spawned in a row. Asteroid ammount set to 30.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
tetryds replied to BahamutoD's topic in KSP1 Mod Development
I guess you just need to add the module that KAS uses to make parts pickupable and add them to whatever you want, from whichever mod you want. That is what I remember. And no, he is not back yet. -
Oh, by the way, asteroids are not disapearing, so after some time there are a lot of them. Some people are getting severe lag from this. Is there an easy way to get rid of them?
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(thread) MODs que valhem a pena experimentar!
tetryds replied to Nahim's topic in Portuguese (Português)
Esse é o mod mais importante já lançado, pra quem gosta de aviões e rovers: http://forum.kerbalspaceprogram.com/threads/80112-0-24-x-Improved-Chase-Camera-v1-4-0-%287-23%29 Não existir essa funcionalidade no jogo stock simplesmente não faz sentido. -
Tá uma galera no server, bem legal, rodando tudo liso. Deve ter uns 7 ou 8 agora.
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Hey godar, what happened to private vessels? I am running a server and I am needing them a lot right now, but I don't seem to make any vessel private. It would be good to have that feature back, as it's causing a few issues (like when someone going EVA while being spectated).
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Poisé, mas acho que não tem muito o que fazer por enquanto. Sobre o RT, os satélites de um funcionam pro outro?
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KW adicionado. Use se quiser, mas lembre-se de quem não tiver não vai poder te ver. RT é pra estar funcionando também (talvez com alguns bugs), mas as antenas que não são stock não vão aparecer pra quem não tiver. Então eu não recomendo que use, a não ser que você queira muito.
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Boa, adicionado àOP.
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Que bom. @Phoenyx: Não ouvi relatos de alguém fazendo esse tipo de coisa até agora, acho que não precisa se preocupar.
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Isso não é um problema, é o sistema que o DMP usa pra evitar que outras pessoas entrem com o seu nick. Faz o seguinte, copia a pasta do DMP do computador que você usava e poe ela no KSP do computador que você está usando agora. Aàpode colocar o nick antigo que vai funcionar tudo normal. Se não conseguir me avisa que tem outro jeito.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
tetryds replied to BahamutoD's topic in KSP1 Mod Development
Set: FireKey = joystick button 0 At settings.cfg inside your BDArmory folder, on your GameData. If you want other buttons just change the number. You don't need to restart the game nor anything, it changes instantly. -
Nope. No reaction imagery, guys. super, I choose you (throws pokeball).
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Que bom que está divertido, vi que uma galera já pousou em Mün. Sempre tem um pessoal online? não tive a chance de dar uma jogada ainda. Mas pelo visto está tudo funcionando direitinho. Se entrar algum trollzinho pra fazer bagunça é só me avisar que dá pra banir.
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[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
tetryds replied to ferram4's topic in KSP1 Mod Releases
First you click the FAR button on the top right. Then disable it on the options: I guess this is not the right place to be posting this but these mods are from the same author and very closely related so... -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
tetryds replied to ferram4's topic in KSP1 Mod Releases
You can disable that in the options Try the FAR button which shows up on the KSC view. Also, no, FAR is easier. -
Yeah, like if the direction buttons were on the way of anything to not be always there, and the gizmos buttons which do not graphically fit the rest of the UI and are floating there. I don't have many KSP Pet peeves, though. It's still an epic game.
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Feliz ano novo!
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
tetryds replied to ferram4's topic in KSP1 Mod Releases
I am developing a series of video tutorials going from the very basics to as deep as possible. I thought I could just make the first ones but it ends up that I have to plan way more ahead to avoid confusion. I also don't want to release a lot of small videos which barelly explain anything. So, even if FAR stops working for a while/at all, we still have it working for 0.90.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Agora não vai dar pra mudar nada, nem em casa estou, depois eu dou uma olhada melhor nums mods. Que bom que ta normal, sobre roubar vessels eu acho que quem seta privado é você, tenta ir nas opções do DMP enquanto está nela. Achei que era automatico.