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tetryds

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Posts posted by tetryds

  1. On 6/23/2019 at 8:19 PM, Captain Buzz Alderaan said:

    Hi guys,

    Haven't played KSP  or have been to this forum for that matter in the longest time (.90 days). I'm currently setting up my new game. I do however have my old .90 install still lying around with 2 jets i'm kinda proud of. Would this be the correct space to maybe post some pics or maybe some videos of them, or nah?

    This thread was created specially for that!

  2. 17 hours ago, Miracle Magician said:

    I did some changes to the code to make key control functions more like War Thunder, when pitch/yaw buttons get pressed, MAF will try to keep the plane stable, while maxing/minizing that axis (English is not my native language, so it's a little hard to express exactly what I mean...)

    I have reviewed your pull request, we can continue discussing over there :)

  3. On 1/14/2019 at 7:47 PM, Not Black Bird said:

    Gente, eu jogo no XBOX ONE é to tendo dificuldades. Eu tô fazendo um missel Fire&Forget mas há um problema: Toda vez que lanço ele, seleciono o alvo e travo o SAS no alvo, ao voltar para meu avião o SAS do missel volta para o SAS normal.

    Isso é coisa do kerbal, é assim mesmo, infelizmente.

    Se vc sair de um foguete ele mantém o SAS travado normal, mas não o do alvo.

  4. 15 hours ago, Bitrefresh said:

    nope. not really. a recompile for 1.4 and 1.5 would be really nice.. I'm trying to dogfight a MiG-21 with guns in an F-35, and I can't really do anything because his aim is too good.

    Is it not working at all or is it not working "well"?

    Because that may be more about your craft. If the mouse flight works, its working as it should.

    If it simply does not work then it needs a recompile.

  5. 22 hours ago, dundun92 said:

    So, I found out how to get aerodynamically unstable aircraft to fly in FAR: set the elevators to AoA. This means that as alpha increases, the elevators will want to pitch the nose down, stopping the out-of-control pitchup normally associated with unstable aircraft. You put max deflection on 40, and adjust from there. A value about 25% more than the pitch number is ideal in my testing. Just don't disengage SAS. You will start an uncontrollable pitch oscillation.

    I have an F-16 built with these tips, will post it when ive finished tuning it. So far it flies quite nicely. 

    That is kinda how it is done, but if you properly adjust your AoA deflection on elevators you don't really need SAS in order to fly well.

     

    @Toonu Found a quite old post about Canards: https://forum.kerbalspaceprogram.com/index.php?/topic/113795-the-5th-generation-fighter-challenge-far/&do=findComment&comment=2056674

     

  6. 4 hours ago, Toonu said:

    The plane is good when I decreased the deflection, but is there a way to make the plane more maneuverable at the same time, because with lower deflection, it turns worse... (8 degrees)

    + how simulate full deflection? I can see only full flaps etc...

    Yes, you need to shift the aerodynamics center forward, to make it less stable.

    But remember that when you reach a higher AoA, there is an increased risk of stalling your main wings.

    To simulate full deflection go to the static sim, there will be a pitch setting, set it as 1 and simulate, that simulates a full deflection state.

    There may be some guide on my signature, not sure if its still there.

  7. 20 hours ago, Toonu said:

    Hello, stall of elevators while at 100% input can be decreased or removed by enlarging the wings or just limiting the degree of the surface?

    Limit the surface deflection, your controls adapt to your craft not the other way around.

    Also simulate the flight carachteristics at full deflection, that brings helpful information about its behavior.

  8. @Sticky3002 it may wobble if you have too much control authority.

    The algorithm doesn't adapt to the craft yet, so it may not work too well on some cases, does for most though.

    If they changed how control surfaces work on stock once again it may be that.

    Now is a good time for you to start using FAR! MAF was designed to be used with it.

    @linuxgurugamer as long as it doesn't cause me trouble I'll leave it, thanks for the tip.

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