

sirkut
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Everything posted by sirkut
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Krag's Planet Factory Pre-release Thread
sirkut replied to Mr Shifty's topic in KSP1 Mod Development
This is going to be fun. -
Life has a funny way of getting in the way, mostly on my end. I apologize for the wait.
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Thanks for making the IVA's texture a PNG. I couldn't look at the myriad of colors so I just replaced it with a plain grey texture. *whew* Love this pod.
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
sirkut replied to damny's topic in KSP1 Mod Development
You sir are a BEAST! This is just heavenly. -
Love the pod but are there any plans for a periscope of sorts one could use to view out the PPTS?
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
While I certainly don't condone the use of that link because it will trick someone to install potential spyware you can bypass it by unchecking the checkbox that says something about downloading helper app which is an exe. I tested it by unchecking the checkbox and it will download the full Infernal robotics package. If DeepOdyssey gives me permission I can utilize his changes into the parts pack. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
Disable surface attachment and try again. Another option is to use editor tools and toggle surface attachment. -
Now-defunct-thread-that-should-not-appear-in-google-search.
sirkut replied to Cilph's topic in KSP1 Mod Releases
Good news on the delay being optional. While I like some realism I don't need all of it. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
I forgot to add a small caveat. The smaller sized items have the smallest node. It's a simple fix in the CFG if you want to change the size. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
sirkut replied to damny's topic in KSP1 Mod Development
Considering that more than one satellite can map at the same time I don't care about havin an all in one. Just deploy some mini sats from the main one and be happy. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
sirkut replied to damny's topic in KSP1 Mod Development
The fuss about multiple parts can be fixed by copying the module scansat portions from the 6 parts into one. Then all you need to do is right click and pick from the 6. Maybe create a 7th part that is a little heavier and possibly bigger that houses all of the scanners them everyone can be happy. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
sirkut replied to damny's topic in KSP1 Mod Development
Just edit one part's CFG and paste all the module SCANsat definitions... -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
sirkut replied to ferram4's topic in KSP1 Mod Releases
ferram. I tried the update and I'm no longer getting the stuck launches. I'll let you know if I notice any other strange errors.- 2,647 replies
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- kerbal joint reinforcement
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
sirkut replied to damny's topic in KSP1 Mod Development
Would be nice one day to be able to zoom in on a particular grid and have a small 3d window preview that you can rotate around to get a real sense of a place to land. -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
sirkut replied to ferram4's topic in KSP1 Mod Releases
ferram: here's the logfile. This test has a lot of mods and I can't say it is the one soviet part either. Maybe the logfile will help. http://www./view/y2vgata54wl200c/bug.txt- 2,647 replies
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
sirkut replied to damny's topic in KSP1 Mod Development
Yes, I was curious if any of the satellites were enabled based on the orbit. The only time a map wouldn't generate is if my altitude was wrong. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
sirkut replied to damny's topic in KSP1 Mod Development
What colors are HI, LO, etc on the map? -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
sirkut replied to ferram4's topic in KSP1 Mod Releases
I have noticed the slippage but it was a particular ladder. Let me try that again and let you know.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
sirkut replied to ferram4's topic in KSP1 Mod Releases
Thanks ferram, I will give you that info tonight.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
sirkut replied to ferram4's topic in KSP1 Mod Releases
ferram. No output log yet but I have actually narrowed down the part that is the culprit. It's the Proton Payload Decoupler from the Soviet parts pack that is causing it to suspend in the air. For the output log, do you need just the log portion from VAB to the Launch Pad? Do you need to look at the CFG for the part?- 2,647 replies
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
Try quick saving before switching and see if it loses it's settings. I am working on a new part where it messes up when docking. I'll try to see if I can repair it. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
sirkut replied to sirkut's topic in KSP1 Mod Releases
Ok. I tried your craft out and I see the strange wobble. I don't know how to fix it right now. Seems like a strange physics bug. Maybe due to the parts being recessed? Not sure. The nodes are already shrunken down to it's smallest size which is "0" in this case within the CFG. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
sirkut replied to damny's topic in KSP1 Mod Development
From your own tests how did they jive with information in the link? -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
sirkut replied to damny's topic in KSP1 Mod Development
Someone did all the hard work already on what orbits are best for mapping the planets. I haven't tested them with SCANsat but I assume it should still work. http://forum.kerbalspaceprogram.com/threads/27999-ISA-Mapsat-Ideal-and-Non-Ideal-Altitudes