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sirkut

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Everything posted by sirkut

  1. There are already six different parts to this mod. When you open up the map the little hi lo bio and other labels he describes in his original post turn green when you enable a specific satellite part. Grey when it's off. It's a great setup. Certainly diversifies your tasks.
  2. You may be lactating. Seek help.
  3. I didn't see anything strange in the error log but I will try again and get that to you if my internet at home is cooperating.
  4. This. Making hatches shouldn't be that difficult.
  5. Wow. Despite the issues mentioned this is pure awesome. I'm very impressed. It was fun getting the Z-Map craft up and running.
  6. Or just remove the whole part in the craft file. beats having to clone the whole game.
  7. Glad the bug was spotted and sorted out. It pained me to not be able to use the Buran for a supply mission to my Mir station.
  8. I was having a strange issue where I would ignite the engines then release the launch clamps it would just sit there suspended in space. I'll try to reproduce this issue this morning in order for you to troubleshoot.
  9. Great work alexustas. I really love the VNG plugin to support changing colors. Insanely useful.
  10. Infernal Robotics uses ConfigurableJoints and I just saw that your plugin too uses ConfigurableJoints. I think during the iteration process it is overriding the values that the Infernal Robotic parts have.
  11. Good to hear. Enjoy your nearly discovered sized parts.
  12. Personally I giggle when people get into whether or not a particular mod is plausible scientifically or should even be made. The pilots are little green people. I say go for it and have fun with it.
  13. I noticed its the 90 degree hinge, I'll double check the CFG to make sure it has the three sizes tomorrow.
  14. That particular hinge has three different sizes contained in one single CFG. In fact a lot of the parts come in three sizes. The telescoping piston actually comes in a lot of sizes, once again in the CFG. Just to be certain, when you go to launch you have custom speed control too right?
  15. Most of the parts allow for a rescalefactor if you wish toake a different size.
  16. Victor tan. I honestly don't know what the problem is. If you can give me steps to reproduce it I can try. From my experience in using it I have no issues. Only thing I can think of is to do quick saves.
  17. Roger that. Thanks!
  18. The locking is done within the source code. The joint spring in the cfg allows the free movement of the joint. I would have to code support for the free moving washer which I haven't done.
  19. Do you have the hatch box collider(recalling from memory) on the outside of the mesh?
  20. Are there any plans for an IVA for the Gemini Lander Pod? I debating on making one for myself but if there are plans in doing one I can hold off.
  21. I will see what I can do. I should have enough free time to do a texture reduction.
  22. What node attachment system are you using? The one where you define via coordinates in the CFG or the new node attachment system introduced in .20 that isn't fully fixed yet?
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