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KSP2 Release Notes
Everything posted by Jas0n
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Game crashes, again.
Jas0n replied to Astromoo2's topic in KSP1 Technical Support (PC, modded installs)
Doesn't look like a steam install to me. Your folder is called KSP 1.2.2, so I'm going to assume that's the version you have installed. Beware that KSP mods are not backwards/forwards compatible, so only get a mod for the version of KSP it specifies. -
Dang! KSP updated and broke one of my mods
Jas0n replied to Ty Tan Tu's topic in KSP1 Mods Discussions
It's been a while since 1.3.0 came out, so most of the mods are updated. I wish you good luck in hunting down the mods you had. -
Both should work fine. Although the desktop will probably load faster thanks to the SSD. Both have enough CPU and RAM that it shouldn't matter unless you're doing something ridiculous (KSP Players are known for this). As for GPU, I'm running intel integrated graphics and it's fine, although it could be better.
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Ship starts wobbeling without any reason
Jas0n replied to Malior's topic in KSP1 Gameplay Questions and Tutorials
I would try making the side boosters out of a single tank and attaching it directly to the decoupler instead of having a modular strut in between. Also try having struts at both ends of the booster so the oscillation can be countered. He says it's 1.3.0.1804. And there was definitely a 0.18.3 demo, and probably a newer one. -
crash report pls help
Jas0n replied to Jhorriga's topic in KSP1 Technical Support (PC, modded installs)
Please don't paste the log directly into the forum, that's not even the right log. Follow the directions there ^. Upload your output log to a file hosting site such as google drive or dropbox. Also, use the 64 bit executable, not the 32 bit one.- 1 reply
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Ohh My GOSH!!! Look what I did!!! Yes finally YES!!!!!!
Jas0n replied to IAmNotCreative_21's topic in KSP1 Discussion
Mother of God.... how did you do this?? More like the VAB after being squished by a giant space rock. -
Well, the mod is for KSP 0.25.0, and a lot has changed since then, including CFG files, so that's probably why. You are probably correct in that you just need to bring the CFG files up-to-date.
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If you reinstalled it using Steam, it would still have all the mods. You have to go into the gamedata folder and delete everything other than squad.
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On the Community Tech Tree thread there's a list of mods that use the tree. I think a major mod you're missing is KSP Interstellar extended, which adds sci-fi and high tech propulsion methods, and the USI suite, which adds life support, base building, resource processing.
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game crash half the way on loading ?
Jas0n replied to Ninadragonborn's topic in KSP1 Technical Support (PC, modded installs)
Please start a new thread and read this : https://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ Your problem is likely very different than the one op had, especially because op is running 75 more mods than you are. If you follow the instructions in the how to get support thread, it makes it easier for us to help you. -
Wings falling off on launch
Jas0n replied to Kommodore's topic in KSP1 Technical Support (PC, modded installs)
That's weird, can you add more screenshots from different angles? And maybe you can send the craft file for someone to look at. -
Welcome back! like @Vanamonde said, There are a large number of changes. 5 years ago was when I first started playing and the game is very different. Some of the main changes are science, career, communications, aerodynamics, reentry heat, and a bunch of quality of life improvements.
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If you are coming back after a long hiatus, a lot things will have changed. I recommend getting used to the changes in the stock game first, especially the science and career modes. There's a stock comms net. The atmosphere got changed a lot. Detailed changes: https://wiki.kerbalspaceprogram.com/wiki/Version_history Mods: Resource mining, base building, and life support is in MKS/USI. Weapons are in BDarmory. If you want ship/vehicles, look around in the spacecraft exchange or kerbalx.com Science and tech is in stock. But there are mods that add to stock features. Planet mods should be compatible with v1.3.0. Just check in the forum threads. Darkmultiplayer is working, but buggy. Also beware that the method of installing mods has changed since 5 years ago.
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Oops i didn't realize that's the same mod. I hope pizzaoverhead finds time to at least bring it up-to-date, even if it's incomplete.
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Here's a WIP mod that does what you're asking for.
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If you can make a quick model look like that, you might as well take it further and make the mod yourself.
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Wings falling off on launch
Jas0n replied to Kommodore's topic in KSP1 Technical Support (PC, modded installs)
Can you send screenshots of the planes? It could be an issue caused by design. -
Longer truss girder (not NF construction)
Jas0n replied to Flamingo's topic in KSP1 Mods Discussions
Or you can use the welding mod to make several Modular Girder Segment XL's into one longer one. -
KSP Interstellar Extended Support Thread
Jas0n replied to FreeThinker's topic in KSP1 Mods Discussions
there are several tutorials linked in the OP. Also if you have specific questions you can ask in the mod thread. -
They're working with a new company on a completely new port that won't be as buggy as the current console version. So a new console version will come out when the new port is ready.