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KSP2 Release Notes
Everything posted by Jas0n
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latest install crashes on loading screen
Jas0n replied to Kamiyosha's topic in KSP1 Technical Support (PC, modded installs)
YOU DON'T NEED TO DOWNLOAD A PROGRAM. Go to dropbox or google drive or whatever site you choose, make an account, upload the log, paste the link here. SIMPLE. Plus that's not even the right log. The one that's more helpful is the out_put.log, which if you don't know how to find, you can read the instructions here: -
Jason was taken. so I replaced the o with a 0. There are so many jasons out that you'll probably never find me if you tried.
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Yo guys I started this thread to discuss the technological possibilities, not the politics.
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Welcome to the forums! Then I don't think the country's firewall would be causing a problem. Also as far as I know, there's no anti-spam/anti-bot except for new members need their first 5 posts to be approved by moderators. (@ moderators if I'm wrong please correct me)
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Asteroid Belt
Jas0n replied to [insert_name_here]'s topic in KSP1 Suggestions & Development Discussion
This wouldn't even be true because you'll just time warp through it in a second, unless you deliberately drop out of time warp and decide to play chicken with asteroids. -
So it's probably a BS claim made big by media misinterpreting it? Darn I thought we had the ability to make X-wings.
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According numerous websites, MiG Corporation's CEO stated that their new interceptor will have the ability to operate in space, which I find to be pretty questionable, unless it's not jet propelled. What do all of you science folks think? Would it be feasible to create an interceptor with such capabilities?
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Using Infernal Robotics for an articulated trailer?
Jas0n replied to Jamilton's topic in KSP1 Mods Discussions
Couldn't you achieve this by using a klaw with the pivot unlocked? -
Anti-grav rover?
Jas0n replied to vossiewulf's topic in KSP1 Technical Support (PC, modded installs)
Did you by chance turn on hack gravity in the debug menu? If not then I have no clue, other than aliens -
You are using the version from here right? Also make sure you have the dependency installed as well: https://github.com/jrodrigv/PhysicsRangeExtender/releases And make sure you're installing them correctly. If you are still having trouble, please follow the instructions here:
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Atmosphere still too soupy to anyone else?
Jas0n replied to ZooNamedGames's topic in KSP1 Discussion
There are variables in the physics.cfg you can mess around with now right? I'm pretty sure there was a thread about that not too long ago, can't remember where though. -
It probably won't be ever added to the game, because no one wants to go through the trouble of boosting every orbit. I do agree with @sevenperforce that it would be cool as a science "biome"
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The RO/RSS mod suite is about as realistic as you can get in KSP. It's for 1.2.2 because some of the dependencies aren't updated to 1.3 yet. If you want realistic career mode you should check out RP-0
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Go into your settings and make sure the ambient lighting isn't turned up really high.
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More Nuclear Engines?
Jas0n replied to TheKSPBeginner's topic in KSP1 Suggestions & Development Discussion
I don't think difficulty changes should make that much of a difference in gameplay. -
Just look in this subforum, there's a thread on the topic of multiplayer on pretty much every page, and in every single one of them time warp is an issue that people have mentioned. Personally if we can get multiplayer I would be happy, regardless of how the timewarp works, but there are people out there that will get mad, maybe because they just like being mad, maybe not.
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also if you can't figure out what's wrong with your designs, go into sandbox and launch the KerbalX, it's a pretty good sample craft that also showcases asparagus staging.
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Are there still mod version compatible with 1.0.5?
Jas0n replied to The Space Dino's topic in KSP1 Mods Discussions
It's probably less work to update KSP than to hunt down old versions of mods. -
At this point, the issue of adding multiplayer to the stock game has been discussed so much that it almost can't be done anymore. If Squad had added it relatively soon after saying that they are planning on adding it, it might have worked. but now after all the discussion about it and the different ways it can be implemented, it is almost impossible that Squad can add it in a way that satisfies 100% of players. In my opinion, the main issues with implementing multiplayer is time warp and part count. Time warp is necessary in KSP if you want to go anywhere out of LKO in less than a week, and this creates the problem of one player potentially being years ahead of everyone else in the timeline. There also the problem of two players docking to the same docking port, one doing so earlier in real life, but later in game time due to more time warping. I know that there are many ideas people on the forums have had about the issue of time warp, but Squad can't choose one option and risk making a whole ton of players mad. Part count is another issue because one player might have a computer that can run KSP with about 100 parts, while another can run KSP with about 1000 parts. If the first player tries to load a station, their game will crash. which is what happened to me the first time I tried DMP. The other issues people have mentioned such as trolls and mods can be circumvented if the multiplayer is done in a way where a few player can create a collab game, instead of large public servers. I don't know enough about servers and hosting to comment on it, so I'm not going to, but I know that is also an issue.
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So... basically sandbox mode?...
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What kind of easier do you want? There are also the difficult option when you start a save that can make the game easier or harder, depending on your choice.