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Jas0n

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Everything posted by Jas0n

  1. You did follow all the instructions located here right? If you did then I would post in the thread, where people are likely to be more experienced with this specific mod.
  2. When that happens, as far as the game is concerned, the craft burned up in the atmosphere and was destroyed. Such a contract would be necromancy.
  3. I recommend adding Janitor's closet to that list, because it lets you choose specific parts to not load.
  4. Crafts on kerbalx are made by other KSP players, so there likely isn't a user manual anywhere, unless there's a forum thread or one on kerbalx.
  5. There are ways to make caves, similar to the easter egg or the hangars at the island airport. However these are models placed in the world and have a performance impact.
  6. Can't you just click on the hatch and EVA the kerbals that way?
  7. It's a visual glitch caused by scatterer. As you have found out, launching a vehicle fixes it.
  8. https://wiki.kerbalspaceprogram.com/wiki/List_of_easter_eggs this wiki page has all the coords listed. Although I don't know if they're up to date.
  9. I recommend copying and pasting the entire KSP folder somewhere, so that your modded game doesn't get wrecked by steam updating KSP.
  10. mono.dll access violations are almost always caused by incompatible mods. I would go through the Gamedata folder and make sure every mod is up to date.
  11. I don't think there is an end. There is an end to the tech tree, and the number of experiments in particular biomes is finite, but I think contracts just keep getting generated as time goes on.
  12. First of all, it sounds like you installed it wrong. For RSS to work you need a bunch of other mods. Second of all, your computer isn't strong enough to handle RSS. The fact that it's 32-bit with only 2GB of RAM means that even if it loads, it will crash often. Looking at your PC specs, I would recommend sticking to stock KSP.
  13. Make sure you have advanced tweakables enabled in your settings.
  14. Pretty much all mono.dll access violations are caused by an incompatible mod.
  15. First of all, Jeb WILL respawn, so will all the orange suits. But if you are impatient, you can also use the debug menu to bring him back. And if you're in science mode why don't you just go hire a new kerbal? or just use Val as your pilot?
  16. both of their last visits were in 2016. And recently Twitch added KSP mods to their desktop app.
  17. I know KSC++ adds two hangars next to the runway, but I don't think they are runways you can go into.
  18. Something I did to prevent false positives like that is to whitelist the KSP folder.
  19. The only Curiosity replica I can think of is DSL Pandora, which hasn't been updated in a long time. You can probably use stock parts to make a rover that looks somewhat like MSL or MER though.
  20. Try looking in the cfg file for the ISRU part. There should be a Module in there that handles Water. You should be able to change LqdHydrogen + LqdOxygen to what you need. I don't know the exact cfg module though.
  21. Personally I would like there to be some kind of a narrative that ties the anomalies together. Maybe as a modded contract "quest line"?
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