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Moon Goddess

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Everything posted by Moon Goddess

  1. Agreed, these pieces won't ever be used as a long term space station without other modules, they may operate for a bit while being docked together but be unmanned, I think they're fine with just what the plugin automatically applies. The habitat module i frequently use for things other than space stations, Like a habitat for interplanetary ships, so it should have some resources, 30 days seems fine. If I'm worried about waste recycling that could be included in another part of the interplanetary ship. Woah, I didn't know you could do that, I've just been modding the Warehouse to be an extra-large KAS container. this could be interesting. Problem with that is it really should be adaptable. When you use the tweakables to lower how much of something is in there, it doesn't let you add something else. Best case scenario would be for there to be some where you could fill it completely with LS resources, with no room for anything else, or empty it and fill it with liquid fuel and no room for anything else, or KAS storage, or some mix of these things. And that just doesnt' work with stock tweakables.
  2. Yeah we have a growing number of posters around here that thing being flat out rude is a respectable trait.
  3. Hmmm... I don't know how to make lights... I guess the point is to learn.
  4. That's because Kerbin's oceans aren't water. They are some cryptic substance that behaves nothing like water and offers no buoyancy. EDIT: Sniped!
  5. Sorry I thought I dropped this in there, guess I didn't, http://www.alternatewars.com/Games/KSP/Tut1/KSP_Tutorial_1-1.htm This is the blender KSP tutorial I learned from, it's horribly out of date now but works.
  6. Don't listen to him, everyone has to start somewhere and everyone has to learn. Questions are a perfectly valid way to learn. Many of us use Blender, it's free. http://www.blender.org/ Here's what I used to learn how to make KSP compatable models in blender, http://www.alternatewars.com/Games/KSP/Tut1/KSP_Tutorial_1-1.htm You'll need to download Unity, http://unity3d.com/5?gclid=CJPNppfq-b0CFSgQ7AodHAUA8Q And the part tools http://forum.kerbalspaceprogram.com/threads/65356-0-23-PartTools And then last but not least, here are TONS of guides. http://forum.kerbalspaceprogram.com/threads/25013-Compilation-of-modding-information-links-for-0-19-20-21-22-23-Last-update-24th-Jan
  7. A: Most of us use Blender or Sketch-up. Blender is free, it doesn't make .mu files, nothing does, you take the files it makes into unity and convert them, there are wonderful guides on these forums, Here's the blender tutorial I learned from, but it's out of date now, someone might be able to show you a better one. B: I'm sorry about the internet, turn it on and go to bed. C: Lack would have this same issue... D: and E: the rest of us all have lives, school, jobs, girlfriends, husbands, boyfriends, wives. Basically, Lack has already said he doesn't want to make it, so your options are the ones that are already out there, or make it yourself. Telling why it's too much work for you to make it yourself isn't going to convince someone else to do that work for you.
  8. Majiir doesn't give permission for distributing his models in any way shape or form. If you do it thru Module manager entirely there's nothing he can say though, but you absolutely have to do it with module manager only you CAN NOT under any circumstances distribute his models or textures.
  9. Well pick up a little c# programming, http://channel9.msdn.com/Series/C-Sharp-Fundamentals-Development-for-Absolute-Beginners (not endorsing that, it just came up in google.) You'll need a compiler, http://monodevelop.com/ From there, you'll just have to pick and poke at the game till it spits out what you want.
  10. I think he's said before that there are other great fuel tanks and they're arn't any fuel depots on the ISS, so it doesn't fit the theme.
  11. OMFG!!!! I want that drill!!!! I don't see why you'd need premission from the author of KAS for that, Kethane you'd only need if you were using a model from the kethane mod.
  12. Yeah, Sandworm, make the mod you want to make you have no obligation to even share the mod, and no obligation to do anything to get others to us it, they'll use it if they want what you want. Your mod looks good to me.
  13. I've got enough mods at this point I'm about to set up the same thing. What I found was really strange is my computer used to have 4gb of ram, and I was running 3.86GB aloted to KSP. Anything more than that it wouldn't load. Bought another 4GB, now if I get above ~3.3 it starts crashing during play.
  14. That would probably depend on how FAR interstellar you are going. Sol System to Alpha Centari system? Cameras would allow you to plot the location of both of those stars for orientation, parallax on various other stars should provide "altitude". Longer distances you should be able to do the same as long as you kept a plot on a selection of stars during the whole trip.
  15. And this is why everytime I decide, I wanna make that sanity plugin, I start looking thru other peoples code and go.... Nope I'm lost.
  16. I like the idea of greenhouse but I'd hope you could be talked into changing the values on the cfg, especially if it's going to go into the OP. Right now your violating the laws of physics with mass being created. The mass of .25 waste, and .25 water and the remaining carbon from the oxygen conversion just don't add up to 1 food. I don't have the opportunity to do the math right but even making it a simple, Waste 1 becomes Food .9, would be better, really needs to be some loss.
  17. Here's my previous thoughts on a sanity type mod, but I never found time to program it... http://forum.kerbalspaceprogram.com/entries/909-Habitation-Space-for-Long-Duration-Space-Flight
  18. I will never claim to be a good programmer, and in fact haven't done any serious programming for years, but damn I just read that and wanted to cry, that's terrible, but at least now I know why toolbar is 000 toolbar. Any chance squad might fix that?
  19. I don't think it's appropriate for Laythe, not sure if it would be visible on Jool.... But you simply MUST! do the planet wide fog like that on Eve, and tint it a light purple.
  20. I made a couple of configs that I needed for my purposes. Home Grown Rocket's stock alike Shenzhou didn't work without @PART[InLineChute]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true } } and Universal Storage's Octocore, looks like this should be possible. @PART[US_d_Hub_Octocore]:HAS[!MODULE[ModuleConnectedLivingSpace]] { MODULE { name = ModuleConnectedLivingSpace passable = true } }
  21. Speaking of getting Mechjeb into RPM.... is there such thing as a screen the in any way replicates MechJeb's delta-V stats screen? It's the only screen I can't seem to get rid of, I need to know how much fuel I have left in each of my stages.
  22. I will agree that particular model could use some improvement, but there's no reason to be rude about it, come on, why is it people think the internet means they get to act with no social graces?
  23. I'll never get anything into orbit! honestly I like it though, I'd rather it brake than just go into uncontrolled spin and leave me not knowing that to do. at least with a break i know what to click then.
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