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Everything posted by brusura
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Allora ci siamo ancora qui? Cosa state facendo in ksp? Io mi sto dedicando a capire come funziona il mod interstellar , i reattori sono molto interessanti e praticamente ti durano anni! Credo che rimuoverò progressivamente il kethane mod in favore di questo
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Are the small antimatter bottle working? I have four of them and one antimatter collector , the collector get 3,98 am per day but the bottles are not filling, they say charging and they are actually consuming power from 2 giga solar panel, if I put instead 1,25 am containter them AM start to flow but 2 giga solar panel are not enough when the container start to fill.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
brusura replied to ferram4's topic in KSP1 Mod Releases
Ah! So it is an intended feature oh well... ok then- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
brusura replied to ferram4's topic in KSP1 Mod Releases
nope ferram4 I have update from v0.13.1 and thanks for the aerodynamic explanation I was going to record a video to show the isse but the quality is very awful, the craft file is in my signature, dunno if you need some log everything seems to work fine just I am not getting the same speed as before ( sorry I am an aerodyamic noob )- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
brusura replied to ferram4's topic in KSP1 Mod Releases
Nice update, just had my control surface ripped off during a landing I have a question, does this: Reduced supersonic and transonic drag to somewhat more reasonable levels means that I should go faster with less drag? Before the patch I was able to go up to 34.000 m at around 1900 m/s now I start to lose speed at 24.000 m at 1500 m/s ( I am using a look a like skylon craft )- 14,073 replies
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Max mi sono sentito stanco leggendoti Benvenuto!
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Uhm beh, la stazione e il ssto sono totalmente stock, appena ho un pò di tranquillitàfaccio un video per dettagliare il problema da sottoporre a squad
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Stesso caso per me con un SSTO in attracco alla stazione, ma quindi è un bug del gioco? Il vettore viola del target è sballato rispetto al punto da cui ci controllo nave
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Secondo me aspettano un secondo moderatore, aprire una sottosezione con un solo moderatore in lingua non è il massimo, se il nostro diomedea si deve assentare per pò che succede? Chiaro siamo quattro gatti ora ma una volta aperta la sezione le cose potrebbero migliorare, si spera. Nel frattempo ho una domanda, vi è mai capitato di dover fare dock con una docking port posizionata molto lontano dal centro della massa? Quello che succede è che se faccio control from here il vettore posizione sulla navball è un pò falsato e devo fare il dock a vista senzo contare sul vettore del bersaglio.
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
brusura replied to Starwaster's topic in KSP1 Mod Releases
Uhm very slightly to the side yes, but dunno if is shielded by the nose, that little bit is so significat at high speed? This is the craft file if anyone want to give a look https://www.dropbox.com/s/jlrr1wm6tuy3i6l/Shuttle%20-%20stock.craft- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
brusura replied to Starwaster's topic in KSP1 Mod Releases
Guys, what would cause a so asymmetric heat like this? http://imgur.com/4kC6y2o One canard staty at 400° and the other one around 1200° and I had a levelled asset for all the time during descent- 5,919 replies
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Dai ma è la prima introduzione di questa nuova possibilitàe giàcome prima versione non mi dispiace, dagli il tempo di costrutire un gameplay più vario intorno agli asteroidi...e poi se non li traccki più dopo un pò gli asteroidi scompaiono non credo che ti appesantiscano il gioco.
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Maybe use negative gear for reverse? But with S you would use power to stop and then start backward once your are full stopped, yeah I could use B to brake and then start with S I know Also I'd like to have a toggle reverse on wheels so I can turn a rover like a tank, the left wheels go forward and the right wheels for backward something like this:
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Edited my previous post, It was my mistake
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Hello TaranisElsu as I said earlier I had only those two mods toolbar 1.7.1 and the fuel balancer , now my ksp installation is again a mess of mods I'll do a clean installation with only those two mods and I'll try again, as for the log, do you mean the KSP.log under the same folder as KSP.exe ? Thanks for the fast reply EDIT: Shame on me, wrong installation, folder TacFuelBalancer was directly under GameData instead of be under ThunderAerospace, sorry TaranisElsu
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Indeed, that's how I found it!
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
brusura replied to stupid_chris's topic in KSP1 Mod Releases
I am using the stack double chutes but only one of the chute full deploy the other one stay semy-deployed, they have same configuration -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
brusura replied to stupid_chris's topic in KSP1 Mod Releases
Ouch totally missed that folder, thanks -
Infatti, oltre ai mod credo che quello che rallenta il gioco sono anche il numero di flight attivi