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Everything posted by MrChumley
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You technically cannot make terrain that is concave. But there are workarounds: Behold my secret cave hideout on spud! (plane for scale) Spud uses a tylo template that borrows the cave PQS, and with a little land management (added a flat spot) there it is... Shhh don't tell everyone
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I think the Latest release might offer a solution:
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[ROUND 1] The Kopernicus Creativity Marathon Season 3
MrChumley replied to Whirligig Girl's topic in KSP1 Mods Discussions
My suggestion is to just put up a "generic" template on github, let people fork it, make additions and demonstrate cool kopernicus abilities. Then we can discuss adding various aspects as people make pull requests to be merged into the "main project". We can let Greg be in charge of that. And hopefully by the end date we have a cool planet that EVERYONE can be proud of. And maybe a few can sprout off the sides as well... The old hands get a chance to help/show off. The noobs will get a chance to learn, and everyone can follow along. That way we can put up pics too . And who cares if anyone "copies"? Imitation is the truest form of flattery right? The more planets the better! There is tons of talent around our community.. There might be someone that might not know everything about terrain PQS, but might have something interesting to say about why certain orbital characteristics should be changed because of mass considerations... Maybe someone is really good at 3d modeling, and makes a really nice crystal formation for scatter, but doesn't have 10 hours to polish 7 biomes worth of science definitions? Or, there might be among our distinguished community, someone who really wants to make a completely flat biome made of plad with pink polkadots on an otherwise rocky and baron moon... This might be a place to come and ask? Instead of "Winners/losers" we can have "Contributers" and people can put a star or something in their sigs. Is there any way to download any past creativity marathon winners, let alone runner ups? (My "runner up" moon for Dres, is called Spud and is still maintained, and distributed along with Kronkus). I remember Greg voting to disqualify Spud the very first day I submitted it for showing a pic.- 9 replies
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[ROUND 1] The Kopernicus Creativity Marathon Season 3
MrChumley replied to Whirligig Girl's topic in KSP1 Mods Discussions
The judging sounds arbitrary. I feel like this sort of "competition" is a breeding ground for animosity. I absolutely did not enjoy the last round. I'd like the community planet pack to be a journey of learning and discovery, not a battleground of secrecy, and arbitrary judgement.- 9 replies
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The OweeBooBoo Run *mods req'd*
MrChumley replied to MrChumley's topic in KSP1 Challenges & Mission ideas
This is it. Val is about to put the hurt on OweeBooBoo. Launching today from a clay brick on top of the mountain is the latest in Kerbal technology. Presenting the six panther propelled craft imaginatively dubbed Untitled. Takeoff is a breeze and Val heads down to the starting point located far down in the crater of the mountain. As soon as Val passes the starting point, the countdown clock starts ticking, and she cranks all six Panther engines to full throttle, engages WET mode, and giggles with glee as the after-burner glow illuminates the canyon wall. Gaining velocity and moving to super-sonic speeds. Val squeezes back on the throttle as she nears a kink in the canyon about 3/4 of the way to the finish. She pulls back hard and braces for the G's. But there is only so much a kerbal can take. It takes her a second to gain back her wher-with-it-all, and luckly her craft has not yet met its demise. Val springs back into action remembering her task at hand and once again slams her throttle all the way forward springing the 6 panther engines to life and jamming her back in her seat with 6 Gs of raw prograde motion! Using the vectoring of the engines she managed to point the nose at the finish line. SHE CROSSED THE FINISH LINE WITH A TIME OF 1m25.440s. Then her craft disintigrated into bits while pulling out of the final dive. She lived. Somehow...- 14 replies
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[1.5.x] Kronkus -A Kopernicus Planet Pack-
MrChumley replied to MrChumley's topic in KSP1 Mod Releases
Now hear (read) this! FarOut enterprises now utilizes Kerbal-constructs and Kerbinside assets allowing you to launch craft from multiple bases on Kersex! Dependencies: FarOutV3.zip Source Contract Configurator Kerbal Constructs Kerbin-Side (any install) And Kopernicus, modulemanager, and Kronkus. Enjoy- 125 replies
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[1.5.x] Kronkus -A Kopernicus Planet Pack-
MrChumley replied to MrChumley's topic in KSP1 Mod Releases
... I'll add a known issues section. I accept PRs at github if anyone has another solution.- 125 replies
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Exploring the question, Is there life on the sun?
MrChumley replied to drew4452862's topic in KSP1 Mission Reports
Depends on your definition of life I guess. According to some schools of thought fire could be considered alive. (Reproduces, consumes...) Depending on who you talk to a huge self sustaining ball of fusion reaction might be considered a lifeform in and of itself. -
[1.5.x] Kronkus -A Kopernicus Planet Pack-
MrChumley replied to MrChumley's topic in KSP1 Mod Releases
UPDATE Kronkus V1.3.4 has been released. Changes: Update to Kronkus rings. (for Kopernicus v1.3.0-8) Download: KronkusV1-3-4.zip Enjoy- 125 replies
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I just watched the first episode. The opening theme was not great. Seemed like it was more than half commercials. The Klingons are racist? And the crew are all girls? Their first mission was to a binary system to study planet formation? Whaaat? I'd put up a pic of Picard's facepalm, but that might be considered reaction imagery.
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Target tracking icon? info bar thingy
MrChumley replied to MaxPrime's topic in KSP1 Gameplay Questions and Tutorials
Don't feel too bad. The same thing happened to me. I must have fat fingered the F5. It took me a week until I figured out what was going on. -
Target tracking icon? info bar thingy
MrChumley replied to MaxPrime's topic in KSP1 Gameplay Questions and Tutorials
You can enable/disable target highlighting with F4. -
Clickity clack... This thread is whack.
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[1.5.x] Kronkus -A Kopernicus Planet Pack-
MrChumley replied to MrChumley's topic in KSP1 Mod Releases
Thanks very much for your input. It shouldn't be version dependant (not positive though). I'm not planning on changing any Kronkus assets anymore so if you don't want to move Kerbin you can just delete MoveKerbin.cfg. (see below) The patch is still in dev. The black/blue space center with no buildings was solved by adding a 'isHomeWorld = true' line to Kerbin. I have also been testing stuff out and have decided to try things a bit differently. Instead of switching Kerbin and Kersex , I just moved Kerbin into orbit of Kronkus on an orbit further out than Scool. I did a bunch of number crunching to keep the planetary resonance orbits a thing. I moved the Mun into orbit where Kerbin was and made Minmus a moon of Mun. It should be playable now (space center buildings back) Right click and save as MoveKerbin.cfg <~~~ put in GameData/Kronkus folder.- 125 replies
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Hello In ksp you must have a planet named Kerbin set to homeworld to get your space center to work. I think there is a way to change the "display name" so that you can kinda rename it. Sometimes (especially when moving Kerbin) the space center scene will be messed up (especially when loading up for the first time). Reloading a new game from the main menu sometimes works. Planet making is tricky, sometimes a black space center just means that your cfg is broken. Good luck with your planet making... Take baby steps and maybe help out with some existing packs before you dive into the deep end?
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[1.5.x] Kronkus -A Kopernicus Planet Pack-
MrChumley replied to MrChumley's topic in KSP1 Mod Releases
I hope the total silence indicates that all is well in the Kronkus system. Or maybe I need to totally change things up to provide a more imminent challenge? Like pulling the ole swicharoo on Kerbin and Kersex? That way you start out in the gravity well of a huge gas giant? Any thoughts? If you want to try out my proposed changes: Right click and save as MoveKerbin.cfg <~~~Put in GameData/Kronkus folder. Changes will be in the next update, depending on feedback. Please let me know what you think. Anyone tried the OweeBooBoo run yet?- 125 replies
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
MrChumley replied to Ger_space's topic in KSP1 Mod Releases
Hello I've been enjoying this mod. I setup several custom bases on a couple of my kopernicus planets. I was wondering if it was possible to "recover vessel" when you are not on Kerbin? -
How to simulate KSP Solar system with a program
MrChumley replied to Mr. Quark's topic in The Lounge
I am interested in finding an n-body simulator to see how (un)stable my Kronkus system is. Its slim pickins trying to find one with any concept of user friendliness, or any one at all with current links. I think most people doing this stuff have PhD in astrophysics.. I found this. Though the d/l seems to work. And the documentation seems to be there. Its somewhere to start at least. Good luck! I'll keep an eye on this thread. -
I can't resist a terrible joke thread Q: How do you get a baby kerbal to sleep? A: You rocket.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
MrChumley replied to Thomas P.'s topic in KSP1 Mod Releases
That is a known bug that only effects the Space center view. It's mentioned in the OP. You can go to the tracking station then back to KSC and it will be fixed. But since its just a visual effect that only effects the KSC screen, it is easily ignored... Just don't sit there staring at the KSC... late ninja was late -
Asclepius and Kronkus are both stock compatible, and have full science definitions, etc..
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Hello! I've been searching for a perfect high visibility in IVA, low weight, 1 kerbal command pod. This pack has both the Otter, and the HERP command pods. Exactly what I was looking for! I've been using them for awhile, and I thought the HERP needed more in the way of IVA instrumentation (more than just the Nav-ball) so I added (altimeter, VSI, speedometer, ground radar, etc..) into the internals cfg and made a pull request on github to share with everyone. I hope I did it right. Forgive my noobness if I'm stepping out of bounds. I made them all pretty small so as not to detract from the view.