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Everything posted by BrutalRIP
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Anyone got any idea why the rover logistics is not pulling in any resources it has me stumped i can get a disconnected base working with full mks but not mks-l [IMG]http://i.imgur.com/LIs16XB.jpg[/IMG]
- 706 replies
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- gameplay
- colonization
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[quote name='ensou04']Thanks, I'm actually done creating Rocket and SRB sounds for my soundpack! I just have to design the fuselage soundeffects and its Done, well in its basic form at least worthy of starting a new thread :)[/QUOTE] im really looking forward to this..i dont suppose we could get a beta version with the rocket and srb sounds
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[1.12.x] Freight Transport Technologies [v0.6.0]
BrutalRIP replied to RoverDude's topic in KSP1 Mod Releases
[quote name='Jimbodiah']James, I have TCA, but there are only like 3 options there, nothing compared to your screen.[/QUOTE] make sure you got [URL="http://forum.kerbalspaceprogram.com/threads/107802-Throttle-Controlled-Avionics-2-3-0-2-1-0-5-Continued?p=2284785&viewfull=1#post2284785"]latest version[/URL] -
[quote name='Speadge']didnt help me - confused some more as RSS/RVS is not the topic[/QUOTE] well i took it that "[COLOR=#333333]This is what overhaul was. You can move to it, as this is what will be in development going forward, and uses the config mechanisms developed in overhaul" was in relation to EVE [/COLOR][COLOR=#333333][I]version 1.05.1 as thats what thread its from[/I][/COLOR]
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- renaissance compilation
- visual enhancements
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[quote name='Speadge']well- i thought with version 1.05.1 the latest WIP version(as of nov.10th) became the official release, while the WIP-fork will be the experimental-branch forever... [See in the missing clouds on menu & stuff that just occured in WIP until then] thats not true? seemed to me like this was an overhaul to the master-branch itself ;)[/QUOTE] [URL]http://forum.kerbalspaceprogram.com/threads/55905-1-05-1-05-1-Nov-10-2015-EnvironmentalVisualEnhancements?p=2295160&viewfull=1#post2295160[/URL]
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- renaissance compilation
- visual enhancements
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[0.25] Astronomer's Visual Pack - Interstellar V2
BrutalRIP replied to Astronomer's topic in KSP1 Mod Releases
Thanks but it don't work Screenshot at KSC KSP 1.0.5(stock) Logs Using This EVE -
look forward to it. Thanks
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Actions on the Fly : Edit your action groups in flight mode
BrutalRIP replied to macbernick's topic in KSP1 Mod Development
There's always this http://forum.kerbalspaceprogram.com/threads/74195 -
I downloaded your dll and parts from github but ksp gets stuck on the loading screen on XT-L2B and this shows in my log PartLoader: Compiling Part 'XanderTek/Landertron/XT-L2B/XTL2B' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) FormatException: Unknown char: - at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PartLoader.GetDatabaseConfig (.Part p) [0x00000] in <filename unknown>:0 at PartLoader.GetDatabaseConfig (.Part p, System.String nodeName) [0x00000] in <filename unknown>:0 at DragCubeSystem.LoadDragCubes (.Part p) [0x00000] in <filename unknown>:0 at Part+.MoveNext () [0x00000] in <filename unknown>:0 ksp 1.0.4 output.log Thanks
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you do realize the last activity in this thread is 2 years old??
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parts [1.2] Karibou Expedition Rover [0.3.0]
BrutalRIP replied to RoverDude's topic in KSP1 Mod Releases
Kerbal Foundries wheels go nice with this and work better than stock IMHO -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
BrutalRIP replied to BahamutoD's topic in KSP1 Mod Development
i seem to have a strange bug that i think comes from this mod...every time i switch camera to a missile thats been launched solid white squares appear in the sky log http://1drv.ms/1TVCvGM -
[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
BrutalRIP replied to Felger's topic in KSP1 Mod Releases
yeah i agree thats probably the best option..thanks EDIT: Done -
[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
BrutalRIP replied to Felger's topic in KSP1 Mod Releases
Cryo Engines support would be nice.... Thanks -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
BrutalRIP replied to KillAshley's topic in KSP1 Mod Releases
far works on Winx64 use this Though you will get zero mod support so dont report issues to devs of unfixed mods -
[0.25] Astronomer's Visual Pack - Interstellar V2
BrutalRIP replied to Astronomer's topic in KSP1 Mod Releases
Anyone willing to share a config for the new RSS that gets rid of the white horizon? Thanks -
xbox recently announced all mods for pc fallout 4 will be available to play and share on xbox one. So why not ps4 and ksp?