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BrutalRIP

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Everything posted by BrutalRIP

  1. Anyone got any idea why the rover logistics is not pulling in any resources it has me stumped i can get a disconnected base working with full mks but not mks-l [IMG]http://i.imgur.com/LIs16XB.jpg[/IMG]
  2. [quote name='ensou04']I will actually, because I plan to separate Rockets and Parts sounds with Geeforce,aerodynamic and heat sound effects.[/QUOTE] Great that will be sweet look forward to a link:cool:
  3. [quote name='ensou04']Thanks, I'm actually done creating Rocket and SRB sounds for my soundpack! I just have to design the fuselage soundeffects and its Done, well in its basic form at least worthy of starting a new thread :)[/QUOTE] im really looking forward to this..i dont suppose we could get a beta version with the rocket and srb sounds
  4. [quote name='Jimbodiah']James, I have TCA, but there are only like 3 options there, nothing compared to your screen.[/QUOTE] make sure you got [URL="http://forum.kerbalspaceprogram.com/threads/107802-Throttle-Controlled-Avionics-2-3-0-2-1-0-5-Continued?p=2284785&viewfull=1#post2284785"]latest version[/URL]
  5. Can't wait for the sound packs the only engine i want to use is the mainsail +rep to you
  6. [quote name='Speadge']didnt help me - confused some more as RSS/RVS is not the topic[/QUOTE] well i took it that "[COLOR=#333333]This is what overhaul was. You can move to it, as this is what will be in development going forward, and uses the config mechanisms developed in overhaul" was in relation to EVE [/COLOR][COLOR=#333333][I]version 1.05.1 as thats what thread its from[/I][/COLOR]
  7. [quote name='Speadge']well- i thought with version 1.05.1 the latest WIP version(as of nov.10th) became the official release, while the WIP-fork will be the experimental-branch forever... [See in the missing clouds on menu & stuff that just occured in WIP until then] thats not true? seemed to me like this was an overhaul to the master-branch itself ;)[/QUOTE] [URL]http://forum.kerbalspaceprogram.com/threads/55905-1-05-1-05-1-Nov-10-2015-EnvironmentalVisualEnhancements?p=2295160&viewfull=1#post2295160[/URL]
  8. Thanks but it don't work Screenshot at KSC KSP 1.0.5(stock) Logs Using This EVE
  9. There's always this http://forum.kerbalspaceprogram.com/threads/74195
  10. I downloaded your dll and parts from github but ksp gets stuck on the loading screen on XT-L2B and this shows in my log PartLoader: Compiling Part 'XanderTek/Landertron/XT-L2B/XTL2B' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) FormatException: Unknown char: - at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PartLoader.GetDatabaseConfig (.Part p) [0x00000] in <filename unknown>:0 at PartLoader.GetDatabaseConfig (.Part p, System.String nodeName) [0x00000] in <filename unknown>:0 at DragCubeSystem.LoadDragCubes (.Part p) [0x00000] in <filename unknown>:0 at Part+.MoveNext () [0x00000] in <filename unknown>:0 ksp 1.0.4 output.log Thanks
  11. you do realize the last activity in this thread is 2 years old??
  12. Kerbal Foundries wheels go nice with this and work better than stock IMHO
  13. @ blackrack just a heads up the settings menu opens back up every scene change..i have to hide it every time i change ship or anything which quickly gets annoying
  14. Strange i did a clean install last night,downloaded kf from kerbalstuff supposed to be 1.9b (or 19. will try the one in the link you gave.Thanks
  15. @lo-fi There may be a bug caused by this mod though im not sure i thought it was from bdarmory but maybe not. The link to discussion
  16. i seem to have a strange bug that i think comes from this mod...every time i switch camera to a missile thats been launched solid white squares appear in the sky log http://1drv.ms/1TVCvGM
  17. Nertea any chance you could make a cfg for your engine FX effects to support Realplume
  18. yeah i agree thats probably the best option..thanks EDIT: Done
  19. far works on Winx64 use this Though you will get zero mod support so dont report issues to devs of unfixed mods
  20. Anyone willing to share a config for the new RSS that gets rid of the white horizon? Thanks
  21. Make sure you have the planet in focus (double click the planet)
  22. xbox recently announced all mods for pc fallout 4 will be available to play and share on xbox one. So why not ps4 and ksp?
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