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Wahgineer

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Everything posted by Wahgineer

  1. @CobaltWolfflush MOL parts are a definite go, but after you finish the other stuff (basically, what everyone else is saying)
  2. @ksp CCCP 1.3.9, Near Future Launch Vehicles has some good 5m parts for making Energia.
  3. Bad necro, but I started in 0.18.4 No rovers, no mining, no sub assemblies, old space center, no communications, science, career, had to have a command part as the root of a vessel, garbage aerodynamics model, no Gamedata file structure, ugly old space plane parts, 3.75m was considered big, sas had to be turned off in order to change attitude, there was more than one kind of sas, no fairings, no reentry heat/heat management, mun was flat as a board, the sun shined through the planets, roverdude wasn't even making mods yet, etc
  4. He DID mention on the last page that he was thinking about making multiple adapters.
  5. Sorry, I'll go through my Gamedata first and clean it out of anything that might mess with BARIS, then I'll reinstall, and if push comes to shove, I'll just make a fresh copy of the game from the .zip, than reinstall all of my mods.
  6. I think I've done something wrong: workers are consumed/deleted after I hire them, integration happens instantly, the button to load from the high bay window is non-existant, etc. I think I really screwed something up.
  7. Control surfaces aren't necessary, just use the stock Delta Wing around the base of the first stage.
  8. Pro-tip: when launching a spaceplane on top of a rocket, make sure to put ENORMOUS fins on the first stage to counteract the wings on the orbiter.
  9. The X-20 was only meant to carry 1 pilot in cargo mode, the X-20X had the "Passenger" cabin.
  10. Name for AJ260 should either be Tavish or Bison, so we can either "prance about with your heads full of eyeballs!" or "Beware my psycho powah!"
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