Jump to content

curiousepic

Members
  • Posts

    396
  • Joined

  • Last visited

Everything posted by curiousepic

  1. I don't know if it's something you'd need to consider, but I want to be sure you're aware of the Persistent Rotation mod. I'd hate for it to be incompatible with this.
  2. Hrm... I want to like this but it just isn't quite behaving how I was hoping. I desperately want something that acts like the stock camera in terms of controls, but can simply be focused on any given part rather than CoM. Do you think you might be able to add such a mode? It seems like you already have the part-focus code.
  3. Hmm, thanks for finding those. I'm sure I used SM transfers on them previously (have used SM transfers exclusively since your last update), but this was not a Kerbal that had been cloned previously. The lander was docked with the station that previously experienced the cloning, however.
  4. If Karborundum was roughly analogous to a real-life substance, what would it be closest to? He3? Antimatter?
  5. To clarify - does this allow focusing the camera on a specific part on a vessel? I've been looking for a feature like that for ages, it feels essential even just for handling large vessels, nevermind making pretty cinematics. It should be a stock feature, or honestly deserves its own standalone mod.
  6. Nice! Did you get around to those node fixes?
  7. FYI I got another ghost Kerbal when simply boarding a lander from EVA - the Kerbal appeared in the vessel, but also stayed outside the hatch. Not sure if it's SM, and it's hard to reproduce but I'll keep an eye out.
  8. It would be really nice to know your rate of rotation on each axis (and maybe even acceleration). You'd think KER or MJ would give you these numbers but I haven't been able to find them anywhere. Do you think you might be able to simply add them to the PR window for now?
  9. Hi Malah - would it be possible to change the layer that QuickGoTo and other mods' toolbar icons are on so they display in front of other windows? Using Alternate Resource Panel or having other windows open near the toolbar will block the GoTo icons when they drop down.
  10. Would love to get my Kerbal's hands on this in 1.0.2
  11. Is info on rate of rotation in each axis hidden away in MJ's options anywhere I haven't been able to find?
  12. Whoa, I was just thinking this capability would be really useful, especially for big missions. Way to go! That said, it would be nice to have somewhat more... stockalike models for this.
  13. FYI most of the stack attach nodes are inverted in whatever version is on CKAN (says "10"). Most of them could also use larger node sizes.
  14. Whoops, I'm wrong about this - in QuickHide you can disable "Set to false on hide" and PR will retain its minimized state.
  15. Would this yet work with G-forces experienced from a rotating vessel during time warp/in background while using the Persistent Rotation mod?
  16. Is there a way to disable the Warp to Apsis/Node buttons in the map view? Maneuver nodes are fiddly enough without accidentally warping.
  17. Quick compatability note - Malah's QuickHide now can "pin" toolbar icons so that we can now select what is shown on the stock toolbar. However, PR's window re-appears whenever the Hide is engaged.
  18. Thanks for the update! (You then need to click the toolbar button)
  19. Ahh, I was getting this too. Are you sure it's SM causing it? I think I remember also having random SAS controls on probe body only craft...
  20. !!! Awesome. Here's hoping more mods move to stock toolbar now.
  21. I assume this would encompass mining water from asteroids as well? It would be interesting to contend with H2O in both its states now that we have a more detailed thermal system.
×
×
  • Create New...