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KSP2 Release Notes
Everything posted by GJNelson
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Awesome! I'm very interested in trying this out. But I understand, no promises.
- 284 replies
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- planets
- star systems
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[1.8.x] Monthly Budgets 5.0.1 (22/12/2019) - UP FOR ADOPTION
GJNelson replied to severedsolo's topic in KSP1 Mod Releases
Totally love this mod, plus KCT and KRASH. Feels like a good challenging career campaign now. I've added CSS (Crowd Sourced Science) also, for it's cool missions. Thank you for the KSP v1.4.3 update. Awesome mod! -
[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
GJNelson replied to ev0's topic in KSP1 Mod Releases
@ev0 I don't know for sure why, but after I'd uninstalled and reinstalled everything , I'm not having problems with your mod anymore. During the process though, I discovered that the Surface Experiment Pack mod was causing my returned items with science to not be turned in for the science points. Uninstalling it took care of that problem. It's not listed yet as compatible with KSP v1.4.3, but initially seemed to be working correctly. It may have been the source for causing the problem I was seeing with your mod. All is good now though. Thank you for the quick response in trying to assist me! -
[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
GJNelson replied to ev0's topic in KSP1 Mod Releases
LOL, maybe I should have said very heavily modded. I'll see about getting you that info. -
[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
GJNelson replied to ev0's topic in KSP1 Mod Releases
@ev0 I recently added your mod (v1.0.4) to my heavily modded KSP v1.4.3 and started a new game. With your mod installed, I lost at least the Basic Science research block, and with it the early level battery and other items too. Removing this mod, all the missing items returned along with respective research blocks. It might be one of the mods I am using conflicts with your mod? Here is a list of the mods I use... If you need anything else from me, just ask. -
Looking forward to you releasing a new KSP v1.4.2 compatible version! Thank you for your work.
- 977 replies
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- kerbal space program
- kopernicus
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Cool, thanks for the reply! Might give it a try. If I do, I'll drop a line here of what I see.
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Does anyone know if this is working for KSP v1.4.2?
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Thanks for the update! I'm looking forward to the new KSP version along with the new Bon Voyage.
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[1.8.x] CraftHistory - 2.2.1 - 18.10.2019
GJNelson replied to SpaceTiger's topic in KSP1 Mod Releases
Cool, I went ahead and install and seems to be working for me too. Thanks for the reply! -
[1.8.x] CraftHistory - 2.2.1 - 18.10.2019
GJNelson replied to SpaceTiger's topic in KSP1 Mod Releases
Is this working with KSP v1.3.1? -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
GJNelson replied to Nertea's topic in KSP1 Mod Releases
According to the post I quoted above your quoted post, try deleting the subfolder of parts called "Engine", to get it to work with KSP 1.3. I'm currently waiting for Nertea to update this mod, but might try this myself too. The subfolder is as follows... GameData\MarkIVSystem\Parts\Engine I'm guessing that one or all the engine parts are not compatible with the new KSP 1.3, so as long as you don't mind not using the engines from this mod for now, the rest of the mod may work. Hope this helps. -
As far as being 100% compatible, I'm not sure, but I've been able to load KSY v1.3 with this mod installed, getting no crashes so far. Hopefully a definitive KSP v1.3 version will be released?
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[TextureReplacer] USI Kolonization Class Suits
GJNelson replied to fast_de_la_speed's topic in KSP1 Mod Releases
Cool, my thoughts too, but wanted to ask. Thanks!- 49 replies
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- kolonization
- texturereplacer
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[TextureReplacer] USI Kolonization Class Suits
GJNelson replied to fast_de_la_speed's topic in KSP1 Mod Releases
Is this compatible with the new KSP v1.3 release?- 49 replies
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- kolonization
- texturereplacer
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