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Blinkin

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Everything posted by Blinkin

  1. For me it doesn't matter, fast enough connection. But some people might not like it, would be sad because it's a very nice mod!
  2. The Audible Cockpit Warning System AWS2! I remember that, it was great. Nice to see someone remaking this. ^^
  3. Nice update, can't wait to try the radiation sensor package. But I've a tip for the download... you went from a download size of ~12mb to ~129mb... lots of screenshot included with very very high resolutions. You might want to trim that down, I deleted them cuz it consumes useless space.
  4. Ik moet zeggen dat ik KSP een tijdje amper speelde, deels door het echte leven maar ook door dat ik geen echt haalbare doelen voor mezelf kon bedenken. Maar nu met 0.22 (en de aangepaste tech tree van Yargnit + wat science mods) speel ik het echt veel beter en leuker. Nu is het maken van kleine missies leuker omdat ik er een doel voor heb. Ben erg benieuwd wat voor mods er nog gaan komen. Ik gebruik nu deze die ik deels ontgrendelt heb in de tech tree: http://forum.kerbalspaceprogram.com/threads/54656-0-22-KDEX-Kerbal-Dust-Experiment-v1-0 http://forum.kerbalspaceprogram.com/threads/53813-0-22-L-Tech-Scientific-Stuff-V1-35?highlight=Ltech
  5. I've tried this addon since the launch of 0.22 and I love it. I was thinking about getting a few science points for each achievement... you just added it. Awesome!
  6. It's in the same download. When launching a new career you can chose between two tree's at the moment (actually 3 if you count stock). Edit: I just saw the post above me, whoops. Well it's double confirmed now.
  7. Wow great! Thanks guys, this is really neat! Thank god I only had 8 minutes to play yesterday. Deleted and I can start over tonight. Thanks for making a mor logical layout, I think I'll automatic start deciding which things I want to research and develop which is going to be a bit hard with the complete unlogical order of the stock tree. So thanks again for the fast release! Yeah I'm also wondering about this.
  8. From remembering times like the 0.14.x builds... when experimentals were still public... no definitely not. Keep it a surprise, I think it's a very bad idea to go back to the chaos that release dates caused. Go for quality not speed. Deadlines are very good indeed, as long as they are kept internal. Schedules are made to be changed, the community reacted abnormal sometimes when they did change the public release date. In a extreme way that was not healthy for this community (which I really love btw).
  9. Maybe this is just a current implementation. When the complete career mode is finished they might change this I guess.
  10. Yea just noticed this. Normally it is published around the time I go to bed... which was 30 minutes ago. But I don't expect it to be released that early, they just entered the experimentals. Would be cool though (although I don't have time to play it XD).
  11. How come that the community has no interest? I see enough people who do. I think this is very useful in mods like kerbtown.
  12. Aah that's great news. Looking forward to test it myself.
  13. This sounds awesome! Really neat! Especially on my 5.1 speakers which aren't like a laptop, the sub-woofer makes 'deep space' sound really low which is a very immerse effect. And that was only the video... can't wait for a release!
  14. Amazing, I was thinking about something like this and how it could be done with the terrain. I'm immediately going to try this, fun time! I think I'm going to create something like Thunderbird 3 from the Thunderbirds. That would be awesome... Now I think about it... we could recreated the whole Thunderbirds scene with KerbTown.
  15. I used to beta test for a plugin that gave ksp dynamic music, which was before ksp even had music. But I think the whole thread is gone after the forums died. I still have the files tough... let me check them. Edit: aah it's just called "Music_Player_11". It could generate a list of mp3's that would play from a menu.
  16. Aah great to see a old plugin like this being remade! I've been trying to get the old one from over a year ago to work which I did.. until 0.20 came out and it broke again. xD This great, love to see the upcoming features!
  17. I've the opposite. My loadings betweens switching buildings are slower compared to 0.21.
  18. Well instead of complaining people could also try to see if others explained how to works with new things like the new sas system. Because people are posting solutions... it's now just about searching for them and trying it instead of putting the problem at Squad. Squad needs some rest, they did a perfect job. I'll need to get used to the new system but with all the help of the community I'll get there.
  19. Awesome! Was reading about it on a different topic and on reddit. Lol.
  20. Yes it seems like it's happening. But I think this was not intended, some people are playing ksp version 0.20.0.272 that they just downloaded. But all links are down now. Seems like a unintended leak (like most leaks ). Also Rob Nelson on twitter: https://twitter.com/N3X15/status/360085176719642625 "It's happening." Edit: It's out! Official KSP twitter account: https://twitter.com/KerbalSpaceP/status/360095014816198658 "#Kerbal Space Program 0.21 Update has been released! We've also rebuilt our website. Stop by and see what's new! http://bit.ly/1dVnvyh"
  21. To plant the flag you need a solid surface... you won't find a solid surface on Jool, that's for sure.
  22. I'm like "quick let's download it before to many people are downloading it which will block the download". 5 seconds later: *Error (509) This account's public links are generating too much traffic and have been temporarily disabled!* Too late. xD
  23. KSP being sold to Ea... the worst event in gaming history. KSP would probably be stripped to a much simpler game with less content. 50% will return as DLC and 25% will return in a collectors edition. The other 25% is only going to be used for commercials but never makes it into the real game. So likes others have said: I'll stick to the last SQUAD released version.
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