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KSP2 Release Notes
Everything posted by Deddly
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Hi, welcome to the forum! Your post got moved to Gameplay Questions, hope that's OK. If all the checkmarks are green, you've done the contract, well done! You should see your funds will have increased and you've probably earned some science points as well. .
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And she reprograms the probes to say OUIOUI instead of ROGERROGER
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- totm mar 2024
- kerbfleet
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Yes, that would make my original suggestion become a reality: Everybody dies On a more serious note, sorry I haven't added my vote, Kuzzter. It's not because I don't want to, I just haven't had the time to give it the attention it deserves.
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- totm mar 2024
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Completely different circumstances, no question about that. But it is (for better or for worse) Squad's standard response to that question. I don't think @technicalfool meant anything malicious with that.
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I believe it was confirmed that the version for PS4 Europe would get released at around the same time as the other console versions in other markets.
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Things like this are often caused by part clipping. But as others have said, we need more information and especially a screenshot.
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[1.3] more controllable and engine parts (celebratio edition)
Deddly replied to horace's topic in KSP1 Mod Releases
Nice mod, @horace! Sorry to have to close this thread though, because this part of the forum is for actual releases rather than just links to them. One thread should be enough .- 1 reply
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Hi @Maxteric. I took the liberty of moving your question to the section for modded installs. Hope you get some good answers here!
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I think I got them all, @Galileo. Nice to have them back.
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Deddly replied to Galileo's topic in KSP1 Mod Releases
Thread has been unshackled. Let the commenting commence!- 1,019 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Deddly replied to Galileo's topic in KSP1 Mod Releases
OP did indeed request an unlock. Welcome back! -
Opened Until Further Notice at OP Request
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Deddly replied to Galileo's topic in KSP1 Mod Releases
And we're back in business!- 7,371 replies
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- gpp
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Thanks for letting us know, Kuzzter. Have a great time away.
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- totm mar 2024
- kerbfleet
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Well, that depends how well your plane is set up
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Would have been easier if you had just changed your email address Have fun
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[Oh my!]
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I'd like to add that even though the admins have that level of access, I've never known them to use it, because PMs should be private and we all want to respect that.
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Great start to the new chapter! That part about unreliable narrators got me hard... I feel bad
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- totm mar 2024
- kerbfleet
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Hi @Steven2006t, welcome to the forum! I took the liberty of putting the log in a spoiler to make scrolling the page easier for others, and I put your post in Tech Support. If you have mods installed, please let me know and I'll move it again to the proper section :). Hope you get a nice solution to your problem!
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That's not so certain, though! They have increased performance with the new port. We know that because they have been able to improve the graphics settings to show real shadows, for example. It'll be interesting to see if that part limit gets increased.
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Hi @Trunkmonkey, welcome to the forum! It's great to have more console players in the community. As you know, the first console port was a bit of a disaster and we're waiting for the rewrite of that port by a new contractor. It's been a pretty frustrating wait, but well done for your patience so far. Last we heard, it's gone into QA, which is one of the final stages of development. We don't know how long it will stay in QA before certification, but we can at least see that we're getting close.