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Everything posted by Deddly
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Vikingar! En tråd för alla Svenska/Norske/Danske innlegg
Deddly replied to Deddly's topic in International
Är det någon som provat 1.1 än? Jag har inte haft tillfälle att spela så mycket eftersom jag spelar just nu enbart med flygplan och det är många problem med hjulen. Är det någon annan som har byggt fungerande flygplan i 1.1? Hoppas det kommer en fix snart. -
So @DoctorDavinci, can you link to such a challenge, just to make it clearer for everybody?
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How did you (KSP Dev Team) not notice this obvious bug?
Deddly replied to finky45's topic in KSP1 Discussion
I think what OP means is: "I tested 1.1 prerelease two weeks ago and saw an obvious bug that I was sure would be noticed and fixed. I went back to 1.0.5, but now - two weeks later - I get the official 1.1 release and the bug is still there." Did I understand you right, @finky45? -
Välkomna alla vikingar! Lämna era hjälmar och yxor utanför porten. Hoppas vi kan hålla det fredligt och trevligt härinne
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Guys... I think they still don't realise what they've found...
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- totm mar 2024
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Oh yes, of course. Well then... Only option is to do morse code by moving Intrepid back and forth accross the sun.
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...or they can just change the name of the ship, like they did from Eve orbit.
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- totm mar 2024
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At the same time, Kuzzter gets to demonstrate how he feels sometimes. Hey Kuzzter! How about a Dresterlude? *BZZZT* "AAAAAAAAH"
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Or you could go with anti-graviolis
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Wow, so Kenlie "MacGyver" Kerman sabotaged the ship to prevent them being tracked, put all the necessary parts for the transponder into a DIY rocket and shot it away from the ship to prevent an engineer from repairing the equipment. Clever guy(ver)! That means Kenlie likely knows the crew wouldn't believe him if he told them what he knows and has taken the only action he could in order to protect the ship - at considerable cost to himself once he's found out. I do believe that this makes him one SadS beero - er, BadS hero! Communication was cut at such a point that Kerbulus knows that they have only just been discovered, but they don't know what Kerbfleet intend to do about it. Fear and uncertainty.
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Sorry but at 7 or 8 m/s, there is no chance that craft will even rotate, let alone get airborne. I have no doubt it worked for you in the past - pre 1.0, but it's not flying anywhere anymore without some serious modifications.
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Sorry, I should have been more specific. It's in Artist Credits: "Wild7evens' artwork is a great example of someone who is dedicated to their art. His passion can be clearly seen in the quality of his artwork and the detail in every piece of art he creates. Upon looking through art for us to use for KerbalStuff V.2, his work and his alone was the only suitable option we saw to use for the websites background."
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The one Squad used to have was called Spaceport, I believe.
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I'm not a Reddit user either, but this seems to be the closest Reddit has to it. A little more feedback: A minor issue, but "this websites..." should read "this website's..." I would agree that using the Kerbalstuff name makes it appear to be from the same person/team as the old one, or at least done with his blessing. The site doesn't work well in narrow screen resolutions, such as when using the browser in side-by-side mode:
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...except that Intrepid just demonstrated that it doesn't need to wait for launch windows. "Why wait for a window when you can knock down the door?"
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- totm mar 2024
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@swjr-swis Haha OK I get your point. To be honest, that kind of person would just go ahead and do it whatever the rules say and justifiably get banned. I would imagine anyone else would also notice the part in section 2 "no ...adult stuff".
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Your "check out" link to the artists who provided the artwork is just a link to Google, though the "Artist Credits" button works fine. Coming from someone who doesn't use mods and has no experience using such a website, I found the the place attractive and easy to navigate, though it will be interesting to see how it feels when you have a large number of mods. Your "Other Mod Sites" also links to the general KSP Reddit and the official KSP forums. Perhaps it would be more useful to link directly to the Add-on Releases subforum or possibly this helpful list by @nismobg (and any equivalent section Reddit might have) or alternatively change the button to "links" for consistency. Just a little feedback. Thanks for doing this for the community.
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I finally got around to updating this according to your suggestions, @Mad Rocket Scientist. Thanks for your help. I also added a link to the conversation about the "no roleplay" rule. If anyone knows any other threads I could link to explaining other rules, I'm happy to add more links. How so? Any suggestion on how I could make it clearer?
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So Fabien has both an EVA and an IVA suit?
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@ZooNamedGames My theory is that you made this for KSP version .90. 1.0 changed how Isp works and each ion engine produces 0.1 Kn of thrust this close to sea level. If I can test your craft at 3 FPS on my 9-year-old laptop with a dead graphics card and neither the computer nor the game died, I'm quite confident that you can manage more than that. I suggest giving your own craft a go
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@ZooNamedGames I like your attention to detail and that you made it look good. Seriously though - is this supposed to take off in 1.0.5? I can't get it to go faster than 7.5 m/s and it just falls off the edge of the runway.
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I was refering to his Shrike 1 craft, which had: "4x Ion engine, 16x 700 Xenon, 52x Wing Strake, 20x 1x6 array, 1x small reaction wheel, 1x OKTO2, 1 EAS1+Kerb" He upgraded his design only after he was informed about massless parts. EDIT: According to the records on the OP, Shrike 1 achieved 686 M/sec and an altitude of 26,621 metres.
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@Sharkman Briton, I think @Commander Zoom was suggesting Damien could be Stelrine's imagination. Not sure I agree, since Fabien and Damien were conversing out of earshot from Stelrine, but it is an interesting theory.
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That's true, but @The_Rocketeer had a nice design in that thread without using massless parts. He managed quite well, but he didn't get to orbit.