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KSP2 Release Notes
Everything posted by Gargamel
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Correct me if I'm wrong here, but is this mod not licensed under CC SA, which should allow for re-distribution? If so, sharing this mod shouldn't be a problem.
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Who keeps letting in the riff raff..... no more!
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I clicked like, then laughed maniacally.
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Your Question has been moved to Gameplay Questions. In KSP, there's a phrase called "Check yo' Stagin". You need to go back into the VAB and mouse over each item on the stage list. It will highlight the corresponding part on the rocket. Make sure everything is in the right order, from the bottom up (the bottom stage on the staging list will stage first when you hit the space bar). You can move the items by dragging and dropping them in the list.
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Best thing you can do is install it and try.
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Moved from S&S to KSP Discussion.
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how to start using mechjeb 2?
Gargamel replied to Lechu's topic in KSP1 Technical Support (PC, modded installs)
If it is installed correctly, then start up a new sandbox game to check if the interfaces are there. You need to unlock the various modules in a career game, so it might not show up right away. -
As a Medic Training Officer, I found this to be very true. New medics always had all this extra crap on their belt.
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We already have one: 2.2p Demanding or pressuring for release dates or updates from Take-Two or content creators. While we understand your frustration with the delays of a highly anticipated game release, the world is dealing with the effects of this pandemic, and the company itself has gone through a bit of a shake up this year. So let's all just relax and enjoy the process. Personally, I much prefer it this way. I don't want to know everything about the game, just some teasers as to what is possible, and then let me discover all the fun things on my own. Imagine if you were forced to read the cliff notes before you read the book? It would ruin the experience. The devs will release what they can, when they can. Pressuring them and calling them out won't make them go any faster.
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Hey @Stone Blue, If you're up for it, starting a thread on that, a la add-on release style, we might be able to find a permanent home for it somewhere....
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This might also help
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Yup, this is caused by one of the forum migrations we've done. It's nothing new. Just a funky date stamp. No reason to post a link, there's a few of them floating around.
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Is it? It seems to work fine for me.... What about you @adsii1970?
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[1.7.x - 1.10.x] [WIP] Ultraman Tiga GUTS Vehicles
Gargamel replied to garyhoover's topic in KSP1 Mod Releases
@garyhoover, I have merged your duplicate threads into one. -
Satelites disappear from List
Gargamel replied to Snoopy39's topic in KSP1 Technical Support (PC, modded installs)
It's going to be very hard to diagnose any problems with a modset with multiple versions. Normalize that first, and see if the issue remains. -
I think I should start an all marsupial fight club and call it Mortal Wombat.
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totm march 2020 So what song is stuck in your head today?
Gargamel replied to SmileyTRex's topic in The Lounge
This one has been on my playlist for a couple weeks now. A great cover of one of the best songs from one of the greatest albums of all time: Heck this one too has been stuck in by head: And while I'm on a roll... this giant clown has been haunting me... love his stuff: -
Yes, I believe so. Last time I checked, air breathing engines work underwater. Not a modder, but would adding a check to the engine to see if the ships altitude is ="submerged" and !snorkel work? And being a sub fan (cough looks at avatar cough standing on VII turm cough), I'd love to see a WIP thread on this.
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No no no no no no........
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You mean wire. And one that will slice you into tiny pieces when you try to push it. (Looks at his machinist hands and sighs).
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I believe you guys have access to the majority of the same forum analytics we have. There are obviously some tools that are mod only tools, but they really don't apply to forum traffic per se. There might be some outside resources that can do the analytics for you/us, or some Invision plug-ins also, but since the forums aren't a revenue stream for the devs, I don't think they'll want to invest much into such tools. So to answer your question..... I believe your hunches are correct. Add-on Releases always seems to have the highest traffic, much like the floor of the stock market, just constant chatter about specific mods. S&S does see some pretty deep stuff going on there. KSP2 is a pretty good one too.