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Everything posted by Gargamel
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So, you have a plane on a conveyor belt...
Gargamel replied to Randazzo's topic in Science & Spaceflight
No, it's not. -
Recover Unit 58 K93 Mission Impossible.
Gargamel replied to Karlos's topic in KSP1 Gameplay Questions and Tutorials
This..... but..... Can you switch to it? When you get close to it (couple hundred meters) try warping for a few seconds, see if it becomes solid again. Share your save file, let one of take a look. But stop throwing good money after bad, don't try any more until you got it figured out. -
Can't Recover Vessels
Gargamel replied to GrubbyZebra's topic in KSP1 Technical Support (PC, modded installs)
As has been said a few times already, you isolate one half of the problem, then your run through all the mods again until it works with the problem mod installed, and there are your conflicting mods..... Instead of looking at how hard you think a problem is, try thinking about the best way to solve it. Duh... binary... duh.... I always want to chop into regular even segments. -
Can't refuel with 3 kerbal command pod
Gargamel replied to dabberd's topic in KSP1 Technical Support (PC, modded installs)
We're gonna need both more details and pics. You need more than one thing to transfer fuel, so we need more info... -
The key, in my opinion, is to use a recoverable space tug to move your modules around. That way you save on the part count and can keep the station simply made. I went into depth in this in another thread, check out some of the discussion here, I'll link to the space tug post. You can replace the Konstruction ports with stock ports if you'd prefer. https://forum.kerbalspaceprogram.com/index.php?/topic/174470-why-do-you-play-this/&do=findComment&comment=3369111
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Hey! It's not that old!
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One little bug I've noticed. I'll load a ship, realize it's the wrong ship, and go to load another, without hanging a thing. I'll get the "Save Unsaved Changes" prompt everytime, even though nothing has changed. Running the 1.3.1 version, 1.0.2.
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Figured I ask... Any fellow APO brothers in here? It's a national service fraternity, based on the scouting movement. For those who are thinking about college, or in college, and you're reading this thread, you might want to check them out. It's a Co-ed, non dorming, service fraternity, and while they are technically dry (and national does enforce this fairly strictly), it does tend to be a very 'social' group (outside of official events). They are based on the scouting principals, so much so I had to know the Oath and Law to get it, which wasn't a problem for 3 out of my 4 pledge brothers, as we were Eagles, but the other guy had to learn it quick. We were required to do 25 hours of service time each semester, which our chapter mainly helped out at the local animal shelter (puppy walking day was always a blast :D). We also did various other projects around the community. One of which was a Monty Python Movie Marathon at the local cinema, and we donated all the proceeds to local charities. So yeah it's a service group, but we always tried to do fun service stuff (Hey, it's college, ya know?). My chapter was about 2/3 Male, 1/3 Female, which was pretty good considering the school I went to was roughly 9-1 male to female. And about a 1/5 of our members were also grad students, who were always more than helpful with the undergrads studies. So, knowing a strong part of KSP Forum's demographic are teens looking at colleges, if you're a scout, or just interested in service, when you are doing campus tours, see if each schools has a chapter, and message a member for info. Most likely they will be more than happy to show you their chapter, and maybe get to know a couple people early. If you are already at school somewhere, look them up, we have chapters everywhere, you might be interested in joining. This wasn't intended to be an ad for the group, but I guess it turned out that way.
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Why not? There should be. If the mods don't want to do it (they are busy enough as is), I know we have had enough community made threads on various subjects (see @Geonovast's post above) to compile a community created guide.
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Bad science in fiction Hall of Shame
Gargamel replied to peadar1987's topic in Science & Spaceflight
On the flip side of this, a movie's greatest special effect may only be one simple line in a book, as they leave the reader to imagine the scene. Case in point, the first Harry Potter film/book. In the book, it was nothing more than "Hagrid touches the wall with his wand, and the bricks start to fold back", something like that. A simple, easy to understand, easily imaginable scene. In the movie, the scene is very impressive, with the bricks folding back to open a portal to alley, a very well done scene. So while books usually win out in descriptions and such, sometimes a movie can trump a book with the special effects (if done right). -
Optimal launch schedual for Solar relay network
Gargamel replied to peewee69's topic in KSP1 Gameplay Questions and Tutorials
Same idea, without the math, I think. Launch the first one, immediately send it on it's way to the desired orbit. Once it does it's circularization burn, launch the next. You may end up with something like a 5/2 resonant launch pattern, but I think that may give the appropriate spread. Just a guess there.... -
Backing up worlds on the steam cloud
Gargamel replied to Gyrothesia's topic in KSP1 Suggestions & Development Discussion
Everybody should have a backup system in place for their machine anyways. While I'm not against steam backups, I'd rather have the devs working on other things first. As mentioned, a significant percentage of KSP players don't use Steam. -
Didn't think so, but it had that vibe
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Can't Recover Vessels
Gargamel replied to GrubbyZebra's topic in KSP1 Technical Support (PC, modded installs)
But if you remove ONE of the conflicting mods, then you have a working game... And it's not necessarily a conflicting mod, it could be one mod. But once you've isolated one of the conflicting mods, you can discount every other mod you uninstalled previous to that, as they obviously didn't conflict with the offending mod. Then, you'll only have to check the remaining groups, after you reinstall the problem mod. Then once you've found the two mods that conflict, you'll have to choose one. And posting the entire log file would help, along with the mods list. -
Editing own posts older than one hour nerved away?
Gargamel replied to Gordon Dry's topic in Kerbal Network
Which post? I'll hit it to test your theory. -
Can't Recover Vessels
Gargamel replied to GrubbyZebra's topic in KSP1 Technical Support (PC, modded installs)
Does the button click action work? Or can you not even click the appropriate buttons? Just as a shot in the dark, Alt-f12, and toggle your input locks, and see if that helps. If it does, you know how to do get around the issue, but you still don't know the source. Sorry, missed your earlier reply, probably not it, but worth trying. That's where the beauty of CKAN does come in. It's very easy to disable the mods one at at time, time consuming but easy. Take them out 10 at a time until you isolate the error, so now your down to only 12-13 something reloads at worst (6ish on average), you can probably skip the uber stable ones like KER and KAC (although don't rule them out). Take out the next 10, reinstall the previous 10. Once you've found the group that contains the culprit, you can re-add them a couple at a time, whittling down the list. I'd guess you could get away with <20 reloads to find the issue. Launch a single part craft to the pad, and see if you still get forces. -
post a pic of the probe you got, and we can help there too. Try building a bigger ship for the orbital insertion burn, then release the lander probe separate. Then you can have a smaller lander, that requires less heat shields.
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Editing own posts older than one hour nerved away?
Gargamel replied to Gordon Dry's topic in Kerbal Network
Well I use one that starts with M, so that's not the common cause. -
EXTREMELY HUGE LOADING TIMES!
Gargamel replied to tonimark's topic in KSP1 Technical Support (PC, modded installs)
Hmph.. mine regularly takes 15-20 min.... I get worried if it's under 10.... -
Define "can't transfer crew". It doesn't show us anything worth while in the pic, as you have right clicked a docking port. In order to transfer crew, you have to right click the module containing the crew you want to transfer. Are you not given the option to? Can you click on the option, but the transfer window doesn't come up? You can click on the transfer window, but can't actually get the crew to move? It says it moved the crew, but doesn't? Etc..... A little more pertinent info would help/
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So what's the next DLC going to be about?
Gargamel replied to Gorman's topic in KSP1 Suggestions & Development Discussion
Built in R&D with mini-games that simulate research? Kerbal Academy with in game training thingys? Improved functions and goals for Stations and bases? A point to aircraft? There's TONS of gameplay mechanics that could be improved by a DLC that a mod can't touch because they don't have access to the core code. We just have to think outside the box. -
NEVER Touch a sailor's beard! Arrg! And give him another tattoo!
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3049: You see your utter disappointment, laying out on a table, vivisected. The utter disappointment that nobody got your earlier reference that the game should have restarted/ended. You fight back a tear, shrug, and continue on.
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Error 2013a: Ninja'd Post detected.