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Everything posted by oversoul
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[1.12.5] Restock - Revamping KSP's art (August 28)
oversoul replied to Nertea's topic in KSP1 Mod Releases
A-E-S-T-H-E-T-I-C This parts pack is good looking, and I appreciate the effort by the Nertea and the other modders. Hopefully that will soften the blow of my next comment: what have you done to my Poodle engine!? ;P -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
oversoul replied to Waz's topic in KSP1 Mod Releases
Well that's an interesting thread. Thanks for sharing. -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
oversoul replied to Pak's topic in KSP1 Mod Releases
I just ran a basic orbital test-flight in v1.9.1, and I did not spot any issues.- 2,351 replies
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Greetings. While running MJ v292 #492 in KSP 1.9, I get this weird issue in the VAB dV calculator. I build the top stage, with a certain dV. Then when I add the second and third stages, the dV of the stages above decline. I don't recall this issue in v290, this is new. Maybe I will revert. I don't see anything in the github patch notes of #493+ that address this. = edit = Noticed something else. I launched a station core, intended for Minmus orbit. I launched a tug section, and docked with the core. I created a Hohmann transfer node to Minmus. I was already in the correct orbital plane. The MJ generated maneuver node was pointing straight down into Kerbin at the designated burn time. I have enough sense to abort and investigate. That's never happened before.
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Greetings! And cheers to pushing a Dev Build so fast. I am noticing the drop down menus are not rendering a background, making it look like a sort of text soup that you have to squint at. I have no other mods loaded. They can be clicked on, and seem to function normally despite being difficult to see.
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
oversoul replied to Poodmund's topic in KSP1 Mod Releases
You might try a contract editor. I've never used one, but I think they're out there. -
One Critical thing that must be changed in KSP 2
oversoul replied to Tweeker's topic in Prelaunch KSP2 Discussion
Your shuttle is too big. It's a matter of perspective, see. -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
oversoul replied to Waz's topic in KSP1 Mod Releases
Exactly why I was terrified to ask for help... and kept grinding along until I figured it out for myself! haha -
Is there a mod that adds an Apollo-style rover?
oversoul replied to Zaphod12's topic in KSP1 Mods Discussions
The PackRat with KIS/KAS is really neat. -
Praise the Kraken! The people have risen up and expelled the demons!
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Steam reviews 52% and falling faster than a Battlestar jumped into upper atmo...
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You the real MVP Gaarst. Great ongoing work!
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MechJeb Not working with KSP 1.3.1
oversoul replied to techgamer16's topic in KSP1 Technical Support (PC, modded installs)
Hey guy, I use MechJeb2 v2.6.1 from 9 June. I didn't notice any problems. Some users report trouble with auto land and auto ascent staging. I use MJ for the data readouts and maneuver node planning; I fly my ascent somewhat manually (command SmartASS to set a certain attitude) and I never use auto land. -
Thank you, thank you, thank you for resurrecting my favorite forum thread! great work!
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
oversoul replied to Pak's topic in KSP1 Mod Releases
Bravo my friend. I started playing with this today, and I got to orbit, deorbit, reentry, glide, and right back to runway on first shot based on your brief tips. Here's to many more missions! http://imgur.com/a/Lgh2l- 2,351 replies
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parts [1.12.x] Asteroid Recycling Technologies
oversoul replied to RoverDude's topic in KSP1 Mod Releases
I am having difficulty latching onto an asteroid with the "Jaw." It's armed, I have tried impacting at 2.5, 4, 5.1 m/s and I just bounce off. I am contacting the asteroid at a high AoA, near 90' with no lateral velocity. Is this correct? What am I missing? -
Yup, that got it. Thanks for answering my bone-headed post! haha I even looked at those things earlier and thought to myself, "I better remember to not use those." WAUGH
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[dumb question redacted] Thanks for updating this mod, guys. I love it.
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Reverted to v1.1.3.
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On orbit construction of the "Tourist" is flowing along nicely. There was a small hiccup: the first kerbal lander design would not fit into the centerline hangar bay! The new one has been installed, the SCANSat design has been tested in orbit of Minmus, and one satellite has been installed in the starboard tray. Remaining tasks: load satellite into port tray, test/certify the drone lander drilling craft, install it on the aft stow, onload the rest of the crew, then fuel 'er up! Full up trials will be done around the Mun I think. Assuming this engine design works... fingers crossed lol.