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oversoul

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Everything posted by oversoul

  1. A-E-S-T-H-E-T-I-C This parts pack is good looking, and I appreciate the effort by the Nertea and the other modders. Hopefully that will soften the blow of my next comment: what have you done to my Poodle engine!? ;P
  2. Well that's an interesting thread. Thanks for sharing.
  3. I just ran a basic orbital test-flight in v1.9.1, and I did not spot any issues.
  4. Greetings. While running MJ v292 #492 in KSP 1.9, I get this weird issue in the VAB dV calculator. I build the top stage, with a certain dV. Then when I add the second and third stages, the dV of the stages above decline. I don't recall this issue in v290, this is new. Maybe I will revert. I don't see anything in the github patch notes of #493+ that address this. = edit = Noticed something else. I launched a station core, intended for Minmus orbit. I launched a tug section, and docked with the core. I created a Hohmann transfer node to Minmus. I was already in the correct orbital plane. The MJ generated maneuver node was pointing straight down into Kerbin at the designated burn time. I have enough sense to abort and investigate. That's never happened before.
  5. Greetings! And cheers to pushing a Dev Build so fast. I am noticing the drop down menus are not rendering a background, making it look like a sort of text soup that you have to squint at. I have no other mods loaded. They can be clicked on, and seem to function normally despite being difficult to see.
  6. You might try a contract editor. I've never used one, but I think they're out there.
  7. Your shuttle is too big. It's a matter of perspective, see.
  8. Exactly why I was terrified to ask for help... and kept grinding along until I figured it out for myself! haha
  9. Praise the Kraken! The people have risen up and expelled the demons!
  10. Steam reviews 52% and falling faster than a Battlestar jumped into upper atmo...
  11. You the real MVP Gaarst. Great ongoing work!
  12. I have to agree with the opening paragraph of PC Gamer's review; essentially, this has all been done before, and for free. I am curious, however, if in the future I can purchase a "premium subscription" with some gold to get faster career progression.
  13. Hey guy, I use MechJeb2 v2.6.1 from 9 June. I didn't notice any problems. Some users report trouble with auto land and auto ascent staging. I use MJ for the data readouts and maneuver node planning; I fly my ascent somewhat manually (command SmartASS to set a certain attitude) and I never use auto land.
  14. Thank you, thank you, thank you for resurrecting my favorite forum thread! great work!
  15. Bravo my friend. I started playing with this today, and I got to orbit, deorbit, reentry, glide, and right back to runway on first shot based on your brief tips. Here's to many more missions! http://imgur.com/a/Lgh2l
  16. I am having difficulty latching onto an asteroid with the "Jaw." It's armed, I have tried impacting at 2.5, 4, 5.1 m/s and I just bounce off. I am contacting the asteroid at a high AoA, near 90' with no lateral velocity. Is this correct? What am I missing?
  17. Yup, that got it. Thanks for answering my bone-headed post! haha I even looked at those things earlier and thought to myself, "I better remember to not use those." WAUGH
  18. [dumb question redacted] Thanks for updating this mod, guys. I love it.
  19. I ended up finding it with google, on some archive site. Thanks. https://archive.org/details/SmokeScreen-2.6.15.0
  20. On orbit construction of the "Tourist" is flowing along nicely. There was a small hiccup: the first kerbal lander design would not fit into the centerline hangar bay! The new one has been installed, the SCANSat design has been tested in orbit of Minmus, and one satellite has been installed in the starboard tray. Remaining tasks: load satellite into port tray, test/certify the drone lander drilling craft, install it on the aft stow, onload the rest of the crew, then fuel 'er up! Full up trials will be done around the Mun I think. Assuming this engine design works... fingers crossed lol.
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