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Kaa253

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Everything posted by Kaa253

  1. Welcome. Well done. You will no doubt have some rough points on the road into being a full time linux user but I say it is worth it in the end. I installed linux for the first time back when Win 95 was the "norm". I uninstalled windozes at 7. Squad should be most highly commended for supporting the linux gaming community. I also have now played KSP for longer than any other game ever (nearly reached my 2nd birthday of KSP ). A Kubuntu user here but I know that mint is also very good.
  2. Great videos and great to hear your cackling. Token ring! . Oh goodness... getting old here too...
  3. There is a lot of good advice been given here. I agree that reflectors and catadioptrics (i.e. Meade, Celestron, etc.) have been better value than refractors for most astronomy interests for a long long time. Get a quality optics brand. The mount cannot be over-engineered! Unfortunately, off-the-shelf scopes never come with a sufficiently solid mount. That Dobo looks quite good actually.
  4. Should the MBU, IMW and MSM all be field configurable like the IMEM is? I cannot see how to change configuration for these 3 modules when outside the VAB.
  5. Unless I am somehow mistaken, I find typos in many of the templates. name = ModuleResourceWarehouse should be name = USI_ModuleResourceWarehouse and name = USI_ModuelRecylebin should be name = USI_ModuleRecycleBin
  6. I was unaware of the existence of KSS contract pack (but it sounds great!) so ... No I did not have it installed.
  7. Thanks for the contract packs! I had an odd problem with tourist contracts. I sent the first 9 or so tourists into low orbit and then I started to get the station visit contracts pop up with no target properly defined (i.e. @targetVessel = null string I think). As I was writing this I suddenly realised what was causing it. For some reason MKS keeps labelling my stations as bases. It has been annoying me for a long time. After every docking or undocking event the designation goes back to base. When I went into rename my pre-existing LKO station and properly re-designated it as a station not a base the next visit contract came up correct. If anyone else is having a problem make certain your stations and bases are properly designated I guess.
  8. I am just trying this out in a new career and it looks very promising! So, I hate to add another thing to the recent posts here but for me, for some reason I can't figure out, the MM_USI.cfg would not hide the original MKS/OKS parts from my techtree. I eventually just did a global replace of "::NEEDS[Kolonization]:AFTER[Kolonization]" with ":FINAL". Brutal sure, but it works to unclutter my VAB.
  9. Has anyone tried to sun skim with Deadly Reentry and FAR installed? I feel that 2000 meter orbits around Kerbol would be impossible with those mods?
  10. Ah!!! Thanks Peppie. Another kerbal has been going mad in this corner too.
  11. This is a very useful pod, great work. I would love to see the IVA finished one day. I hope jfjonny5 is just on holidays.
  12. Oh No! Mini lifting bodies, Northrop HL-10 style, are the only way to reenter Otherwise I wholeheartedly agree, don't ever clip parts!
  13. I have been seeing the [Flight Computer]: Out of power, cannot run 'Target Mun' on schedule., message discussed before quite a lot. The first time I got the message it was on a complicated craft with 2 probe cores and one manned capsule so I thought the cause likely to be as discussed already here. However, I now get it on craft with only a single manned capsule. The manned capsule does not have the SPU added. I have added Mechjeb using MM. There are no messages in the debug log. I am using RT v1.5.2. Is anyone else experiencing similar issues? Edit: The message has stopped spamming suddenly. No reason for this I can even guess at !!! I expect it will come back as it has done that before. Sorry, I know I have provided little information to go on. I would be interested to know if anyone else is seeing this happen.
  14. The MKS colony hub has Survey Station functionality already so you shouldn't need to edit any MKS cfg. Otherwise, I think this will work... MODULE { name = ExSurveyStation }
  15. @Velant. I read on the MKS mod thread that if you install MKS and EPL together that MKS hides the EPL parts. Would that be your situation?
  16. I assume the KAC integration was not released in the current build and is something still under development? Is that correct?
  17. Thanks Addle. Confirmed in 0.90 I require to use the binary patch to run anything lightly modded and above. Without it I get an out of memory error when KSP tries to load past ~4Gb. http://forum.kerbalspaceprogram.com/threads/92231-The-Linux-Thread?p=1608655&viewfull=1#post1608655 I also highly recommend xubuntu it is the fastest version of ubuntu. Or, for another desktop experience try the K for Kerbalized version Kubuntu
  18. I definitely still need these offsets for any setup with anything more than a few small mods. Ubuntu 14.04 (LTS) and KSP Linux64 bit. After careful testing I find that I cannot load the game either in a high graphics setting and/or moderately modded condition without patching these values. The game memory usage limit without the patch applied is 4 Gb.
  19. An old post from hieywiey but I find the same with the current version.
  20. I have had that problem since KSP v0.24. I am fairly sure it is a Linux only problem and applies to stock KSP. I did post a bug report at KSP bug tracker on it. Thank you for the workaround tip... paste a newline character, brilliant!
  21. I had this experience... Attempt 1. Luna 2 crashed just after it lost radio contact with KSP via RemoteTech and the contract did not complete. Attempt 2. I took care to ensure that power and line of sight to KSP was retained right up to the moment of impact. The contract completed normally. Possibly RT2 users need to be connected and in full control when it crashes or maybe RT2 is not involved and it is simply that Luna 2 needs to have electrical power remaining at the crash. Actually, my outcome is quite true to the historical as the moment of loss of signal was the critical evidence that Luna 2 had really hit the Moon, cool .
  22. You all probably know already but with 0.25 Squad has renamed a lot of part folders which breaks this. Once you move everything around it seems to be working correctly again.
  23. I do my FAR/DRE reentry in much the same way as Regex describes above. If you keep the repetitive diving and climbing process going for long enough it is possible to reenter slowly and without generating any of the red atmospheric heating effects at all. My guess is that with FAR/DRE installed it should be possible to successfully fly a SpaceShipOne (or Two or Three) type flight profile with little or no heat shielding. I find that airbrakes (in B9 and Firespitter) are also useful.
  24. Brilliant. It works in Linux 64 bit too! Because I can't (reasonably) install fraps.
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