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Umlüx

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Everything posted by Umlüx

  1. the question i am asking myself is: floating in those somewhat rigid suits.. could one exert enough force to rip the other suit or smash the helmet?
  2. a RING! every good station needs a habitation ring
  3. this should be stock! sadly, squad will surely never implement procedural parts.
  4. thank you. i would have missed this otherwise. and that would have been a shame given we europeans achieve something like this at last.
  5. the problem is, that they used very thin aluminium for the wheels. and curiosity is relatively heavy. so the already took somewhat heavy damage, dents and even tears.
  6. useless KSP is already large address aware. or it would only be able too use 2gb
  7. no phone camera will ever be good for such pictures. they produce too much noise and lack manual settings.
  8. yes i do. and i immediately achieved orbit too but that is because i massively over engineered my rocket and because i found the game through some youtube tutorials.
  9. Coruscant? or Kerbin? Nebulae? Let's explore them!
  10. yes please! simply let them stay deployed.. why retract them at all?
  11. nice scorch marks. whats in those big tanks left of the launchpad?
  12. every time you start the app, the language is reset to system default. and i think a neat addon would be to include the squad blob/tumblr so you can read devnotes in-app
  13. as i said.. common sense.. i make fresh brewed coffee every morning and i am not dumb enough to just simply pour the whole thing into my mouth. those are the same people, hurting their tonge with a fork and sueing the restaurant.. but thats very off topic now. i am sorry.
  14. and why is it mcdonalds fault if people are clumsy? why didn't she sue the sweatpants manufacturer too because they are not hot-coffee proof? a fragile cup full of hot beverage between her legs.. years ago (MANY years it seems) mankind had something called common sense.
  15. anybody using the DX11 renderpath? sadly, the drop shadows are all missing with openGL for me. but DX11 works and saves some ram too ~2gb as to 2,6gb with the default path at the start screen.
  16. sadly, openGL is not an option for me as it lacks shadows. ambient seems ok, but all drop shadows are missing. i am using the DX11 render path as it too saves a lot of RAM (~2gb as to 2,6gb on default) and works flawless.
  17. i hope this brings some serious consequences for the boat captain.
  18. i just started my first playthrough with this mod and i am having a blast. most of the contracts are fun and diverse. only some of them are a little bit off and could use a little more work. especially early satellite contracts. i don't think, a beginner is able to exactly position a satellite in a specific inclinated orbit. maybe first give some standard or polar orbit contracts. or the aerial surveys, unlocking with the first cockpit. not that easy to complete without jets and gears
  19. OpenGL did save me tons of memory in my tests. but the shadows were missing, so i never really used it. i don't think this has changed with 0.25?
  20. did some testing today. i started the game and loaded up an empty sandbox save to the KSC screen. then, logged the memory usage (in MB). all with the latest ATM Basic X86 1.811 : fresh stock install 1.835 : + functional, no part/textures mods 2.340 : + part mods like KWRocketry, KAS, Orbital Science.. 2.550 : + Texture Replacer and Joolian Rings from Better Atmospheres pack 2.550 : + ATM ... ATM does nothing?? here is my .log crash : -ATM, + EVE with city lights and clouds from better atmospheres (too much, as expected) 3.120 : everything + ATM. playable, but crashing after some time. 1.750 : stock + ATM 000_Toolbar ActiveTextureManagement blizzy BoulderCo DistantObject DMagic Orbital Science FinePrint GHud KAS Kerbaltek KittopiaSpace ksp-advanced-flybywire KWRocketry MechJeb2 ModuleManager.2.5.1.dll NASAmission NavHud NavyFish PlanetShine RealSolarSystem SCANsat SelectRoot ShipManifest Squad StageRecovery TextureReplacer toolbar-settings.dat TriggerTech Umluex UniversalStorage
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