-
Posts
4,410 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by KerbMav
-
11/17 ... ?
-
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
KerbMav replied to DuoDex's topic in KSP1 Mod Releases
The feature that removes the repeated reports would be gone, but I think you can still install all the config files to get community written reports. -
Will there be a 1.8.2 in the near future or is 1.9 the next update following the planned cycle?
- 63 replies
-
- making history
- breaking ground
-
(and 3 more)
Tagged with:
-
Maybe i should try this for this update as well - still need Kopernicus for my x10 system though.
- 63 replies
-
- making history
- breaking ground
-
(and 3 more)
Tagged with:
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
KerbMav replied to RoverDude's topic in KSP1 Mod Releases
Can you reproduce the problem with another craft? Can you upload you logfiles somewhere?- 1,473 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
What about it?
- 63 replies
-
- making history
- breaking ground
-
(and 3 more)
Tagged with:
-
totm aug 2023 What funny/interesting thing happened in your life today?
KerbMav replied to Ultimate Steve's topic in The Lounge
Well it is less funny and maybe only interesting as a cautionary tale ... Yesterday I went to my dermatoligist and got the good news that it is nothing really, just another genetic disposition i might owe to my mother that makes my skin grow useless stuff sometimes. As i wanted to spread the news immedeately, i started typing a message ... while walking down the stairs ... so my dumb butt found itself on the floor - on the last step ... which was both an insult and a blessing really, it could have been a sline broken by the steps instead of a bend ankle by my own weight. -
[1.12.x] Tarsier Space Technology with Galaxies (V7.13) 12th Sep 2021
KerbMav replied to JPLRepo's topic in KSP1 Mod Releases
So the zoom is strong enough to work with a 10x larger stock system as well and photograph Eeloo? -
Damn it ... quoted the wrong post in my first attempt ...
-
Tips for a manned mission to Eve
KerbMav replied to Fierce Wolf's topic in KSP1 Gameplay Questions and Tutorials
Lier. Rotating the top heat shield does not just make more sense, it even looks way better! -
Disable Stage UI auto-hide
KerbMav replied to TanoPrime's topic in KSP1 Gameplay Questions and Tutorials
Are we maybe talking about in map mode? @Streetwind -
totm aug 2023 What funny/interesting thing happened in your life today?
KerbMav replied to Ultimate Steve's topic in The Lounge
Honestly ... i almost jump whenever i access the old HDD in my system to make room on my SSD for a new game ... -
So, wasnt there a mod that made the stock landing legs behave?
-
There are trees growing in savannas that use toxins to make themselves less tasty. To save the energy producing it they only do it while being chewed on. But then they also release chemicals into the air telling trees around them "i am fending off a hungry giraffe, it will be looking foor tastier food soon" so all trees receiving the message start producing their toxin too preemptively. (citation needed, heard it on TV years ago)
- 1,789 replies
-
- 4
-
- writing
- space program history
-
(and 1 more)
Tagged with:
-
Always wondered how safe it would be to use one of those small kitchen blowtorches used for creme bruille for that ...
-
The Upcoming Movies (and Movie Trailers) MegaThread!
KerbMav replied to StrandedonEarth's topic in The Lounge
Saw the trailer to High Life yesterday. It has a classic scifi feel to it as in it seems to involve at least some kind of science and paints a bleak picture of humans treating humans in pursuit of that science. Also seems to be an example of constant thrust engines for gravity? -
@PART already looks for the part and defines which part you want to edit. If the sound is placed into another MODULE - just as an example! - like DECOUPLER, then you would have to add a @DECOUPLER, if it is just written on the same level as name, weight etc., you do not need to. So, your second @PART and its { } should be removed.
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
KerbMav replied to Thomas P.'s topic in KSP1 Mod Releases
@Thomas P. @Joker58th @Galileo At some point I added this to my personal configs: And I imagine it had a positive effect on performance (in my x10 sized stock system). -
Must have been aimed at a much older audience then.
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
KerbMav replied to Thomas P.'s topic in KSP1 Mod Releases
Pfff, who would ever pick real life - give me future releases! ;D -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
KerbMav replied to Thomas P.'s topic in KSP1 Mod Releases
If the master branch can be just compiled and used - what is stopping the actual fixed release? Asking for purely noobish scienctic reasons. -
Wow ... the end of the thread ... finally ... Yatta!! Addendum: Cant wait for a media team to get pre-launch access ...
-
If I may? If anyone would like to get more hab time out of smaller/fewer parts, maybe just raise that Hab Multiplier value in the settings.
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with: