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KSP2 Release Notes
Everything posted by KerbMav
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Just quoting what I heard Nate Simpson say in the video.
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@chaos_forge @pschlik Regarding metallic hydrogen: Sadly I cannot find a recording of the interview without the bad and omitting translation of the interviewer ... Right after he mentions the Mun lander, he shuts up for a few seconds and you can hear the developer say something about a magnetic nozzle. (Also the close up of the engine looks different than the wider shot of the lander?)
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[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
KerbMav replied to TriggerAu's topic in KSP1 Mod Releases
Doesnt Alarm Clock offer something similar? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
KerbMav replied to Thomas P.'s topic in KSP1 Mod Releases
I am fully comfortable with simply landing their and ALT-F12-ing the contract. :D :P -
Since I will not keep up with the speed this thread is growing I will just throw in two things: 1. Ditching multi-platform support for a single way of purchase will mean no purchase from me. Not because of general objection - I have a couple different launchers - but because you promised. 2. I very dearly wish for a SRSSM in KSP2 - Stock Real Solar Size Mode. That is all, carry on!
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Should "Ore" have been named "Skratch" ... rocket fuel, made from skratch ...
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
KerbMav replied to TriggerAu's topic in KSP1 Mod Releases
Are there issues that havnt killed any of my kerbals yet? Worked fine for me so far. -
Favorite Older TV Shows and Movies
KerbMav replied to Cheif Operations Director's topic in The Lounge
After my vampire phase (started by Sommer-Bodenburg, not Meyer) in my preteens i moved right into a complete supernatural thing - so I should mention the ghostbusters movies and animated TV series. -
totm aug 2023 What funny/interesting thing happened in your life today?
KerbMav replied to Ultimate Steve's topic in The Lounge
Best I have seen was webcams watching a wall of lavalamps to generate random seed/salt for encryption. -
Spoiler thread for new Surface features
KerbMav replied to KerikBalm's topic in Breaking Ground Discussion
It took me way too long to understand that the "bring home a rock from x" means "get close to a new feature and look from a certain angle to break a piece off" ... poor Jeb walked 4km to TWO features before I got it ... -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
KerbMav replied to Thomas P.'s topic in KSP1 Mod Releases
Presuming you already tried a minimal mod install, how about adding StarCrusher's name for the sun into the patch file? And regarding the Minmus issues: would it be sufficient to lower the ocean level below the surface (how?)? -
I really was gone for a while ...
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Create a new empty file something.cfg and put it into your own folder in KSP\GAMEDATA\mystuff to keep everything neat and tidy. Choose the part you want to change and copy the module that converts ore into fuel from the converter, make appropriate changes to let it turn ore into xenon. Copy the small template below into the file, add the stuff you want to do and then see if it worked. (Cursive text is yours to change.)
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Can Kerbals breathe being 800 meters high on Kerbin? In the end we cannot really answer the question, because the game does not simulate any of this - with the one exception that it defines Kerbin's and Laythe's atmosphere as containing oxygen and allows jets to work. But even the latter only uses the pressure of the atmosphere to calculate the available intake air for the engines, not the actual available oxygen.
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Maximum launch velocity?
KerbMav replied to jnbspace's topic in KSP1 Gameplay Questions and Tutorials
How so? I play in x10 resize and use SMURFF I still struggle to build an Apollo 11 analog, atleast in the 2.5m techtree era. -
So if I hit my head reeaally hard and induce partial amnesia ... time will slow down again?
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I got my first gray/grey hairs in puberty. Seeing my grandfather I will be completely white but keep all my hair up till my late 70s at least. And yeah, I always feel old when I relate to younger guys somewhat and realise I am almost twice their age already ...
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Turning of messages from deployed science
KerbMav replied to Vakarian's topic in KSP1 Gameplay Questions and Tutorials
Would be nice if they just added a tab to the science building - would have to be open in sandbox mode etc. - where you can watch all your deployed gadgets and what science they already accumulated/transmitted or what issues they are having. @UomoCapra -
Turning of messages from deployed science
KerbMav replied to Vakarian's topic in KSP1 Gameplay Questions and Tutorials
Let me guess, it will also stop sending science in the background?